Topic: A New Beginning SFC4(for activision&taldred,ect)  (Read 4281 times)

0 Members and 1 Guest are viewing this topic.

ghostrider

  • Guest
A New Beginning SFC4(for activision&taldred,ect)
« on: November 21, 2003, 12:45:19 pm »
Hi All

The Reason im posting this is that hopfully all the makers of SFC will read it!

First off the sfc series is great and thanks for making them if you want to know who i am? read chris jones post under bios
(GhostRider).If i were to envision a new starfleet command 4 it would be totally different and the reason i say this is becouse the new generation of gamers do not want to play board games which is what sfc really is.I asked my son to play sfc3 when he was over last month (age 10, and a A+ student and a constant gammer on pc,xbox,ps2) and this is what he said. dad this game is fun but after 15 min im board? the missions are always the same and the ships all look alike?.so we discussed the game overall and this is what we came up with.


#1 the mappping system needs a total overhaul instead of hexes make it a 3d interactive galaxy a space backdrop with floating galaxys to choose from and when you open them it shows your enemy or missions for each race.the best example of this was when i played total annihilation on the old boneyards servers.

#2 addon packs if you look at games in genral you can make alot of extra money with addons lets say a addon ship pack,mission packs,ect. as a gamer i look in the stores for them first to buy them if not i look on the net for mods to download.

#3 game play my son asked me dad why when you pick a mission lets say a explore mission like investigation ar scan you cant beam down ( as in a 3d firstperson look and do the mission then beam back to your ship for more battles ect?)i said i dont know good question.

#4 he asked me also why are the ships all the same isnt there like old versions and new versions to pick from? i replyed well in starfleet command 2 of orions pirates you could somewhat so i let him play them for a bit and he liked them alittle better but still there wasnt enough content and excitment to hold him for long.so i said to bad when you pick your race and era the ships,sounds,textures were not from that era and you didnt end up with the same ships in the early eras as in the advanced eras?.execpt for the map was changed.

#5 sfc3 needed more races and a 9 or more race map for multiplayer much more fun when you have more options.
look at halflife or medal of honor the online gamers number in the thousands it could be that way for sfc4 if it was produced
different and marketed alittle.

#6 custom ships add your own to the game build them decal them,ect for each race fed,ect my son loves nascr3 you can build,paint,decal,and test your own cars,he said that would be neet for sfc3 plus if im online other players can download them before the match starts to see them in the game.

my son said dad the game looks good as in the graphics but its alittle boaring i said well maybe we should write them and tell them what you think.

LOL all this from a 10 year old that has been playing pc,xbox,ps,ps2,ect sence he was 5 i was amazed but realized how bright the new generation of gammers like my son are and what they expect from the games complexity,and non stop action


GhostRider

 

nx_adam_1701

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #1 on: November 21, 2003, 01:00:12 pm »
I only wish half of the things you said could be implemented but I doubt it, thx
adam out

Crimmy

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #2 on: November 21, 2003, 01:04:07 pm »
 
Quote:

 I asked my son to play sfc3  




Hmmm...maybe you should have him play Orion Pirates instead ....my 13 yr old son found SFC3 boring also...but he still plays OP  

NannerSlug

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #3 on: November 21, 2003, 02:07:07 pm »
maybe he should try a couple of the mods out there for sfc3, i think he will find it quite a bit more satisfying. i am very close to releasing a new build.

NightStalker-SFC3

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #4 on: November 21, 2003, 05:31:21 pm »
You and Mr. Six are on the right track.
Here is his thread about an SFC4:
http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Number=217673&page=0&view=collapsed&sb=5&o=&fpart=1  

Gravy

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #5 on: November 22, 2003, 06:44:18 am »
Um it is possible to custome paint your ships. I too am a Nascar fan I have a fire engine red Warbitd with the number 8 on the "hood". Just go into the game file find ur ship model you wish to customize and use photoshop and or paint to do what u wish and then save it . No one else can see it tho unless you take a screenshot or make it available for down load. Good luck . I'm still trying to chrome my Vor'cha.  

NCC2012

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #6 on: November 22, 2003, 06:20:12 pm »
My 7 year old son played SFC3 with me and a couple other guys a couple of weeks ago, and he ended up playing until 3 in the morning with us because he liked it that much. He even kicked my butt on a free-for-all mission!  

Desty_Nova

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #7 on: November 24, 2003, 04:26:19 am »
Well, somebody's gotta say it.

Galaxies at War!!!  

TalonClaw

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #8 on: November 24, 2003, 09:34:56 am »
1)  Better yet make a persistant Galaxy.  

2) Questionable if they would make money.  Most people complain if there isn't significant meat in an add-on.  

3) Because this is a tactical starship simulator and not a fps.

