Topic: when adding glows  (Read 945 times)

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kosh2000

  • Guest
when adding glows
« on: January 01, 2004, 06:46:54 pm »
ok when converting a ship to sfc3 i cant get the glows to work with the model tool

NannerSlug

  • Guest
Re: when adding glows
« Reply #1 on: January 01, 2004, 08:31:29 pm »
what you do is click on the area you want to glow (making a red box).. then save.. make sure you have a file named the same as the .mod file except a .gf extension. for example: model.mod needs to have a model.gf file in the same folder - that is where the glow is saved.

after you click on what you want to glow, save attributes. then load attributes and you will be able to see where stuff glows. to change the color you can either follow the help instructions with the model tool - or chage the RGB value within the .gf file.

does this help?

kosh2000

  • Guest
Re: when adding glows
« Reply #2 on: January 01, 2004, 08:51:42 pm »
Yes but why does it seem to work for some ships and not others ?  

atheorhaven

  • Guest
Re: when adding glows
« Reply #3 on: January 01, 2004, 10:51:47 pm »
When that happens to me, I cheat.. I grab a glow file that I know does work, and copy it to the model directory using the same .gf name as the one that doesn't.  Then I open the ship in the Glowtool, make sure that the glows are all there, clear all groups, reglow, and save. Then recache.   That seems to work for me everytime.  

To create all new original .gf's, I also go old school.. command prompt in the directory and then type:

echo > glowfile.gf

And then load it.  Haven't had many problems that way, but if I do, again, I use method #1..
« Last Edit: December 31, 1969, 06:00:00 pm by atheorhaven »

kosh2000

  • Guest
Re: when adding glows
« Reply #4 on: January 01, 2004, 11:07:54 pm »
COOL thnaks guys ok now how do i take out the lod's i do have max to do it and do i need to ?

atheorhaven

  • Guest
Re: when adding glows
« Reply #5 on: January 02, 2004, 11:08:42 am »
The best way is to look for almost duplicate numbered names, select the higher ones, and delete.

ie: For an FCA, look for FCA or FCA1, then FCA2, and 3.  Select FCA2 and FCA3 from the group list and delete them, and that should leave you with only a single ship mesh.  Lather, rinse, repeat as needed.