Topic: eve+sfc+dyna-mmog=dream game  (Read 8510 times)

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Jaeih t`Radaik

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Re: eve+sfc+dyna-mmog=dream game
« Reply #40 on: February 11, 2004, 03:25:50 am »
Quote:

ahh ok go ahead make fun of a new idea.. nobody likes change anyways huh? they've already made a Starwars MMoRPG. it's called SW:G they just haven't implemented the Ship expansion yet.

think of it this way.. 1 huge Dynaverse.. with free movement into hexes, not click and go. imagine your piloting C7 through those hexes while still in game mode.. passing planets and looking for that Federation ship to kill in the neutral Zone. Now imagine very little AI and Lots more Human interaction, trading, pirating, being officers in the Races StarFleet. imagine your C7 just found signs of a federation ship.. you pilot towards the warp sig.. and find yourself outside a Fleet of 25 players all flying FFG's, and this battle by no means is.. 6 player only.. it's now 25:1 odds. and now all you have to do is type / fleet to get a few more players there warp speed to cover the odds.
and i'm really talking massive Wars.. XEno corp wants to Invade Lyran space and take out a fleet and it's Starbase.. well 100+ players in 1 battle sounds like a good battle to me..    
Not to Mention the persistant Universe, where even if your not online things happen. and Player vs. Player in it's true form. Using the Combat engine the SFC series has now. So if a Federation ship decides to break from the UFP and form up an Orion pirate fleet he can.. he just has to watch out of the Feds Vaporizing his Ship before he breaks the neutral zone. The only penalty.. he loses the fed Ship he stole for an orion ship. there are no leveling treadmills. no In game skills to learn.. everyone starts equal.. and only has to pass the tutorial to learn how to fly a Race ship. which will be required for all new comers to the game. it'll be the only way they have no PvP til they learn the race.

And 1 other thing.. this kinda game is not just around the corner.. i would say at least 4 years worth of Developing and testing before a beta is released. due to either converting the game engine or adding a new one. you want to expand beyond dynaverse, not add to it.    




I've just spent a whole lot of time reading this thread from start to finish, and I find myself agreeing with Raniz here most of all. Just posted a cropped version of his original post to remind everyone, and make my own points.

1) The above idea is ideal. Do it. Make it happen. I don't want excuses, I don't want compromises, just make it happen. I don't care if it takes 5 years to get out, but get it out, bug free, no-expansion packs/upgrades/patches needed. I'll still be here (see below).  

2) I'm a Trek fan. I'll always be a Trek fan. Why? I'll tell you. No matter what new games, books, movies, series, tech manuals, and/or 'canonising compromise' explanations come out, I love Classic Trek. Kirk and Co. Rule. In staying true to them, I will never lose my enthusiasm for Trek. All the PC crap of TNG, the 'copying B5's Shadow War' stuff of DS9, the silly (or plain crap) storylines of VOY, the destroying-TOS-canon of ENT (apart from that I kinda like it) - I don't give a flying rat's buttock. TOS Forever.  

3) I'm an SFB girl. I love ST ships. I love the variation that SFB/C game me in ship combat. I played SFC1/2:EAW/2:OP for almost 3 years straight before getting bored, and that was only because I haven't DLed any new mission scripts and the old skirmishing was getting stale. I played SFC3 for one month. Having all the weapons the same and only 4 races was BORING! I want the variations of plasma torpedoes, Hellbores and Fusion beams, ESG fields, etc. (I could probably do without the drones, right enough ).
The Vulcans have it right: IDIC. The new game should stick to the spirit - if not the letter - of SFB.

I've noticed I tend to ramble too.

Anyhoo, that's my take. Got a little (!) OT, but see above.

I am, as ever,  

Raniz Murjuri

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #41 on: March 24, 2004, 12:59:10 pm »
Quote:

Quote:

ahh ok go ahead make fun of a new idea.. nobody likes change anyways huh? they've already made a Starwars MMoRPG. it's called SW:G they just haven't implemented the Ship expansion yet.

