Topic: Coopace 3.2 for EAW and OP -- Released  (Read 4788 times)

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Crimmy

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #40 on: November 25, 2003, 08:49:34 pm »
DOINK!  

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #41 on: November 25, 2003, 09:42:32 pm »
Quote:

DOINK!  




doink?

Crimmy

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #42 on: November 25, 2003, 11:35:36 pm »
Quote:

Quote:

DOINK!  




doink?  




As in Boing!...as in Shwang!...

Nudge nudge...wink wink...say no more

Chris Jones

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #43 on: November 27, 2003, 07:03:17 am »
Nice work Firesoul. You Da Man - It's your fault when I go to work with no sleep, lol.

Karnak

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #44 on: November 27, 2003, 09:56:10 am »
Cool stuff, ya got there, FIreSoul.

Corbomite

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #45 on: November 27, 2003, 10:45:33 am »
I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!  
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #46 on: November 27, 2003, 10:50:24 am »
Quote:

I just fought an Admiral level x3 difficulty mission. It took 35 minutes and I had to steal the parts from the planet to survive, but I won!! This thing is brutal!    




Yeah. I have heard a lot of people telling me things like "Feh. x2 isn't all that hard. I just take a R-KHK and take my time to kill things".
Ok. I upped it to x3. Enjoy your torture.

Klingon Fanatic

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #47 on: November 28, 2003, 08:20:37 pm »
BUMP for the folks who haven't seen this post yet.

Thank you Firesoul!

KF