Been a while since I've posted here, so might as well make it count. Klingon Civil War mod that I've been working on solo for the past few months is getting close to release, but campaign has not been set-up as of yet.
Each race features about 8-10 ships that are as close to canon as possible. This is to cut down loading time and the size of the download of the mod.
Ship listing
Federation-
Oberth
Centaur
Miranda
Excelsior
Lakota
Constellation
Nebula
Ambassador
Galaxy
Klingons-
Bird of Prey
K'Vort
d16
d4
K'T'inga
Hegh'Das
d6
c6
Vor'cha
Romulans-
Talon
Claw
Falcon
Lynx
Shrike
Phoenix
Nova
Warbird
Federation- Not particularly edged towards any one advantage. Ships tend to be middle of the road. Only changes that have been done is a slight up in engine outputs
Imperial Klingons- Ships tend to be heavier than thier Duras counterparts. Take more punishment as a result and carry more armarment.
Romulans- 'Juggernaughts' of the galaxy. 'Nuff said
Duras Faction: Very light and fast ships. Extremel hard to hit, but fall apart when they are.
Some facets that I've looked into but haven't committed to yet would be one type of armor per race, or standards of armor that you can't change but that's what the ship comes with to emulate a more canon experience. Also changing up weapon types to make it look and feel more like TNG, for instance the Romulans using the Klingon Pulse disruptor cause in the TNG show you see the Romulans using them.
I expect all this to be done a few days before Christmas. If you have any suggestions or would like a demo please email me at
scubapunk1387@hotmail.comfor entire development string go to
http://www.tscoe.com/blackops/forum/index.php?showforum=52