think of it this way.. 1 huge Dynaverse.. with free movement into hexes, not click and go. imagine your piloting C7 through those hexes while still in game mode.. passing planets and looking for that Federation ship to kill in the neutral Zone. Now imagine very little AI and Lots more Human interaction, trading, pirating, being officers in the Races StarFleet. imagine your C7 just found signs of a federation ship.. you pilot towards the warp sig.. and find yourself outside a Fleet of 25 players all flying FFG's, and this battle by no means is.. 6 player only.. it's now 25:1 odds. and now all you have to do is type / fleet to get a few more players there warp speed to cover the odds.
and i'm really talking massive Wars.. XEno corp wants to Invade Lyran space and take out a fleet and it's Starbase.. well 100+ players in 1 battle sounds like a good battle to me..    
Not to Mention the persistant Universe, where even if your not online things happen. and Player vs. Player in it's true form. Using the Combat engine the SFC series has now. So if a Federation ship decides to break from the UFP and form up an Orion pirate fleet he can.. he just has to watch out of the Feds Vaporizing his Ship before he breaks the neutral zone. The only penalty.. he loses the fed Ship he stole for an orion ship. there are no leveling treadmills. no In game skills to learn.. everyone starts equal.. and only has to pass the tutorial to learn how to fly a Race ship. which will be required for all new comers to the game. it'll be the only way they have no PvP til they learn the race.

And 1 other thing.. this kinda game is not just around the corner.. i would say at least 4 years worth of Developing and testing before a beta is released. due to either converting the game engine or adding a new one. you want to expand beyond dynaverse, not add to it.    




I've just spent a whole lot of time reading this thread from start to finish, and I find myself agreeing with Raniz here most of all. Just posted a cropped version of his original post to remind everyone, and make my own points.

1) The above idea is ideal. Do it. Make it happen. I don't want excuses, I don't want compromises, just make it happen. I don't care if it takes 5 years to get out, but get it out, bug free, no-expansion packs/upgrades/patches needed. I'll still be here (see below).  

2) I'm a Trek fan. I'll always be a Trek fan. Why? I'll tell you. No matter what new games, books, movies, series, tech manuals, and/or 'canonising compromise' explanations come out, I love Classic Trek. Kirk and Co. Rule. In staying true to them, I will never lose my enthusiasm for Trek. All the PC crap of TNG, the 'copying B5's Shadow War' stuff of DS9, the silly (or plain crap) storylines of VOY, the destroying-TOS-canon of ENT (apart from that I kinda like it) - I don't give a flying rat's buttock. TOS Forever.  

3) I'm an SFB girl. I love ST ships. I love the variation that SFB/C game me in ship combat. I played SFC1/2:EAW/2:OP for almost 3 years straight before getting bored, and that was only because I haven't DLed any new mission scripts and the old skirmishing was getting stale. I played SFC3 for one month. Having all the weapons the same and only 4 races was BORING! I want the variations of plasma torpedoes, Hellbores and Fusion beams, ESG fields, etc. (I could probably do without the drones, right enough ).
The Vulcans have it right: IDIC. The new game should stick to the spirit - if not the letter - of SFB.

I've noticed I tend to ramble too.

Anyhoo, that's my take. Got a little (!) OT, but see above.

I am, as ever,  




I think i found My second WIFE!  

Mr_six

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eve+sfc+dyna-mmog=dream game
« Reply #42 on: November 21, 2003, 04:33:24 pm »
Have any of you guys tried eve? I played eve for a few months. Overall it was a good game but it started to get a little boring, plus a lot of the ship models were down right ugly (moa class anyone?). The combat was very simple compared to sfc and understandably so given the mmog nature of eve.

The more I played eve, the more I wished I were playing sfc with a z-axis. If you haven?t tried eve yet then don't be so quick to knock the flight model. I was very skeptical myself until I saw it in action.

IMO dynaverse represents what?s best and worst about sfc. In theory it?s a great idea but it has some flaws, not to mention that it's never really worked as well as I had hoped. If replace the hex map with a map of systems similar to eve and streamlined the server side of things, making it easier for people to run stable servers, then I think this game could really take off.

I know the startrek universe is hurting bad.. both in the game market, the tv market and the movie market. Nothing would turn things around better then a truly blockbuster game followed up by a solid movie.
 

NannerSlug

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #43 on: November 21, 2003, 05:07:31 pm »
i couldnt agree more. the fact that eve - a totally new game with no "base" could do well shows me that if there was a good solid trek product out there, it could really do well.

imagine being able to actually EXPLORE planets out there and beam teams down to planet to explore and what not.. not just the scan missions.

lots of possibilities.

NightStalker-SFC3

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Re: eve+sfc+dyna-mmog=dream game
« Reply #44 on: November 21, 2003, 05:26:22 pm »
That type of game would attract all kinds of gamers not just Star Trek gamers. I would buy five copies of that game!  

