Topic: What is the relation between SFC game speed and SFB game turn?  (Read 1568 times)

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papajedi

  • Guest
SFC is based on SFB.  SFB is turn based, each turn having 32 impulses.

In SFC you can adjust the game speed slider or use the [ and ] keys to increase/decrease game speed.

My question is (and I saw a chart answering this somewhere but can't for the life of me remember where):

When SFC game speed is set to 6, how long is a turn?
When set to 1 how long is a turn?
When set to 11 how long is a turn?

(you get the picture)

Thanks in advance to anyone who knows/can tell me where I saw that chart.  

jimmi7769

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #1 on: March 24, 2004, 11:19:29 am »
I think that at the default speed(7??) a game turn equals 60 seconds while at max speed 11 it is only 30 seconds.

DH123

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #2 on: March 24, 2004, 11:22:01 am »
Nope.

At speed 8, and SFB turn takes 30 seconds.  

jimmi7769

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #3 on: March 24, 2004, 11:33:07 am »
Quote:

Nope.

At speed 8, and SFB turn takes 30 seconds.  




yup, thats it. I did say I think after all.

3dot14

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #4 on: March 24, 2004, 11:50:27 am »
The (official) chart is part of the SFC1 Patch 1.02 Supplemental Manual. It was released as a PDF. (I don't remember the link off hand, but if you can't find it, I'll look into my archives)

There are still impulse counts. It's just 1/32 of a turn now. There are several things that use impulse counts. (I can't recall an instance of a "single" impulse tho. Most of the uses go in groups of 4 impulses or 8 impulses.) For example ESG activation, Plasma's firing delay after launcher is destroyed etc.

All due respect. The best way is probably testing it yourself. put your self in an K-XCA, against a say F-POL. Then use the disprutor (which are faithfully one turn weapons) and timer on top of the screen to time them...

papajedi

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #5 on: March 24, 2004, 11:55:49 am »
EXCELLENT!!!!!

This red-shirt thanks you gents for your help.

I have the supplemental .pdf file - and that's where I saw it.

Thanks again for your quick responses.  

papajedi

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #6 on: March 24, 2004, 06:48:16 pm »
For those who read this and are interested, the chart is as follows: (copy/pasted from the supplement .pdf file - had to modify the chart so it'd be readable)

 
Quote:


Game Speed Slider
The game speed slider goes from 1 to 11 (from slowest to fastest gameplay). The following chart
shows the number of seconds per "turn" for each setting.

 Game
 Speed ->  Seconds/turn
 1 -> 120
 2 -> 90
 3 -> 60
 4 -> 40
 5 -> 30
 6 -> 27
 7 -> 25
8 -> 20
9 -> 16
10 -> 14
11 -> 12


The game speed slider sets the number of seconds for a "turn". Each weapon and system, however,
uses an individual timer to keep track of when it will be ready to fire, or how long the system will stay
in operation, instead of all weapons and systems using the same game turn like Star Fleet Battles.





Thanks again for your help gents.  

papajedi

  • Guest
What is the relation between SFC game speed and SFB game turn?
« Reply #7 on: March 24, 2004, 10:35:17 am »
SFC is based on SFB.  SFB is turn based, each turn having 32 impulses.

In SFC you can adjust the game speed slider or use the [ and ] keys to increase/decrease game speed.

My question is (and I saw a chart answering this somewhere but can't for the life of me remember where):

When SFC game speed is set to 6, how long is a turn?
When set to 1 how long is a turn?
When set to 11 how long is a turn?

(you get the picture)

Thanks in advance to anyone who knows/can tell me where I saw that chart.  

jimmi7769

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #8 on: March 24, 2004, 11:19:29 am »
I think that at the default speed(7??) a game turn equals 60 seconds while at max speed 11 it is only 30 seconds.

DH123

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #9 on: March 24, 2004, 11:22:01 am »
Nope.

At speed 8, and SFB turn takes 30 seconds.  

jimmi7769

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #10 on: March 24, 2004, 11:33:07 am »
Quote:

Nope.

At speed 8, and SFB turn takes 30 seconds.  




yup, thats it. I did say I think after all.

3dot14

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #11 on: March 24, 2004, 11:50:27 am »
The (official) chart is part of the SFC1 Patch 1.02 Supplemental Manual. It was released as a PDF. (I don't remember the link off hand, but if you can't find it, I'll look into my archives)

There are still impulse counts. It's just 1/32 of a turn now. There are several things that use impulse counts. (I can't recall an instance of a "single" impulse tho. Most of the uses go in groups of 4 impulses or 8 impulses.) For example ESG activation, Plasma's firing delay after launcher is destroyed etc.

All due respect. The best way is probably testing it yourself. put your self in an K-XCA, against a say F-POL. Then use the disprutor (which are faithfully one turn weapons) and timer on top of the screen to time them...

papajedi

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #12 on: March 24, 2004, 11:55:49 am »
EXCELLENT!!!!!

This red-shirt thanks you gents for your help.

I have the supplemental .pdf file - and that's where I saw it.

Thanks again for your quick responses.  

papajedi

  • Guest
Re: What is the relation between SFC game speed and SFB game turn?
« Reply #13 on: March 24, 2004, 06:48:16 pm »
For those who read this and are interested, the chart is as follows: (copy/pasted from the supplement .pdf file - had to modify the chart so it'd be readable)

 
Quote:


Game Speed Slider
The game speed slider goes from 1 to 11 (from slowest to fastest gameplay). The following chart
shows the number of seconds per "turn" for each setting.

 Game
 Speed ->  Seconds/turn
 1 -> 120
 2 -> 90
 3 -> 60
 4 -> 40
 5 -> 30
 6 -> 27
 7 -> 25
8 -> 20
9 -> 16
10 -> 14
11 -> 12


The game speed slider sets the number of seconds for a "turn". Each weapon and system, however,
uses an individual timer to keep track of when it will be ready to fire, or how long the system will stay
in operation, instead of all weapons and systems using the same game turn like Star Fleet Battles.





Thanks again for your help gents.