Topic: New Ship From Interstellar Machine  (Read 2305 times)

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Azel

  • Guest
Re: New Ship From Interstellar Machine
« Reply #20 on: November 24, 2003, 10:45:55 pm »
LOL...Double post
Hey sand man You Got mail  

sandman69247

  • Guest
Re: New Ship From Interstellar Machine
« Reply #21 on: November 24, 2003, 10:47:56 pm »
Cool... minds think alike,  

Parislord

  • Guest
Re: New Ship From Interstellar Machine
« Reply #22 on: November 24, 2003, 10:59:06 pm »
 While I don't find that it fits into the style of my own mod, the model is well done and the concept has the distinction of being unique.  Well done IM.

I do have a question for the modellers, though.  Notice in the bows that the facets are readily visible and distinctly not curved.  I see this a lot, is there a technical reason for not creating perfect curves on models?
 

sandman69247

  • Guest
Re: New Ship From Interstellar Machine
« Reply #23 on: November 24, 2003, 11:03:26 pm »
Saving polies...that's the reason. We could make them rounder/less faceted, but then the poly count would go skyhigh. I have a model I did a long time ago that is really smooth and round, but the poly count is around 15,000...way too much for the game. There is a trick to make the saucer more round looking, but it will still increase poly count.