AdmiralFrey_XC

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #45 on: November 22, 2003, 10:46:48 am »
You may not be waiting as long as you think.



More news to follow.
 

Caseck

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #46 on: November 22, 2003, 10:16:46 pm »
Yeah, a Z-axis would be so liberating!  If they'd just take all the damn SFC series, and everything that works, not add any new graphics at all, they'd have a winner.  Put in crews, and skills to give you a role-playing aspect, and it would simply kick ass.  (Each ship should have a unique model tho!)  Just put it out bug-free and it would be kicking like a nine-legged ninja!

Every incarnation of SFC after the first has been hamstringed by the awful rush to get it into the stores.  Each of these damn games would have been a success if they hadn't been rushed out so buggy.  And after OP and EAW got rushed in, SFC3 took the worst early release beating of all...  And it had such potential!  Agh!

It's just such a shame.  And now with all these mmorpgs coming on line, there is no heir-apparent in the SFC community.  What a bummer.  

NightStalker-SFC3

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #47 on: November 23, 2003, 01:03:29 am »
Quote:

You may not be waiting as long as you think.



More news to follow.
 




What do you mean by that? Don't leave us hanging!  

NightStalker-SFC3

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #48 on: November 23, 2003, 01:05:41 am »
Quote:

Yeah, a Z-axis would be so liberating!  If they'd just take all the damn SFC series, and everything that works, not add any new graphics at all, they'd have a winner.  Put in crews, and skills to give you a role-playing aspect, and it would simply kick ass.  (Each ship should have a unique model tho!)  Just put it out bug-free and it would be kicking like a nine-legged ninja!

Every incarnation of SFC after the first has been hamstringed by the awful rush to get it into the stores.  Each of these damn games would have been a success if they hadn't been rushed out so buggy.  And after OP and EAW got rushed in, SFC3 took the worst early release beating of all...  And it had such potential!  Agh!

It's just such a shame.  And now with all these mmorpgs coming on line, there is no heir-apparent in the SFC community.  What a bummer.  




I agree with you completely!  

DH123

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #49 on: November 23, 2003, 07:16:56 am »
Sounds like bridge commander to me . . .
 

Raniz Murjuri

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #50 on: November 23, 2003, 10:44:39 am »
you could prolly due a good search of a post a made about 1 year ago on this very same topic..

it's funny.. i got the bridge commander game insult too. Even thought bridge commander is way off of what i was actually saying..
And i got "well it's way too hard to make a Universe in a Computer game"

i wrote an email to Taldren about prolly o' , 6 months ago.. and still haven't got a reply

but i'd play the game....

 i tried EVE online for 2 whole months before i got fed up with it. it's actually way more crappy than what he states in the first post.

3 biggest things i hated About EVE:

1) Constrictive piloting

2) Treadmill ( need i say more)

3) Combat system just sucked.

Could be why they tend to release a Expansion so early in it's ,life to regain some players that left.    

3dot14

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Re: eve+sfc+dyna-mmog=dream game
« Reply #51 on: November 23, 2003, 12:20:55 pm »
It does sound like an online version of bridge commander...
Take it how you will...

I for one don't want SFC series to develope into a 3D-fighter combat game, I love the 2D feel.

However I would love to play something you described (be it trek themed or not). As long as it isn't another free-ride on the SFC series' name.

Meanwhile, has any of you tried to play Freelancer online?

DH123

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #52 on: November 23, 2003, 08:56:20 pm »
Kinda off topic, but i think the greates MMORPG would be a game based on the Jedi Academy engine for personal contact and X-Wing alliance for ship to ship.

For "Trek," I feel a game either needs to stick with an SFB engine or totally abandon it for somthing that is as close to Trek Cannon as possible.

Biggest thing, a Starship should NOT steer like a fighter plane.  

NightStalker-SFC3

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #53 on: November 24, 2003, 07:03:50 am »
Quote:

It does sound like an online version of bridge commander...
Take it how you will...

I for one don't want SFC series to develope into a 3D-fighter combat game, I love the 2D feel.

However I would love to play something you described (be it trek themed or not). As long as it isn't another free-ride on the SFC series' name.

Meanwhile, has any of you tried to play Freelancer online?  




I would like to see a 3D version of SFC, but not an arcade style game. I would like to see a 3D simulation style like Independence War.  

