Topic: Known Bugs on SFC OP 2552? and 3.1  (Read 4842 times)

0 Members and 1 Guest are viewing this topic.

Rondo_GE

  • Guest
Known Bugs on SFC OP 2552? and 3.1
« on: December 21, 2003, 01:42:14 am »
My game keeps freezing.  Any known bugs with this patch or the new shiplist?  I use Direct X 9.0b but I only thoguh that was an SFC3 issue.  

Corbomite

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #1 on: December 21, 2003, 04:46:57 am »
Can you be more specific on where it freezes? I have had no chronic issues with the new patch or 3.1.

Primus2003

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #2 on: December 21, 2003, 06:23:28 am »
What version of Windows are you using?  

Rondo_GE

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #3 on: December 21, 2003, 09:23:11 am »
Happens anytime in multiplayer and when in Multiplayer (solo) mode.  Times from 24 seconds to 15 minutes.   I can also go 5 or 6 games until it happens again.  Then sometimes it happens one game after another.

Windows ME
Video 3dForceMX2400

1.4 gig cpu
512 RAM
 

Primus2003

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #4 on: December 21, 2003, 10:41:55 am »
How about crashing out or it shuts down for no apparent reason?
Win XP p4 2.6 ht
1 gig ram
Actualy I heard ht tech can cause some problems with older material.

Corbomite

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #5 on: December 21, 2003, 11:25:22 am »
Hmmm, doesn't sound like anything I've heard of although it could be a model problem. I would run several tests with the stock shiplist to try and eliminate OP+ as a cause. If it works fine, then something in OP+ is making it happen.

Rob Cole

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #6 on: December 21, 2003, 11:38:56 am »
Windows ME is the largest pos OS Microcash has ever unleashed on the public.

I would place my blame there.

Speaker to Aliens

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #7 on: December 21, 2003, 11:57:01 am »
I have several bugs to report.
The first is either still there from ages ago or has been re-introduced. Buying drones is still a pain. When you don't have enough for 4 sets of drones you can end up being unable to buy any at all, even if you can aford 2 or 3 sets it  seems that whatever you do you still end up with a single set.

The second is General Reinforcement only costs 2 points for one point of protection, but doesn't work if the shield is down, even though there are 2 or more points available. It should be possible to block transporters and reduce damage even with a down facing shield if you have general shiled reinforcement (old SFB player).

The third has always been there. Shield reinforcement power selection is still a problem. You can't easily select whole numbers for power applied and only whole numbers work, so you waste the extra fraction. I know its only a fraction, but it will give you a couple of phaser shots, given time.

Corbomite

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #8 on: December 21, 2003, 12:01:16 pm »
Quote:

I have several bugs to report.
The first is either still there from ages ago or has been re-introduced. Buying drones is still a pain. When you don't have enough for 4 sets of drones you can end up being unable to buy any at all, even if you can aford 2 or 3 sets it  seems that whatever you do you still end up with a single set.

The second is General Reinforcement only costs 2 points for one point of protection, but doesn't work if the shield is down, even though there are 2 or more points available. It should be possible to block transporters and reduce damage even with a down facing shield if you have general shiled reinforcement (old SFB player).

The third has always been there. Shield reinforcement power selection is still a problem. You can't easily select whole numbers for power applied and only whole numbers work, so you waste the extra fraction. I know its only a fraction, but it will give you a couple of phaser shots, given time.  





This is not a bug. Reinforcement on a downed shield was removed about 4 patches ago. As far as the first one, I haven't experienced it yet. The one that I have seen is the loss of Medium or Fast drones from your stock even if you never launched any. I thought that was fixed awhile ago. The third I guess you can chalk up to not enough detail in the graphic.  

FireSoul

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #9 on: December 21, 2003, 12:27:28 pm »
Quote:

Happens anytime in multiplayer and when in Multiplayer (solo) mode.  Times from 24 seconds to 15 minutes.   I can also go 5 or 6 games until it happens again.  Then sometimes it happens one game after another.

Windows ME
Video 3dForceMX2400

1.4 gig cpu
512 RAM
   





Freeze, as in everything stops, then starts going again?

Toasty0

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #10 on: December 21, 2003, 02:01:37 pm »
Quote:

I have several bugs to report.
The first is either still there from ages ago or has been re-introduced. Buying drones is still a pain. When you don't have enough for 4 sets of drones you can end up being unable to buy any at all, even if you can aford 2 or 3 sets it  seems that whatever you do you still end up with a single set.

The second is General Reinforcement only costs 2 points for one point of protection, but doesn't work if the shield is down, even though there are 2 or more points available. It should be possible to block transporters and reduce damage even with a down facing shield if you have general shiled reinforcement (old SFB player).

The third has always been there. Shield reinforcement power selection is still a problem. You can't easily select whole numbers for power applied and only whole numbers work, so you waste the extra fraction. I know its only a fraction, but it will give you a couple of phaser shots, given time.  




Ummm, are we confusing bugs with feature request again?

Best,
Jerry  

Speaker to Aliens

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #11 on: December 21, 2003, 04:06:21 pm »
Quote:

Quote:

I have several bugs to report.
The first is either still there from ages ago or has been re-introduced. Buying drones is still a pain. When you don't have enough for 4 sets of drones you can end up being unable to buy any at all, even if you can aford 2 or 3 sets it  seems that whatever you do you still end up with a single set.