4) Play SFC2:OP with him.  It's way better.  Way more ships and missions.

5) Again play SFC2:OP with him.  It has way more races.  Klingon, Federation, Lyran, ISC,Romulan, Gorn, Hydran, Mirak, and a whole bunch of pirate factions.  SFC3 only has 4 races.

6) Customizing ships while it would be cool would take away from the Flavor of Trek.  In SFC2:OP while you can not directly customize your ship, there is a large variety of ships with different loadouts to choose from.

You really owe it to yourself to try out SFC2:OP.  I think your son would like it a lot better.  
 

InragedSith

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #9 on: November 24, 2003, 09:53:36 am »
Quote:


#1 the mappping system needs a total overhaul instead of hexes make it a 3d interactive galaxy a space backdrop with floating galaxys to choose from and when you open them it shows your enemy or missions for each race.the best example of this was when i played total annihilation on the old boneyards servers.




Intersting but sounds a litle complex

A 3D political map of the Milky Way galaxy that you move to a desired position sounds interesting

How would the conquest of territory be done though?

Quote:

#2 addon packs if you look at games in genral you can make alot of extra money with addons lets say a addon ship pack,mission packs,ect. as a gamer i look in the stores for them first to buy them if not i look on the net for mods to download.




Yes expansion Packs are lot of fun and they increase the replayablity of the game

Quote:

#3 game play my son asked me dad why when you pick a mission lets say a explore mission like investigation ar scan you cant beam down ( as in a 3d firstperson look and do the mission then beam back to your ship for more battles ect?)i said i dont know good question.




Takes up too much memory or space in the disc maybe

Quote:

#5 sfc3 needed more races and a 9 or more race map for multiplayer much more fun when you have more options.
look at halflife or medal of honor the online gamers number in the thousands it could be that way for sfc4 if it was produced
different and marketed alittle.




Agreed SFC3 need more races 4 races is even less then what SFC1 had

Quote:

#6 custom ships add your own to the game build them decal them,ect for each race fed,ect my son loves nascr3 you can build,paint,decal,and test your own cars,he said that would be neet for sfc3 plus if im online other players can download them before the match starts to see them in the game.



 
So you want something like Starship Creator only the models are .mod and you install them in SFC4  

Raniz Murjuri

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #10 on: November 24, 2003, 11:04:28 am »
Quote:

Quote:


#1 the mappping system needs a total overhaul instead of hexes make it a 3d interactive galaxy a space backdrop with floating galaxys to choose from and when you open them it shows your enemy or missions for each race.the best example of this was when i played total annihilation on the old boneyards servers.




Intersting but sounds a litle complex

A 3D political map of the Milky Way galaxy that you move to a desired position sounds interesting

How would the conquest of territory be done though?

Quote:

#2 addon packs if you look at games in genral you can make alot of extra money with addons lets say a addon ship pack,mission packs,ect. as a gamer i look in the stores for them first to buy them if not i look on the net for mods to download.




Yes expansion Packs are lot of fun and they increase the replayablity of the game

Quote:

#3 game play my son asked me dad why when you pick a mission lets say a explore mission like investigation ar scan you cant beam down ( as in a 3d firstperson look and do the mission then beam back to your ship for more battles ect?)i said i dont know good question.




Takes up too much memory or space in the disc maybe

Quote:

#5 sfc3 needed more races and a 9 or more race map for multiplayer much more fun when you have more options.
look at halflife or medal of honor the online gamers number in the thousands it could be that way for sfc4 if it was produced
different and marketed alittle.




Agreed SFC3 need more races 4 races is even less then what SFC1 had

Quote:

#6 custom ships add your own to the game build them decal them,ect for each race fed,ect my son loves nascr3 you can build,paint,decal,and test your own cars,he said that would be neet for sfc3 plus if im online other players can download them before the match starts to see them in the game.



 
So you want something like Starship Creator only the models are .mod and you install them in SFC4  





i outlined a better version in another thread, somewhere under this one  

the hexes removed isn't really to complex. it only involes making a solid galaxy. the only definition of Zones for Boundry lines I.E neutral zones, Enemy territory. It's Like running from Shoushi to Arwick in asherons call. it takes a while but can be done that way. the addition of Warp speed can make the journey shorter. (high speed not portaling)
Or you can easily think of all water.. and Klingons, Feds, and Roms all have 1 island each. and in order to get to each others island.. you must set sail on your Boat and cruise for awhile. to get there faster (warp speed) add a jet engine to your boat and give it wings.
**you really dont want to make the journey to long due to Bordom of flight inbetween territories.*** I.E. 15 to 20 mins at Warp speed inbetween territories should be a realilistic goal. No warp gates.. and no insta flight. Maybe 25 mins journies.. 10 mins from Homeworld to neutral zone. 5 mins through neutral zone, and 10 mins for flight to enemy homeworld. real life time... in game time can be sped up to model 4 or 5 days journey.

