Topic: OP+ 3.2 Devel Update  (Read 4005 times)

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CptCastrin

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #20 on: January 14, 2004, 03:12:51 pm »
Quote:

3.2?  I can't keep up...

Hopefully one of the new OP campaigns (or all of them) will use your shiplist as *the* standard.  I loved 3.1... I assume 3.2 is even better... does it include those new Tholian and Andro ships?

Jim  




Typically Badlands always uses the OP+ shiplist. Plus the next iteration of Badlands will be very interesting.

   

CptCastrin

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #21 on: January 14, 2004, 03:13:51 pm »
Quote:

Quote:


PS, any thoughts on an SFB Fighter list?  





Yeah. I'm gonna leave that one up to someone else... someone with some fire-retardant clothing, perhaps?  




I have done work on this (based on work originaly done by Mog) but as yet it's not quite ready for primetime.

   
« Last Edit: December 31, 1969, 06:00:00 pm by CptCastrin »

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #22 on: January 14, 2004, 10:11:40 pm »
Ho-ly crap!

.. the newer NSIS installer builder supports a new compression method (LZMA) which chopped off about 20% of my current installer's size.

Normal zip compression: 67mb.
bzip2: 60mb
lzma: 43.4mb


Good news for modem users.
-- Luc

PS. Yes, that means I have a release candidate ready.
Edit: PPS. You realize that's 360mb coming out of that 43mb thing?
« Last Edit: January 14, 2004, 10:13:25 pm by FireSoul »

FireSoul

  • Guest
OP+ 3.2 Devel Update
« Reply #23 on: December 17, 2003, 10:42:49 am »
Hm.. no one's interested in the  OP+ 3.2 devel update I posted in the corrections thread.

Just letting you know that I wrote a lot of useful info, and if you're interested in a version 3.2, you might be interested in this post.

-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Ronin

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #24 on: December 17, 2003, 12:02:31 pm »
Wow. Like countless others I have truly enjoyed your 3.1 version with all that it brings to the game. You have my very sincere thanks for what I am sure must have been a very laborious task. (Although I imagine it was a labor of love.)

To see that you are now going even farther is, to put it simply, amazing. I believe it is not an overstatement to tell you that, at least for me, your work has insured several more years of playing this game and being a part of this community.

Respects and very kind regards...  

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #25 on: December 17, 2003, 12:04:09 pm »
Quote:

Wow. Like countless others I have truly enjoyed your 3.1 version with all that it brings to the game. You have my very sincere thanks for what I am sure must have been a very laborious task. (Although I imagine it was a labor of love.)

To see that you are now going even farther is, to put it simply, amazing. I believe it is not an overstatement to tell you that, at least for me, your work has insured several more years of playing this game and being a part of this community.

Respects and very kind regards...  




You're welcomed. I mean.. .. the reason I do this is to increase playability and lifespan of the game. With any luck, people will use the extra features.


-- Luc

Klingon Fanatic

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #26 on: December 17, 2003, 12:09:34 pm »
Excellent news Firesoul!

Sorry I missed this when you first posted the development news.
That's what I get for watching Dinosaur Planet on the Discovery channel, lol!

Thank you again for your efforts.

Qapla!

KF

Sirgod

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #27 on: December 17, 2003, 01:23:06 pm »
Say Firesoul, Is there any chance you can repost the Ultimate OP singleplayer Game Faq thingy agaiin?

the one with your shiplist, The various missions, etc.

stephen

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #28 on: December 17, 2003, 01:45:59 pm »
Quote:

Say Firesoul, Is there any chance you can repost the Ultimate OP singleplayer Game Faq thingy agaiin?

the one with your shiplist, The various missions, etc.

stephen  




It's far from being up to date. The .MCTs may need manual editing and stuff like that.

However, here's an old link:


 http://klingon.stasis.ca/EAW_missions/howto_install_20030617.txt  

Sirgod

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #29 on: December 17, 2003, 02:02:29 pm »
Once again, My thanks Firesoul.

Stephen

Klingon Fanatic

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #30 on: December 20, 2003, 10:14:45 am »
BUMP for release news!

Here's Ganymad's textures on the Omnihawk:



http://klingonfanatic3.20m.com/images/omnihawk.jpg

Qapla!

KF

 

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #31 on: December 20, 2003, 10:19:22 am »
Quote:

BUMP for release news!

Here's Ganymad's textures on the Omnihawk:



http://klingonfanatic3.20m.com/images/omnihawk.jpg

Qapla!

KF

 




Cool. He remade the texture for Thu11s' KHK? Where can I get these textures?

