Here's the new EEK mission pack that will form the basis for the modded mission pack of the GAWtm dyna that will include Tholian and Andros as playable races and a beta test server will go up on XC server to test this all out. When the beta testing is over then the missions will also be ported over for to make a SFC3 EEK mission pack. Added are base, planet, shipyard and homeworld defence and assault missions plus a lot of bug fixes from the last EEK missions pack. There are a lot more features but I will post the README.txt file below to explain it all.
Many thanks go out to the Pelican of DomWars (
www.pwfe.com/domwars) for providing a hosting site for the EEK mission scipts and to Frey for his server hosting support.
The new mission pack can be found at:
www.pwfe.com/EEK-Scripts/EEK-OP21.exe***EEK-README.txt***
EEK v2.1 Missions for SFC2:Orion Pirates
Developed by el-Karnak
Description:
The mission specifications for these missions can be found at:
http://bellsouthpwp.net/r/u/ruyger/Missions.htmHighlights of what's new in EEK v2.1:
- Spare parts maximums are now only enforced in PvP missions.
- OnHost drop fixes made.
- 4 Base/Planet defence and assault missions added.
- 2 Homeworld defence and assault missions added.
- 2 Shipyard defence and assault missions added.
- Base/Planet/Homeworld Assault missions have regular Enemy AI reinforcements every 15 minutes.
In addition, the Lyrans acquire a bonus Orion Mercenary Drone Bombardment ship (O-CA2) in these type
missions. If the Orion Droner (O-CA2) is destroyed a replacement is produced 5 minutes later in-mission.
- Base/Planet/Homeworld Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Allied AI reinforcements every 10 minutes.
- Shipyard Defence missions have regular Enemy AI reinforcements every 15 minutes.
- When playing the 1 vs 2 and 2 vs 2 missions, the difficulty is increased for players
using BCH, CV, DN, BB class ships.
- Sample MCT files for both Dynaverse2 and single-player campaigns provided.
- Sample ship class categorization method is shown in sample shiplists below
(please see Dyna Admin. notes).
The installer contains 22 EEK-OP v2.1 mission scripts from which the Dyna Server Admins may pick
and choose the missions they want to use in their campaign's MCT file after running the Install exe.
The mission scripts themselves are directly installed into the ../SFC2OP/assets/scripts directory.
[Mission File Name] [Mission Proper Name] [Player ships vs Enemy AI ships]
Kar_hPatrol.scr Homeland Defence [ 1 vs 2 ]
Kar_dPatrol.scr Deep Space Patrol [ 1 vs 2 ]
Kar_ePatrol.scr Enemy Sweep Patrol [ 2 vs 2 ]
Kar_jPatrol.scr Joint Ops. Patrol [ 2 vs 2 ]
Kar_hlPatrol.scr Hold-the-Line Patrol [ 2 vs 3 ]
Kar_cpPatrol.scr Counter Punch Patrol [ 3 vs 3 ]
Kar_SkirmishAction.scr Skirmish Patrol [ 3 vs 3 ]
Kar_MeleeAction.scr Combined Arms Patrol [ 3 vs 3 ]
Kar_Ambushee.scr Ambush Action [ 1 vs 3 ]
Kar_SquadronAction.scr Squadron Action [ 5 vs 5 ]
Kar_FleetAction.scr Fleet Action [ 6 vs 8 ]
Kar_ConvoyEscort.scr Convoy Escort [ 1 + 2 vs 2 ]
Kar_ConvoyRaid.scr Convoy Raid [ 1 vs 2 + 2]
Kar_PirateBase.scr Pirate Base Assault [ 1 vs 5 ]
Kar_BaseDefence.scr Base Defence [ 3 + 2,Base vs. 5]
Kar_BaseAssault.scr Base Assault [ 5 vs. Base, 4 + 2]
Kar_PlanetDefence.scr Planet Defence [ 3 + 2,Planet vs. 5]
Kar_PlanetAssault.scr Planet Assault [ 5 vs. Base, 4 + 2]
Kar_HomeworldDefence.scr Homeworld Defence [ 4 + 2,Homeworld vs. 7]
Kar_HomeworldAssault.scr Homeworld Assault [ 6 + 2 vs. Homeworld, 5 + 2]
Kar_ShipDefence.scr Shipyard Defence [ 2 + 2,4xFRD vs. 4]
Kar_ShipAssault.scr Shipyard Assault [ 3 vs. 4xFRD, 3 + 2]
In addition to the EEK-Readme.txt, sample MCT files for the single-player campaigns and a sample MCT
for the Dynaverse2 server kit will be installed to in the SFCOP game system's
../SFC2OP/eek_files directory. The follow MCT files are included:
Dyna2Campaign.mct
GeneralFederation.mct