As for his 11 yr old visions.. is really not realilistic in a game,, but only good on pen and Paper. I.E. missions are a no longer needed feature of the 3D galaxy, but missions are now a way to make money or get ranks in Race Fleets.. not a conquest of territory.
 As for Conquests of territory.. thats run By the Over all Roleplay written Lore and controlled by players just fighting.. and planting bases along the galaxy. the space between race territory is left alone to create an over all view of what the lines should be.. but player control of certain areas are what people should go by.
**If you cant control the areas you invade the boundry lines should not be moved*** that creates invasions or occupied territory. not the Claim of that area just cause you invaded it.

Starbases are a different breed of play. there would be certain rules to plant bases, own, or even run.. and i got the detail down.. but wont explain it here.
maybe if you bug me enough i'll tell ya.. but for right now... i cant give away all my thoughts as they will be stolen.. for some other use and i'll never receive any reckonition that those ideas were mine.  

Cya laterzz
 
« Last Edit: November 24, 2003, 11:05:44 am by Raniz Murjuri »

Demandred

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #11 on: November 24, 2003, 05:18:09 pm »
Quote:

#3 game play my son asked me dad why when you pick a mission lets say a explore mission like investigation ar scan you cant beam down ( as in a 3d firstperson look and do the mission then beam back to your ship for more battles ect?)i said i dont know good question.





Because SFC is a space naval combat sim... without a massive amount of cash at hand and a very generous project deadline, you would end up with a "jack of all trades, master of none" situation.

Mr. Hypergol

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #12 on: November 24, 2003, 09:37:55 pm »
 
Quote:

 Well, somebody's gotta say it.

Galaxies at War!!!  




I of course second this.

Viva la Galaxies at War!!!!!  
« Last Edit: November 24, 2003, 09:38:41 pm by Mr. Hypergol »

FireSoul

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #13 on: November 24, 2003, 11:03:19 pm »
Sometimes... just sometimes... it's a question of taking a matter into your own hands, and making it the way you want it.
-- Luc

NannerSlug

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #14 on: November 25, 2003, 12:13:36 am »
couldnt agree more.

<looks at sig>

 

Reven

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #15 on: November 25, 2003, 06:50:32 am »
Regarding the Galaxy:  The most well done galaxy in any game I have ever seen is in Frontier: First Encounters, by David Braben.  An accurately rendered galaxy, and not terribly difficult to navigate.  While travel was different in that game - with discreet warp "hops", it would be not terribly difficult to translate that into trek.

As far as taking too much memory to have "away missions" - this game also rendered the surface of every planet and allowed you to land your ship on any non-gas-giant.  The graphics were primitive compared to today, but it is not hard to come up with methods of doing this.  The way you do it is with calculated modelling, not pre-rendered.  For example, for each planet you have set a level of development, a founding (building) race, size, percentage ocean covereage, etc.  Then when the planet is encountered, it is dynamically constructed in memory using these specifications and a random seed.  You don't need to pre-fab it all.  There are lots of good fractal terrain algorythms, and constructing a city from parts wouldn't be too terribly hard either.  Add a capitol city with a government center, plus mission-specific points of interest, and you have the makings of an away mission. This is a very doable scenario.  Unfortunately, this method of game writing has fallen into disuse.  When games were delivered on floppies and storage sapce was at a premium, this was done in order to save disk space.  The possibilities with modern modelling techniques and processing capacities are endless.

The last thing First Encounters added was a realistic planetary model for each solar system.  What a joy to play this game - I enjoyed just flying around.  Real solar systems with binary and trinary stars, planets that really rotated and orbited around the sun.  Moons that really orbited planets.

I can only hope that some day some game company takes up the gauntlet and truly innovates like Mr Braben did.  In a Trek game, it would be astounding.
 

Raniz Murjuri

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #16 on: November 25, 2003, 09:13:22 am »
Quote:

 
Quote:

 Well, somebody's gotta say it.

Galaxies at War!!!  




I of course second this.

Viva la Galaxies at War!!!!!  




Proove to me that Galaxies at war is a Game that evolves past dynaverse and the SFC series, and not just adds to dynaverse or the Game.
But so far from what ive been reading.. i'll be just like OP, since it's being made to fit over OP.

Are there going to be anything added to the game that would concider it Massive multiplayer Online?
or will it just be a bunch of mod ships and races, played over the same ole' OP game and Dynaverse?


While everyone so far is looking so forward to playing the game "Galaxies at War" your going to have to work extra hard to get me to look at that game.
Even thought i love the SFB and SFC series, i still haven't bought SFC3 cause, it didn't "sell" itself to me.
In the End it's all the same game.
No content changes
No new players
No excitment anymore
Nothing is Innovative in the SFC series anymore.