Raniz Murjuri

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #54 on: November 24, 2003, 09:20:13 am »
Quote:

It does sound like an online version of bridge commander...
Take it how you will...

I for one don't want SFC series to develope into a 3D-fighter combat game, I love the 2D feel.

However I would love to play something you described (be it trek themed or not). As long as it isn't another free-ride on the SFC series' name.

Meanwhile, has any of you tried to play Freelancer online?  





ahh ok go ahead make fun of a new idea.. nobody likes change anyways huh? they've already made a Starwars MMoRPG. it's called SW:G they just haven't implemented the Ship expansion yet.

think of it this way.. 1 huge Dynaverse.. with free movement into hexes, not click and go. imagine your piloting C7 through those hexes while still in game mode.. passing planets and looking for that Federation ship to kill in the neutral Zone. Now imagine very little AI and Lots more Human interaction, trading, pirating, being officers in the Races StarFleet. imagine your C7 just found signs of a federation ship.. you pilot towards the warp sig.. and find yourself outside a Fleet of 25 players all flying FFG's, and this battle by no means is.. 6 player only.. it's now 25:1 odds. and now all you have to do is type / fleet to get a few more players there warp speed to cover the odds.
and i'm really talking massive Wars.. XEno corp wants to Invade Lyran space and take out a fleet and it's Starbase.. well 100+ players in 1 battle sounds like a good battle to me..    
Not to Mention the persistant Universe, where even if your not online things happen. and Player vs. Player in it's true form. Using the Combat engine the SFC series has now. So if a Federation ship decides to break from the UFP and form up an Orion pirate fleet he can.. he just has to watch out of the Feds Vaporizing his Ship before he breaks the neutral zone. The only penalty.. he loses the fed Ship he stole for an orion ship. there are no leveling treadmills. no In game skills to learn.. everyone starts equal.. and only has to pass the tutorial to learn how to fly a Race ship. which will be required for all new comers to the game. it'll be the only way they have no PvP til they learn the race.
(*** note i'm stil thinking on how the Ships will be distributed, since ther are many types of ships, and the biggest problem is who flys anything beyond a frigate. the problem is leveling and skills and economy, how do you get past all that to fly a battlecruiser or Dreadnought, assuming there will be no battleships for the regular player base beyond fleet admirals and Developers***)
**note in Eve all you had to do was get your skill to a certain level to fly bigger ships, Yuck more leveling and skills, In a BVP setting all you have to do is make that much to pay for a certain ship, that creates either Huge farming groups for EXP and prestige. you cant use the Economy to decide the ships.. since massive Duping and 3rd party tools will reek havoc on the Game to produce the Fleet economy for bigger ships.***
*** bigger problem is getting new player to stop the FED ZERG***



meanwhile you can build your own server for freelancer and play with your friends.... ahh can you say neverwinter nights in space? it's not true MMORPG it's just MOrpg= multiplayer online. the most i've seen any server play is about 200 players. and only 25 friends were playing the server at any given time. please take no offense 3dot, but your still thinking inside the Box.

Darkfall online has the best server setup i've seen so far.. handling 10k+ people on 1 server.. due to how it's setup. So with that technology you'll only need 1 to 2 server (server clusters) if you manage to pull 20k people. and the last time i was active in the SFc series.. SFC1,2 and OP had a player base of 3k. (not including overseas sales)

And 1 other thing.. this kinda game is not just around the corner.. i would say at least 4 years worth of Developing and testing before a beta is released. due to either converting the game engine or adding a new one. you want to expand beyond dynaverse, not add to it.    

SBOAdam

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #55 on: November 24, 2003, 05:48:42 pm »
I have often thought the same things when i dreamed of an awsume trek game.  just think from the moment you slowly pull your ship out of space dock to the time when you get multiple hails from different sectors requesting "all nearby federation vessels we need your help, we are under attack"  to the reports that a masive klingon fleet has been spotted grouping in the nuetral zone.  Just think cloaks that actually allowed you to bypass enemy ships and strike into the heart of the enemy,  having to actually take the time to warp accross the "map"  some one is being attacked in sector 0,0 and you are in sectore 20,0.  so you engage maximum warp (i would love for the warp drive to actually have the different levels so different ships can have higher warp levels) and head to sector 0,0 only since this is real time it will take you lets say a min a sector to traverse (at warp nine) will take you 20 min to reach the battle. hopefully you will arive to help not to watch the explosion.

if a game even remotly comes out like tis you can bet big bucks that i would buy it.

