.. by now, a lot of people know that I try my best to improve SFC:OP's standing with the players. Some of you may be familiar with my work: the
CoopAce script , the
OP+ Refit shiplist, and some of the work I've done concerning the
SFC:EAW single-player campaigns recompiled for SFC:OP .
.. but now I'm at a crossroads, and I want to know if and what I should work on something else next.
Before you mention it, the OP+ is finished unless someone finds problems with it. It's at around 1140+ additional ships, and is ready for release when the next SFC:OP Patch is out. As a tester, I can't tell you much more about it except that there are things in the patch for which I needed to adjust the shiplist for. It's not fully compatible with current SFC:OP 2525.
Ok.. the ideas I have been having:
.. I have source code that works *ONLY* in SFC:OP. I even have a method to figure out if the code is being compiled for SFC:OP or SFC:EAW during compile time, so the same script's sourcecode could be used for both, but with enhanced features in OP.
Stuff that SFC:OP can do that EAW can't, via the API:
1- there's an era-detection call. "mGetEra()".. I have actually made a wicked BattleFest+ script which uses my code (proof of concept) and makes proper era-based matches. (Imagine, playing in Early era, with just early-era ships as priority.)
2- OP can reset fighters on AI-controlled ships. There's a "mSetFighters" call. I've used this in the CoopAce. It's a bit involved, but bear with me.
Between the 2 abilities above, I could make wicked improvements to many many scripts, dynaverse or not. .. use your imagination for a moment..
.. AI ships are from the proper era.. .. they actually have appropirate fighterloads from the appropriate era... Enticing?
.. so I think I should start a poll:
Let me know.
-- Luc