Topic: SFC:OP Ponderings: what should I work on next?  (Read 14340 times)

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FireSoul

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SFC:OP Ponderings: what should I work on next?
« on: February 16, 2003, 02:04:30 am »
.. by now, a lot of people know that I try my best to improve SFC:OP's standing with the players. Some of you may be familiar with my work: the  CoopAce script ,  the OP+ Refit shiplist, and some of the work I've done concerning the  SFC:EAW single-player campaigns recompiled for SFC:OP .


.. but now I'm at a crossroads, and I want to know if and what I should work on something else next.

Before you mention it, the OP+ is finished unless someone finds problems with it. It's at around 1140+ additional ships, and is ready for release when the next SFC:OP Patch is out. As a tester, I can't tell you much more about it except that there are things in the patch for which I needed to adjust the shiplist for. It's not fully compatible with current SFC:OP 2525.

Ok.. the ideas I have been having:
.. I have source code that works *ONLY* in SFC:OP. I even have a method to figure out if the code is being compiled for SFC:OP or SFC:EAW during compile time, so the same script's sourcecode could be used for both, but with enhanced features in OP.

Stuff that SFC:OP can do that EAW can't, via the API:
1- there's an era-detection call. "mGetEra()".. I have actually made a wicked BattleFest+ script which uses my code (proof of concept) and makes proper era-based matches. (Imagine, playing in Early era, with just early-era ships as priority.)
2- OP can reset fighters on AI-controlled ships. There's a "mSetFighters" call. I've used this in the CoopAce. It's a bit involved, but bear with me.

Between the 2 abilities above, I could make wicked improvements to many many scripts, dynaverse or not. .. use your imagination for a moment..
.. AI ships are from the proper era.. .. they actually have appropirate fighterloads from the appropriate era... Enticing?

.. so I think I should start a poll:

What should FireSoul work on next, for SFC:OP?
Review all EAW single-player campaigns which were recompiled for OP, and fix the bugs
Work on and release multiplayer (GSA) oriented scripts for SFC:OP
Enhance MagnumMan's shiplist API to help facilitate using/abusing SFC:OP enhanced features
Nothing. I don't care.
Why don't you shut up? I'm tired of hearing of SFC:OP.





Let me know.
-- Luc  

Cleaven

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #1 on: February 16, 2003, 02:17:19 am »
None of the above. Work on the OP-D2 missions so that neutral co-op works, and the empire DV's move correctly regardless of the cartel map.  

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #2 on: February 16, 2003, 02:20:14 am »
uhm..

.. *CAN* those be fixed from the missions' side? .. if not I can't..
.. but if so, maybe there's something I could do there.

May I have *MORE* information on the Neutral Coop issue? I know very little about it.

-- Luc
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

FatherTed

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #3 on: February 16, 2003, 06:43:17 am »
Quote:

uhm..

.. *CAN* those be fixed from the missions' side? .. if not I can't..
.. but if so, maybe there's something I could do there.

May I have *MORE* information on the Neutral Coop issue? I know very little about it.

-- Luc  




Example: Fred and Ted the Feds can run coop in their own territory and enemy territory, and the mission results will affect the DV of the hex. But Fred and Ted can not do that in neutral hexes, since the mission will not affect the DV. And that makes Fred and Ted the Feds see red.    

Bernard Guignard

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #4 on: February 16, 2003, 07:14:32 am »
Hi Firesoul
    I think that you did a fantastic job and personally what I'd like to see is taking more sfb scenarios and turning them into single and multi-player missions and  campagins and adding new missions to the campaigns. I seem to remember a sfb scenario where yourship is in space dock undergoing repairs when long range scanners pick up enemy ships or a ship heading your way.  You have to take your ship out of spacedock  while systems are being repaired  and get it ready for combat.  How about adding in some more monsters like the space dragon and Juggernaut and sunsnake to give monster scenarios more flavour and have the campign choose those.  
   What ever you choose to do I'll back you because I'm enjoying what your doing.    

Cpt. Chaos

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Re: SFC:OP Ponderings: what should I work on next?
« Reply #5 on: February 16, 2003, 09:58:27 am »

Well, as a Hydran OP single-player, anything you can do to improve fighter ops sounds superb!

Chaos
 

Primus2003

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #6 on: February 16, 2003, 10:41:03 am »
I feel torn on the vote partially from what I read and partially due to the fact I do not have enough information to make for a properly informed vote.  Not your fault I am still a bit of a newbie here, so these unoffical add ons etc sound interesting but I have not yet had the chance to test them. Though someone from the board has been kind enough to offer to give me a bit of a hand there for those additions.   FOr I do own SFC 1 & 2 EAW and OP.  So any improvments would be great  as I loved the movie era ships OS series movies as I grew up with them.   Increasing capabilities sounds enticing but when i think about it, as a fan I would take stability improvements  before adding new capabilities.  So improving OP with Eaw missions, the single player would be for the best.  Just to say where I stand.  Any information or advice on how to improve the games would be very much appreciated.  FOr it would be interesting to see models of say the Excelsior refit of the Enterprise-B for example.  Hope the weather isnt to cold up your way right now.  I am also in Ontario so it is a bit of cool one where I am.  Anyway thanks for all your work.