The second is General Reinforcement only costs 2 points for one point of protection, but doesn't work if the shield is down, even though there are 2 or more points available. It should be possible to block transporters and reduce damage even with a down facing shield if you have general shiled reinforcement (old SFB player).

The third has always been there. Shield reinforcement power selection is still a problem. You can't easily select whole numbers for power applied and only whole numbers work, so you waste the extra fraction. I know its only a fraction, but it will give you a couple of phaser shots, given time.  




This is not a bug. Reinforcement on a downed shield was removed about 4 patches ago.



I skipped past all of the intermediate patches (gameplay wise). Could somebody please tell me why this very handy SFB feature was removed?

Quote:

As far as the first one, I haven't experienced it yet. The one that I have seen is the loss of Medium or Fast drones from your stock even if you never launched any.



Seen that too. Couldn't reproduce it. It happened after I cancelled a ScatterPack.

Quote:

 I thought that was fixed awhile ago. The third I guess you can chalk up to not enough detail in the graphic.  




Quote:


Ummm, are we confusing bugs with feature request again?
 




Nope. No new features here.  

Fourth bug/diference from SFB.  Multi-warhead sub-munitions had a range of 12 and were released at range 8. These ones sure go further than that. It I raised this issue after the first patch!

Further, they also had an independant lock-on and could track a target even if it cloaked or the launching ship cloaked, went under a weasel or was destroyed, as long as this happened after they were released that is. I haven't had chance to test any of the latter. Does anybody know if the sub-munitions in OP do any of this?

 

Kortez

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #12 on: December 21, 2003, 05:26:29 pm »
SFC is based on SFB but it is not SFB.  There are differences.
 

Sethan

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #13 on: December 22, 2003, 12:37:16 am »
Quote:

Quote:

Quote:

I have several bugs to report.
The first is either still there from ages ago or has been re-introduced. Buying drones is still a pain. When you don't have enough for 4 sets of drones you can end up being unable to buy any at all, even if you can aford 2 or 3 sets it  seems that whatever you do you still end up with a single set.

The second is General Reinforcement only costs 2 points for one point of protection, but doesn't work if the shield is down, even though there are 2 or more points available. It should be possible to block transporters and reduce damage even with a down facing shield if you have general shiled reinforcement (old SFB player).




This is not a bug. Reinforcement on a downed shield was removed about 4 patches ago.



I skipped past all of the intermediate patches (gameplay wise). Could somebody please tell me why this very handy SFB feature was removed?




Don't remember, but off the top of my head, I would say it has something to do with the transition from a turn-based to a real time game.  The way shield reinforcement worked in SFB, you allocated the power and that was it (unless you had batteries to put in later).  Once the reinforcement was down, it was down for the remainder of the turn - even if it went down on impulse 2.

In SFC, reinforcement builds up constantly if there is energy available - so when it and a shield were down, that was only for a couple of seconds, until the reinforcement started to build again.  Best guess is someone felt that made things too easy for the defending player.

Corbomite

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #14 on: December 22, 2003, 04:06:47 am »
Quote:

I skipped past all of the intermediate patches (gameplay wise). Could somebody please tell me why this very handy SFB feature was removed?






Simple: to speed up the games.  With double internals it was felt that shield regeneration was too fast so it was slowed down by 1/3. Reinforcement on downed shields was removed for the same reason. Since the internals being doubled is hardcoded into the Stun Then Destroy system, it was easier to change the shields.  

FireSoul

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #15 on: December 22, 2003, 09:15:31 am »
Quote:

Quote:

I skipped past all of the intermediate patches (gameplay wise). Could somebody please tell me why this very handy SFB feature was removed?






Simple: to speed up the games.  With double internals it was felt that shield regeneration was too fast so it was slowed down by 1/3. Reinforcement on downed shields was removed for the same reason. Since the internals being doubled is hardcoded into the Stun Then Destroy system, it was easier to change the shields.  





Other reasons: a down shield is an opportunity for a H&R. If it stays down only for seconds, what's the point?

-- Luc

Rondo_GE

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #16 on: December 22, 2003, 10:10:53 pm »
 
Quote:

Hmmm, doesn't sound like anything I've heard of although it could be a model problem. I would run several tests with the stock shiplist to try and eliminate OP+ as a cause. If it works fine, then something in OP+ is making it happen.
 




I'll try updating my GFORCE Drivers.

I sure hope it isn't windows ME.  ME is just WIN 98 with a few doo dads added.  It's been a pretty good operating system gamewise.  CHanging Op systems is more trouble than its worth from many years of experience; never had much luck with upgrades that way.   Better to buy a whole new system OR run a second operating system on a partition or a second hard drive.  Just my advice to myself.

 

Rondo_GE

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #17 on: December 27, 2003, 01:24:29 am »
Ok well next step is to test Firesouls addition.  Any way to downgrade to SFC OP 2552 stock?  I'm thinking I have to slick it all out and start over.  yuck.  

mathcubeguy

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #18 on: December 27, 2003, 01:30:00 am »
Yes, in the OP directory there is the opplus folder. The uninstaller is in either of those, I cant remember which exaclty though...

FireSoul

  • Guest
Re: Known Bugs on SFC OP 2552? and 3.1
« Reply #19 on: December 27, 2003, 02:32:12 am »
Quote:

Yes, in the OP directory there is the opplus folder. The uninstaller is in either of those, I cant remember which exaclty though...  




My uninstaller is in the main OP directory, bu is also in the control panel, within "add/remove programs".