SSCF_LeRoy

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #56 on: November 24, 2003, 09:32:27 pm »
Would it be practical to make such a game even closer to Starfleet Battles? I've never played the game, but I've read and heard much about it and it seems that Starfleet Battles has alot in it that's not Starfleet Command; stuff that I would like to see in a computer game. Things like the Andromadans and their exotic technology, the Tholians, and all the other races and technology that weren't included in SFC.  

Mr. Hypergol

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #57 on: November 24, 2003, 11:02:28 pm »
 
Quote:

 Would it be practical to make such a game even closer to Starfleet Battles? I've never played the game, but I've read and heard much about it and it seems that Starfleet Battles has alot in it that's not Starfleet Command; stuff that I would like to see in a computer game. Things like the Andromadans and their exotic technology, the Tholians, and all the other races and technology that weren't included in SFC.  




I like how this guy thinks.  I would like to move closer to Star Fleet Battles.

For all the other great ideas above.  I like them, and I'd play them, but not if they have the name Starfleet Command.

I want Starfleet Command to stay true to it's roots.....Star Fleet Battles.  That's why I was interested in SFC in the first place.

I've said this many times before.  I have a shelf full of games NOT based on Star Fleet Battles.  I'd like just one of my game series to stay true to my favorite board game.  If it doesn't....it's just another game to me.  

NannerSlug

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #58 on: November 25, 2003, 12:38:55 am »
wheres the dead horse icon around here?

we know you would make it based on sfb, but guess what, not all of us would.

i am loving every minute of my mod.

its missile (drone) free, its fighter free.. just ship to ship combat. no #@%@# range breaks.. true cloak.. the ships are built very close to cannon but reflect the sfc2 feel  - and yes- i used rough formulas to develop the ships, weapons and hit points based on sfc2 - but guess what, its not!

i know hell will freeze over first, but next time my build comes out, i would challenge you to try my mod.

some of us are trek fans first and foremost - and want a game true to trek.. that means no general war.. although you could work some of the races in from sfc2 without mentioning it (ala rat boy)

you can use elements and create somthing decent. i once started to believe what dh said - but with my mod, i think its a lot closer than you think.

some othe elements i know i want to see is exploration.. getting into the unknown - sorta like a nwn server except with ships and crew.

btw, in my mind, andros and all the other races are WAAAAAY over rated compared to what could be done with the dominion axis and borg.
« Last Edit: December 31, 1969, 06:00:00 pm by NannerSlug »

Raniz Murjuri

  • Guest
Re: eve+sfc+dyna-mmog=dream game
« Reply #59 on: November 25, 2003, 09:57:50 am »
Quote:

Would it be practical to make such a game even closer to Starfleet Battles? I've never played the game, but I've read and heard much about it and it seems that Starfleet Battles has alot in it that's not Starfleet Command; stuff that I would like to see in a computer game. Things like the Andromadans and their exotic technology, the Tholians, and all the other races and technology that weren't included in SFC.  




No it wouldn't be practical.
First.. in a MMORPG turn based games offer to much click and watch.
the reality of turn based games, are they are great on PEN and PAPER, but dont work when coded to play graphical.

Second.. the Starfleet Command name came from marketing.. they needed somethig that "sells" to the public. SFB board game was not a popular board game. SO when they used the game to make SFC, they needed to "sell" it to the public. and you have twice the players because it's got Star trek written all over it.
(so many memories about debating weather SFc was true trek or true SFB)


And i Love the way nannerslug thinks.

It's Not about what game it's based on.. it's about what game brings in the Fun and Excitment.
SFB just has way to over developed races. = Races that kill game play.
It's not always about the MODs either.. you can have all the great ships.. and still the game wouldn't be playable cause the other elements of the game are not good.

StarWARS sells fighting games. = it sells because people love to kill. But StarWars doesn't compare to Trek.. in a MMORPG. And thats Why SWG is basically a fighting MMORPG.

Trek offers: politcs, economies, War, evolution, exploration, Pirates, ninjas, and the Wealth seeker.


If you can make a Trek MMORPG with all of this "done right" you'd have players for years. mostly from other games like EQ and UO and AC and Even DAoC.
Because they all are bitching for a Great game with all of those elements.

Example: Read through these forums
                In fact read thruogh all of these

go research, and do the math.
10:1 odds says players Want More.