Klingon Fanatic

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #32 on: December 20, 2003, 12:33:27 pm »
TheDuctTapeWonder will be putting Ganymad's retexturework back on his site when it goes back up.  These textures also fit on your Megahawk kitbash perfectly also.


Ganymad is also working on retexturing Thulls' Sparrowhawk to match these textures as well.

Thulls' retextured  Killerhawk is here: http://www.stcd.sgnonline.com/sfcmods.htm
under SFC2/OP Romulans.




Qapla!

KF
« Last Edit: December 20, 2003, 12:37:35 pm by Klingon Fanatic »

Jim

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #33 on: December 20, 2003, 01:32:04 pm »
3.2?  I can't keep up...

Hopefully one of the new OP campaigns (or all of them) will use your shiplist as *the* standard.  I loved 3.1... I assume 3.2 is even better... does it include those new Tholian and Andro ships?

Jim

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #34 on: December 20, 2003, 03:37:40 pm »
Quote:

3.2?  I can't keep up...

Hopefully one of the new OP campaigns (or all of them) will use your shiplist as *the* standard.  I loved 3.1... I assume 3.2 is even better... does it include those new Tholian and Andro ships?

Jim  





OP+ is just an extension of the normal shiplist, with all the usual races. Not for tholians and andros. THAT will be for the GAW group to do.

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #35 on: January 12, 2004, 09:22:40 am »
I haven't slept. I couldn't. Too many things to do, and too many things yet to be done. It's just that as soon as I think I'm done, I start thinking about what else could be done to yet improve the mod even more, and make it better..

*sigh*

I'm tired. Cafeinated. Hyper. Jumpy. .. and last but not least, at work for a full day's work. AGH.

-----------------------


Ok. Here's the status: everything I have said I would do, has been done. For a revision that's doesn't feel like I added anything to playable ships, and I don't think I did much of that at all, the shiplist has increased to a whoping size of 5434 ships, at least as of this morning. Incredible, eh?

I've even done some single-player D2 testing on my own, at home. Here's what I've found:
Quote:


It's 2312. I finally got my R-XCB in the yard. It's been difficult since there's a lot of old junk that pops up. I mean, why is there a R-SNA in there at all!? And my wingmen, sheeesh! A K-D6K? I really need to review YLAs and make things that can be replaced by better technology be phased out.

And what was I thinking when I put Raven.Is on a XSBF. In this era, anything less than .IIIs are pushovers. In fact, based on Module X1, the Hydran X1 ships even get their fighters along with their ships, included in the BPV. I think I need to go through the bases' with PFs or fighters and check their loadouts.





And there you have it. More delays.. more stuff to do.. and worse yet, I think the mod was READY. I wanted to wait for about a week to play with it and see if everything works, but unfortunately it's not up to my satisfaction yet.  Besides.. I've just figured out that new video card I bought on Boxing Day has anti-aliasing support that can be forced on despite SFC's settings. I want to see all the work I've put in.


... *twitch* *jitter* .. now that I've typed that out.. maybe I can actually concentrate on work, and see if I can make it till tonight.. Good thing I brought a stash of coke and redbull alone.. *twitch*

-- Luc

 

Rhaz

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #36 on: January 12, 2004, 12:31:26 pm »
Your devotion to this project is truely awesome, and I really appreciate the effort!

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #37 on: January 12, 2004, 12:39:08 pm »
Quote:

Your devotion to this project is truely awesome, and I really appreciate the effort!  




My game is your game. Your game is mine. If I want to have more fun, I have to improve the game... and while I'm at it, I'm sharing the results with you all. That's all there is to it.

Besides, I want to see this thing as complete as possible. I know for a fact that the DIP wants to get its hands on it because of some additions which may help their own shiplist. I might as well go nuts and make it fully fleshed out.

DH123

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #38 on: January 12, 2004, 12:44:58 pm »
Quote:

3.2?  I can't keep up...

Hopefully one of the new OP campaigns (or all of them) will use your shiplist as *the* standard.  I loved 3.1... I assume 3.2 is even better... does it include those new Tholian and Andro ships?

Jim  




I will be stealing all of FS's OP+ 3.2 stuff as soon as it is available.

Keep up the good work  

PS, any thoughts on an SFB Fighter list?  

FireSoul

  • Guest
Re: OP+ 3.2 Devel Update
« Reply #39 on: January 12, 2004, 12:50:45 pm »
Quote:


PS, any thoughts on an SFB Fighter list?  





Yeah. I'm gonna leave that one up to someone else... someone with some fire-retardant clothing, perhaps?