Topic: SFC2 Mission Editor  (Read 5067 times)

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FireSoul

  • Guest
Re: SFC2 Mission Editor
« Reply #20 on: February 18, 2003, 01:01:23 pm »
Is the sourcecode to the FMSE editor available?
-- Luc

Rod O'neal

  • Guest
Re: SFC2 Mission Editor
« Reply #21 on: February 18, 2003, 11:57:29 pm »
Hey FireSoul,
     I'd read a while back that the person who made the "Admiral" mission editor for EAW was going to release the source code so someone could try to convert it to OP. I figure that's why you're asking Either that, or you want to see if you can figure out how it allows 6 ships per team. I know it's not to play EAW lol
The website for it is   www.amusing.com   I don't know if you've tried it or not? One interesting feature of it is you can set the teams and individual ships agressiveness. Ships will actually disengage in a skirmish mission if you start whopping them too badly.    

quircus

  • Guest
Re: SFC2 Mission Editor
« Reply #22 on: February 19, 2003, 04:35:13 am »
Actually, yes. I am trying to make it for EAW. I just want to know hiow to prevent it from cloning your ships as enemy ships.


Rod O'neal

  • Guest
Re: SFC2 Mission Editor
« Reply #23 on: February 19, 2003, 12:10:30 pm »
Didn't you get my e-mail? If not the prob with your script was having the # teams set to 6. Since it's a single player skirmish set the # of teams to 1. Also, it's a Fed mission so only make it available to Feds and the Klink C7 had A as a starting pt. and from looking at your map, I assume you want it to be B. I sent you the "fixed" .fms file. At least I meant to. Maybe I sent you the original by mistake Anyway, it was having the # of teams set to 6 that was causing the cloning. Let me know if this fixes it for you.

RedHotChiliDog

  • Guest
Re: SFC2 Mission Editor
« Reply #24 on: February 19, 2003, 01:34:48 pm »
Quote:

Didn't you get my e-mail? If not the prob with your script was having the # teams set to 6. Since it's a single player skirmish set the # of teams to 1. Also, it's a Fed mission so only make it available to Feds and the Klink C7 had A as a starting pt. and from looking at your map, I assume you want it to be B. I sent you the "fixed" .fms file. At least I meant to. Maybe I sent you the original by mistake Anyway, it was having the # of teams set to 6 that was causing the cloning. Let me know if this fixes it for you.  




As Rod mentioned, this is a definite fix for the problem.  It has always worked for me too.  Never set the number of teams to anything other than 1 unless you are creating an MP mission using FMSE.

 

quircus

  • Guest
Re: SFC2 Mission Editor
« Reply #25 on: February 20, 2003, 03:12:30 am »
Yes I did get your e-mail, and, yes, I did send you a reply.

I was only pointing out to that other guy that I was making it for EAW, not OP.

Problem Solved.