Topic: Potential Modeling Request  (Read 1328 times)

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Marcus Smythe

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Potential Modeling Request
« on: February 18, 2003, 04:29:59 am »
I had a screaming attack of wierd, and decided to create some races for OP, a long time ago.

With Eriks thread over in the main forum, I decided that its again time to make SFC just that... what we make it.

Heres some race descriptions, and the slot that they 'normally' fall in.   I am soliciting modeling help. ~G~


Or maybe I should just talk to Chris Jones. ~G~

NOTE- everyone does NOT get phasers, phasers are as listed in the race weapons description.


Illandrian Matriarchy (relpaces Romulans)  (cloak)

Basically humanesque, winged, tall, slim.  Ships tend to be fast, agile, and focus on innate ECM over fragile hulls (low hull, low internal volume)  Solid, sustained firepower  (PHX, PhG2, Ph3).  Female Illandrians hold all positions of command and authority.  Beyond that note, the overall 'feel' of the people is perhaps similar to Tolkeins Noldor... proud, aloof, seperate.


Galactic Empire  (replaces Federation)
Think Kobolds, only smarter and better organized.  Very Lawful, very Evil, very, very many of them.  Ships are designed to project power.  Firepower.  Clumsy, tough, slow, guns.  Lots and Lots and Lots and Lots... of guns.  Heavy Photons in mounts that bear to the flanks.  (Photon, Heavy Photon, Ph3, Drones).  The Primary Race of the Galatic Empire is about 1.2 M tall, with rusty red skin, scales, a doglike appearance, a highly regimented existance, and a rampant disregard for everyone but themselves... so long as their behaviour can be kept within the bounds of the Empires very strict laws.
 
Qa-Jin Dynasty (replaces Klingon) (cloak)

Samurai and Lizards, Reptiles and Samurai... note, these are warm-blooded Reptiles, most similar to a sentient Utahraptor.  In psychological terms, they are 'pack' hunters... this fits easily into their neofeudal style society.  The Qa-Jin tend to organize themselves along strict heirarchies, even on shipboard.  Complex dominance and avoidance patterns marks their behaviour... they tend to prefer to avoid fighting if possible.  If pressed, however, they will strike.. once, without warning, and lethally.

Ships are agile, fragile, and their designer is still figureing out how they should be used in combat.  (ESG Lance, Plasma I, ADD)

Garudinal Tribes (replaces Gorn)
If theres anything in space that can win a physical arguement with a Qa-Jin, its a Garudinal.  Approximately 2.5-3m tall, and distinctively Ursine in appearance.  Formerly a slave race of the Empire, they broke free some centuries ago, fleeing to found their own nation.  They are slow to anger, slow to consider a problem before acting, but implacable once in motion.  (PPD, ESG, PH3, PHG, ships are extremly clumsy and extremly tough)


Oooooeeen (replaces ISC)
Similar to the Dolphin of earth, known for their intelligence, patience, and appreciation for art.  Probably the most peaceful race in the galaxy, and possibly the most wise, as well.  On good diplomatic terms with the Illandrians.

Ships are solid, flexible designs, emphasis on continuous firepower throughput.  (Disruptors, Heavy PhA, Ph2, Offensive Plasma D)

Klik'tik'chal Colonies (replaces Mirak)
Just what you always wanted to meet, a two-meter Praying Mantis. Seperate competing hegemonizing swarms.  The KTC are fairly well at war with anyone, on any border they share.  Ships tend to be cheap, large, and disposable.  Use lots of fighters... also cheap, and disposable.  (Fighters, Ph3's, Plas Snare, Hellbore)

Allawan Kingdom (replaces Lyran) (cloak)

Scaled, but unlike the Qa-Jin, very much cold-blooded... in every sense of the word.  Approximately six to eight meters long on average, the impression to a human observer would be that of a golden-green, telekentic serpent.  The Allawan tend to be enigmantic as a racial trait, but are known to be very aggressive and violtently direct if it suits their goals.  Very fast, very agile ships.  Ships are VERY heavily screened, but thinly defended underneath them.  (Mauler, Fusion, ADD)

Rim Worlds Confederation  (replaces Hydran)

The 'youngest' of the major powers, actually a collective of dozens of smaller races, including those that escaped from the hegemony of the Galactic Empire and the Allawan Kingdom. Economically aggressive, militarily direct (though fair) and by far the most impetuous of the races.  Though many races make up the collective, the Chimpanzee-like Ralak and their odd partners, the Silicate race of Obsidials, are the leading members.

Rim worlds ships take a patient approach to combat, being designed to wear down an opposing vessel over time.  (Heavy Disruptor, Plasma S+R, Fast Plasma, Plasma D)

mdutr0

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Re: Potential Modeling Request
« Reply #1 on: February 18, 2003, 10:40:05 am »
 Marcus -

   sounds cool to me man. the only problem i see is that some of the races have only heavy weapons. even with plenty of power it will still take a while to charge some of the weapons on some of the races, while other races would be able to fire two or three times. this is not necessarily a bad thing, it would make for some interesting tactics to be sure; it's just something to keep in mind.
 
 with regard to the phasors, consider this idea: what if every race gets phasors, but they all get different types. maybe one race only gets ph1's, while another race that relies more on heavy weapons only gets ph3's and not very many at that. what if one race only got gatling phasors or gat2's? that way you could keep racial flavor and iteresting combinations of special weapons.  

just something to think about....

Micah  

Marcus Smythe

  • Guest
Re: Potential Modeling Request
« Reply #2 on: February 18, 2003, 01:47:55 pm »
Play balance is an ongoing project.  The only races with offensive phasers are the Illandrians, whose 'CA' is a hopped-up no-hull, war cruiser, and the Ooooeeen, who get the terrifyingly mighty PH2 and less heavies than anyone else.

My intent was simply to make it very different, and to get away from the 'phasers are king' mentality.