Topic: stoopid questshun abowt dummies  (Read 945 times)

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Thu11s

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stoopid questshun abowt dummies
« on: December 26, 2003, 02:08:30 pm »
Does anyone know which of the dummy items in Max do what? ie, a1, a2, a3, b1, b2 etc. which one is for the phaser hits, plasma leak thingies and the electricity effect. The ones named Hardpoint are kinda obvious, but I would rather have my plasma leaks from the engines rather than the bridge for example

Anyone??

Thu11s  

Lord Schtupp

  • Guest
Re: stoopid questshun abowt dummies
« Reply #1 on: December 26, 2003, 02:48:03 pm »
Geez - good question!

starforce2

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Re: stoopid questshun abowt dummies
« Reply #2 on: December 26, 2003, 07:37:36 pm »
Well, I can tell ya that if you have a plasma leak on the bridge, there's little point in worrying about your nacelles.

Lord Schtupp

  • Guest
Re: stoopid questshun abowt dummies
« Reply #3 on: December 26, 2003, 07:41:46 pm »
yes - quite true lol

anduril

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Re: stoopid questshun abowt dummies
« Reply #4 on: December 26, 2003, 08:10:31 pm »
 Oh man, I'm messed up.  I wrote a reply and somehow just deleted it.  Here we go again.

a1-a3, b1-b3, c1-c3...etc are points were oponents weapons will hit your ship.

a1-a3 are points that will be hit if the weapons fire comes from a direction that is between 30 degrees to the port and 30 degrees to the starboard of your ships centerline at the bow.

b1-b3 are points that will be hit if the weapons fire comes from the 60 degree arc that is between 30 degrees to starboard and 90 degrees starboard.  Basically the right front of the ship.

c1-c3 will come from 90 degrees and 150.

d1-d3 will come from 150 degrees and 210.  Which is basically aft.

e1-e3 will be fire that comes from 210 to 270.

f1-f3 comes from 270 to 330.  

I'm having problems with my thoughts so if this isn't understandable I apologize.

So lets say when you put the a1 a2 and a3 dummy objects in the ship you envision what can be hit by a weapon that is fired from the front.

Front of saucer, bridge, front of nacelle, top of forward hull stuff like that.  Only thing to keep in mind is that most of the fighting is done from the f3 view which is behind and a bit above so you'll want to choose spots that can be seen from that view.

I can try to explain better, if needed, when I get over this.

Lord Schtupp

  • Guest
Re: stoopid questshun abowt dummies
« Reply #5 on: December 26, 2003, 08:22:13 pm »
Excellent info, very well explained. Ill be saving this in a text file....


 

Thu11s

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Re: stoopid questshun abowt dummies
« Reply #6 on: December 27, 2003, 08:33:00 am »
Ok, see if I got this right, should help make things easier

   

Thu11s  

Lord Schtupp

  • Guest
Re: stoopid questshun abowt dummies
« Reply #7 on: December 27, 2003, 12:55:09 pm »
Nice diagram thus - thanks!

 

3dot14

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Re: stoopid questshun abowt dummies
« Reply #8 on: December 27, 2003, 11:37:00 pm »
There are some official explanations on this subject from Taldren in the SFC3 Mod Tools (there is a PDF in it). I am lazy to look up the link just now...
But the official version amounts to pretty much the same thing anduril just said.