Topic: Coopace 3.2 for EAW and OP -- Released  (Read 4897 times)

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FireSoul

  • Guest
Coopace 3.2 for EAW and OP -- Released
« on: November 25, 2003, 10:53:26 am »
Yes, you read it, a new CoopAce has been released. This one is version "3.2" because a version "3.1" could easily be confused with the previous "3.01".

It's been a bit more than a year since the release of coopace 3.01. I've decided to browse through my old code, just because. All I can say is this: "Man, what was I smoking..".


CoopAce 3.2 shows off these new features:
    * Speed improvements! Faster load times.
    * Mod support directly in the OP customizer!
    * Maximum difficult ratio increased from 2.00 to 3.00.
    * Selectable AI enemy era.

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe




Faster? How much faster?
Ok. Let's take the worst case scenario encountered with CoopAce 3.01 for OP:
  - "Selected" (now known as "Mixed") races, all races turned on.
  - OP+ 3.1 shiplist (big)
  - all hullclasses turned on.
  - Humans picked ships to generate about 1400 BPV's worth of AI enemies.
CoopAce 3.01 launched, and was in the game after about 90 seconds.

Alright. That's done. Now let's take the same conditions, with CoopAce 3.2: 8 seconds. That's it. In fact, a normal game will take far less time than that, so all's the better.




What's new, otherwise?
The customizer for EAW is pretty much the same.. but take a look at the OP Customizer for a second:


 

First, look on the right side. There's an Era selector there. You can now FORCE the Era the AIs will be picked from. "What's that for?" Oh. Ok, .. ever wanted to do a Advanced era battle against a whole bunch of Late era Frigates and Destroyers? Now you can.
... In fact, I've done it, it was fun. 3 XCBs VS 17 little pirannas. Weeee!  

Next, here's a biggie, some Mod Support at the bottom.
First Checkbox: "X1 Support". That's mostly for OP+. Me bad, but it helps in CoopAce.

Second: When picking advanced ships, you want to fight against Advanced ships. Turn this box off, and it's going to force picking whatever's available during advanced era, including ships that introduced in previous eras. The availability is controlled from the shiplist.

Third: "Fighter Improvement". With the stock and OP+ lists, fighters on ships are always little crappy basic stock fighters. With this box on, the game will actually try to assign better fighters (picked randomly from what's available). However, some mods like Rod O'Neil's Fighters&PFs mods are set up with the fighter selection pre-chosen in the shiplist. For these mods, we want this feature to be turned off.




Anyways, I strongly recommend getting this script. It's been called a "Fleet Trainer". I call it my Lan Party, ready to go.


-- Luc


PS. You can get the sources from my site:
 http://klingon.stasis.ca/sources_and_utils/Mul_CoopAce.32.20031124.zip
« Last Edit: November 25, 2003, 10:55:42 am by FireSoul »

DaveyE

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #1 on: November 25, 2003, 11:08:06 am »
Thats great Firesoul However,
1 slight problem,

It keeps asking me if i want to "remove all files" if i try to load it  

Any idea,s  

Thanx in advance :  

Corbomite

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #2 on: November 25, 2003, 11:09:25 am »
That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #3 on: November 25, 2003, 11:10:44 am »
Quote:

That is normal. The old CoopAce will be uninstalled first (even if it isn't there). Use the utility twice and you are good to go.  




What he said.  

DaveyE

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #4 on: November 25, 2003, 11:29:23 am »
No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  

Corbomite

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #5 on: November 25, 2003, 11:45:39 am »
Works fine for me. Click it once, it asks if I want to remove all of it. After I do that I click it again and it asks if I want to install all the components. Click yes and it's over. You may have gotten a bad DL. I'd suggest that as a first option.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #6 on: November 25, 2003, 11:56:42 am »
Quote:

No its not Guys

I,ve tried to load it 5 times, and it still says "Do you want to remove the selected items"
I can download the file onto my hard drive, but it does,nt appear in my start folder like "Sector Assault" does
as if the file is not opening

HELP !!!!!!!!!!!!!!!!!!  





Does it ask to remove each time? Or does it actually install, but nothing shows up?

DaveyE

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #7 on: November 25, 2003, 02:04:56 pm »
It asks to remove each time, and theres nothing on my start menu (Sector Assault is there)
It dowloads from the site, but when i go to install it, It just asks if i want to remove it everytime

   

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #8 on: November 25, 2003, 02:10:47 pm »
I've seen this before..
.. when a copy of OP or EAW was erased manually.. or when some files have been added manually without the installer.

Well... there's the manual method:
Go to  http://pet.dhs.org/~firesoul/sfc2/coopace/coopace32/ and place the script in the scripts directory, and the customizer anywhere.

-- Luc
 

MarianoDT

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #9 on: November 25, 2003, 03:59:37 pm »
Thanks a lot !!!

   

DaveyE

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #10 on: November 25, 2003, 04:04:02 pm »
 
Quote:

 Thanks a lot !!!




What he said,
 


Thanx a bunch, and now onward to the Klingon Border and Bloody Mayhem    

AdmiralFrey_XC

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #11 on: November 25, 2003, 04:40:22 pm »
I've got it mirrored HERE.

Great work, FireSoul - once again, you rock Bro

Regards,

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #12 on: November 25, 2003, 07:25:05 pm »
Quote:


Great work, FireSoul - once again, you rock Bro
Regards,  





Wheee.
YW, Frey. Besides, I needed a break from OP+.  

IndyShark

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #13 on: November 25, 2003, 08:18:28 pm »
Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #14 on: November 25, 2003, 08:24:35 pm »
Quote:

Firesoul, thanks again for releasing this. I just downloaded it and it's a blast.

I love fighting Early era ships with a XCB around a black hole.

I love the sound the ai  makes when they lose power and fall into the black hole....


You guys can hear that, can't you?  





Oh God.. the poor Rom VUL+ and WB+ .. ..  

CptCastrin

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #15 on: November 25, 2003, 08:34:15 pm »
Quote:

You can download CoopAce 3.2 from these official links:
http://www.khoromag.org/taldren/scripts/coop-ace-3.2.exe
http://klingon.stasis.ca/sources_and_utils/coop-ace-3.2.exe  




You can also get it from SFCx now:

http://www.sfcx.org/modules.php?name=Downloads&d_op=getit&lid=77

Thanks a bunch FireSoul! Can't wait to give it a try. This has always been my favorite mission script.  

   

Crimmy

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #16 on: November 25, 2003, 08:49:34 pm »
DOINK!  

FireSoul

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #17 on: November 25, 2003, 09:42:32 pm »
Quote:

DOINK!  




doink?

Crimmy

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #18 on: November 25, 2003, 11:35:36 pm »
Quote:

Quote:

DOINK!  




doink?  




As in Boing!...as in Shwang!...

Nudge nudge...wink wink...say no more

Chris Jones

  • Guest
Re: Coopace 3.2 for EAW and OP -- Released
« Reply #19 on: November 27, 2003, 07:03:17 am »
Nice work Firesoul. You Da Man - It's your fault when I go to work with no sleep, lol.