Topic: SCF II PYRE ???  (Read 8998 times)

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The Postman

  • Guest
Re: SCF II PYRE ???
« Reply #40 on: February 15, 2003, 09:41:30 pm »
The battlegrave from klingonstasis is for OP and will not mix with EAW. Please do not mix the OP versions wih the EAW. It will wreck your day.
If you go to" C:\Program Files\Taldren\Starfleet Command II\MetaAssets\db\saves" and save out your campaign, you can reinstall EAW and patch to 20.33 and put the saved campaign back in the same folder.
Also go to "C:\Program Files\Taldren\Starfleet Command II\Assets\Scripts" and copy "uni_7battlegrave.scr" from the unpatched game and save it in a safe spot. Take the .scr file you saved and replace the  same file in 20.33 or 20.36. You need the earlier version of this battle to function properly in 20.33 or 20.36. This accomplishes the same  thing as the download. If you can get all of these things done  and working we'll work on installing the model tomorrow. I will be back tomorrow after lunch EST.  

asi

  • Guest
Re: SCF II PYRE ???
« Reply #41 on: January 30, 2004, 01:26:09 pm »
I am having the same problem. I have 2036 version. Reloaded from scratch. I eliminate the first two ships, then the next two, then the three platforms, then scan, transport the nova mine down, then nothing. So what gives?  

Pestalence

  • Guest
Re: SCF II PYRE ???
« Reply #42 on: January 30, 2004, 04:47:37 pm »
Easy fix is this..

http://www.sfcx.org/downloads/mirrors/Pestalence/uni_7battlegrave.zip

Just Dl this file, Unzip amd move the uni_7battlegrave.scr file in to your EAW\Assets\Scripts folder and overwrite your file there... (assuming you are patched to v2036 already.

the Script in the Out of Box version is not bugged and due to coding changes in subsequent patches on the scripts, Battle At Grave Of Thoughts bugged up somehow...

so the link above is the simple fix from the Original install of the game...

hope that this helps...

 

Pestalence

  • Guest
Re: SCF II PYRE ???
« Reply #43 on: January 30, 2004, 04:51:13 pm »
Quote:

So I do not bombard the planet?  Just unless I watch my other ship it will launch a scattter pack to attack the planet.  It never seemed to self detonate after I beamed it in for any mission.  Do I need to bombard 1st then beamthe detonator in?  I thought what i did was enough but I know that sometimes it needs to be specific just looking for any detail that I missed.  have you completed SF2 EAW?  If so info on this and anything else to do with this game would be extremely helpful.  




you need to move away from the planet.. prior to mission, read the briefing very carefully.. follow your orders there to the letter in order and follow the commands given you on the screen in order....

The bomb will self detonate as you move away from the Planet....

hope that this helps.
 

Pestalence

  • Guest
Re: SCF II PYRE ???
« Reply #44 on: January 30, 2004, 05:02:25 pm »
Quote:

How do you mean from scratch?  FOr the record as I had it patched up to 2.033 I beleive prior to starting this new campaign.  When I took it up to 2.036 I already had the trouble, was hoping the patch would resolve it. Maybe I tried bypassing it to much.  Wish I could see someone else do it.

Why was EAW being routed through OP with what you gave?  Better graphics to put it through there or bettter choices as in ships?  




When upgrading a patch, you must delete any saved games and relaunch the campaign fresh for the changes in the new install to work... upgrading a patch with old saved games usually makes the game constantly crash out...

also for best results, it is most recommended to reinstall SFC prior to installing a patch...

the recommended way to patch is as follows :

uninstall SFC II EAW using Windows Add/Remove programs, then delete the game folder off your system.

If using Norton, disable norton at this time...

Reinstall SFC II EAW

patch using the 2002-2036 full install patch (US version) or the 2202-2036 (UK version) or the 2102-2036 (German Version)

Get the script from my previous post and install it per instructions posted above.

re-enable Norton.

Launch game using the Starfleet2.exe game file from the Game Directory, or make you a new shortcut based off this file and replace the one on your desktop, or edit the properties of your desktop shortcut to point to this file..

If you launch the game and it displays the intro movie, there is an 80% chance the game will crash or bug up during play.. but using the lauch file of Starfleet2.exe bypasses the Intro movie and runs just fine...

anyhow this is the proper way to patch up your game..

if you are using an incrimental patch method, then before patching you need to delete the saved games and disable norton then use the patch and replace the script as stated above, then re-enable norton and use the launch file I stated above.. you can then run a new campaign that contains the latest and last fixes for EAW.

Hope this helps
 
« Last Edit: December 31, 1969, 06:00:00 pm by Pestalence »

asi

  • Guest
Re: SCF II PYRE ???
« Reply #45 on: February 01, 2004, 02:51:17 pm »
Thanks for the help, did what you suggested, still same problem. yes have verion 2036. any other suggestions?