IndyShark

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #7 on: February 16, 2003, 10:45:19 am »
Firesoul, I'd like to thank you for your efforts to date. I am having fun with coop ace and can't wait for OP+ 1.2

I'd vote for the D2 bug with coop play or anthing that adds more ships, monsters, or missions.

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #8 on: February 16, 2003, 03:34:14 pm »
BUMP.
Keep this thread alive long enough for me to have a good idea of what people want.

-- Luc  
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Qob'nuH

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #9 on: February 16, 2003, 10:23:18 pm »
I would like to see someone concentrate on single-player skirmish missions (not campaign). More like those found in SFC1, with terrain choices but ships totally selectable. Also a base assault skirmish that can be customized.  

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #10 on: February 16, 2003, 10:46:21 pm »
uhm.. I think you should drop the idea of "porting" scripts from SFC1. It's actually easier to take a template SFC2 script and copy over parts of the sources you're trying to set-up from the SFC1 script..

.. you have to re-invent the wheel, hence why a lot of people are relunctant to attempt doing the work (me included)
...

-- Luc
FireSoul

Cleaven

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #11 on: February 16, 2003, 11:17:25 pm »
Quote:

Hi Firesoul
    I think that you did a fantastic job and personally what I'd like to see is taking more sfb scenarios and turning them into single and multi-player missions and  campagins and adding new missions to the campaigns. I seem to remember a sfb scenario where yourship is in space dock undergoing repairs when long range scanners pick up enemy ships or a ship heading your way.  You have to take your ship out of spacedock  while systems are being repaired  and get it ready for combat.  How about adding in some more monsters like the space dragon and Juggernaut and sunsnake to give monster scenarios more flavour and have the campign choose those.  
   What ever you choose to do I'll back you because I'm enjoying what your doing.    




If the neutral co-op problem is a bit much, and it may well be, the the above idea is good fun too.  

DeepThought

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #12 on: February 16, 2003, 11:22:26 pm »
None of the above.

One of things about SFC and SFC2:EAW was the mission editor, a companion to ShipEdit by HeavensEagle, if memory servers.  I'd give my eye teeth to have a mission editor for OP!

--DeepThought  

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #13 on: February 16, 2003, 11:46:37 pm »
well..
.. get me the sources to FMSE and then maybe...

-- Luc

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #14 on: February 17, 2003, 01:32:40 pm »
I need more results.
-- Luc

Kid Carrson

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #15 on: February 17, 2003, 08:40:07 pm »
A Mission Editor for SFC OP is clearly the top choice for me.  That's one of the biggest weaknesses of SFC OP versus earlier versions of the game.  

There are two, perhaps three or even more, sources to examine / pursue for an SFC OP Mission Editor and assistance in its development: 1) FMSE by Remus & Heaven's Eagle.  Their FMSE for EAW simply rocks!  They were planning on working on an OP version once a long time ago.  2) An EAW Mission Creator created by the Astonish Company.  Randy has already stated that he was willing to share his code to advance the cause for SFC OP.  3) What will Taldren be kind enough to release (assuming they haven't already released all that they can)?  Both in regards to draft releases of an FMSE for OP (if any) and issues pertaining to the Dynaverse.  The Mission Editor for OP might involve more diplomacy than anything else, just to get going.   How much help can you get from these three groups?  Can you get help from others, such as Dave (who's done quite a bit with scripting) to assist and provide input?    

OP Dynaverse fixes/improvements would be extremely welcome.   Can those who are working on the code now be allowed to let you access more of it, especially since you might have some time, and clearly have the skills?

Personally, I'd like to have the D2 operate so that all 16 races (8 major races and 8 pirate races) operated on a singel level.   Then, a program that could let use easily modify assumptions as to alliances, race strength, etc.  Why?  Because Modders of the game could then do so much more with it.   And the closer we move in that direction the closer we can get to GAW, or a diverse representation of a full fledged TNG universe, or whatever.  

BTW, thanks for all of your efforts.  OP is simply the version of SFC OP that offers the most potential.  I hope that members of the community, combined with the wonderful help of Taldren and other powers that be, can help make its potential  be realized.  Many of us do sincerely appreciate all of your efforts on OP.  

Kid Carrson

 

3dot14

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #16 on: February 17, 2003, 08:47:59 pm »
Quote:

well..
.. get me the sources to FMSE and then maybe...

-- Luc  


http://www.amusing.com/forums/viewtopic.php?t=10&start=15

Here is the relevant link.

You may not get FSME, since I think HE and remus are both out of the scene.

But you can at least get Commodore/Admiral's source codes.

Put me down for an OP mission editor request.

FireSoul

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #17 on: February 17, 2003, 08:56:38 pm »
.. well.. help me get sources. ;>
-- Luc

**DONOTDELETE**

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #18 on: February 18, 2003, 10:02:35 am »
IIRC Taldren no has the rights to ship edit and FMSE.....Ask Erik

mdutr0

  • Guest
Re: SFC:OP Ponderings: what should I work on next?
« Reply #19 on: February 18, 2003, 02:58:34 pm »
Dude.  This is cool. I had no idea that this project was under way. i have been reduced to monosyllabic words.

have you considered replacing a pirate race or two with the tholians and/or the andros?

thnaks for all the hard work.

Micah