I've been spoiled by MMORPG's
Games that deliver huge amounts of Content in 1 hour. Persistant state games offer alot of content, content that either adds to the over all element of the game, or content that lets you take a break from the game, all while still playing the game.
the Players themselves even made content in the game by doing things.
I was spoiled by seeing everyone who bought the game in the game at the same time.. and creating a population in side the game rather than outside the game "waiting in a room for other players"
I got spoiled by being able to Kill "stupid people" and people who had spelled thier names in all capital letters, and words that dont exist. example: TEHROXX3R
And hearing those Smart ass little whiny punks who at first where telling you they are the "L33T doods with skillz you cant beat", Scream at the top of thier typing skills "No dont Loot me, No leave me alone, and my friends will have thier revenge" when you have killed them and taken thier possessions.
Most of you SFC1 and Mplayer groupies remember the trash talking newbs, that were still dumb enough to enter the game with you.
Well they cant avoid you when they are trash talking next to you, with that sword in thier hand.


So point me to this "galaxies at War" FAQ page.. and it better "sell" me.

 
« Last Edit: December 31, 1969, 06:00:00 pm by Raniz Murjuri »

ghostrider

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #17 on: November 25, 2003, 10:48:25 am »
 

Ryker

  • Guest
Re: A New Beginning SFC4(for activision&taldred,ect)
« Reply #18 on: November 27, 2003, 06:28:49 am »
Quote:

Regarding the Galaxy:  The most well done galaxy in any game I have ever seen is in Frontier: First Encounters, by David Braben.  An accurately rendered galaxy, and not terribly difficult to navigate.  While travel was different in that game - with discreet warp "hops", it would be not terribly difficult to translate that into trek.

As far as taking too much memory to have "away missions" - this game also rendered the surface of every planet and allowed you to land your ship on any non-gas-giant.  The graphics were primitive compared to today, but it is not hard to come up with methods of doing this.  The way you do it is with calculated modelling, not pre-rendered.  For example, for each planet you have set a level of development, a founding (building) race, size, percentage ocean covereage, etc.  Then when the planet is encountered, it is dynamically constructed in memory using these specifications and a random seed.  You don't need to pre-fab it all.  There are lots of good fractal terrain algorythms, and constructing a city from parts wouldn't be too terribly hard either.  Add a capitol city with a government center, plus mission-specific points of interest, and you have the makings of an away mission. This is a very doable scenario.  Unfortunately, this method of game writing has fallen into disuse.  When games were delivered on floppies and storage sapce was at a premium, this was done in order to save disk space.  The possibilities with modern modelling techniques and processing capacities are endless.

The last thing First Encounters added was a realistic planetary model for each solar system.  What a joy to play this game - I enjoyed just flying around.  Real solar systems with binary and trinary stars, planets that really rotated and orbited around the sun.  Moons that really orbited planets.

I can only hope that some day some game company takes up the gauntlet and truly innovates like Mr Braben did.  In a Trek game, it would be astounding.
   





Nice to see another Elite (or Frontier: Elite II, or Frontier II- First Encounters) fan around here!  

There's still a very active online community for these games; before I got into SFC, I played them religiously. Check out

 http://www.alioth.net  to get you started, or you can glance at my old website about First Encounters-  Camp Jameson

Enjoy!

 

ghostrider

  • Guest
A New Beginning SFC4(for activision&taldred,ect)
« Reply #19 on: November 21, 2003, 12:45:19 pm »
Hi All

The Reason im posting this is that hopfully all the makers of SFC will read it!

First off the sfc series is great and thanks for making them if you want to know who i am? read chris jones post under bios
(GhostRider).If i were to envision a new starfleet command 4 it would be totally different and the reason i say this is becouse the new generation of gamers do not want to play board games which is what sfc really is.I asked my son to play sfc3 when he was over last month (age 10, and a A+ student and a constant gammer on pc,xbox,ps2) and this is what he said. dad this game is fun but after 15 min im board? the missions are always the same and the ships all look alike?.so we discussed the game overall and this is what we came up with.


#1 the mappping system needs a total overhaul instead of hexes make it a 3d interactive galaxy a space backdrop with floating galaxys to choose from and when you open them it shows your enemy or missions for each race.the best example of this was when i played total annihilation on the old boneyards servers.

#2 addon packs if you look at games in genral you can make alot of extra money with addons lets say a addon ship pack,mission packs,ect. as a gamer i look in the stores for them first to buy them if not i look on the net for mods to download.

#3 game play my son asked me dad why when you pick a mission lets say a explore mission like investigation ar scan you cant beam down ( as in a 3d firstperson look and do the mission then beam back to your ship for more battles ect?)i said i dont know good question.

#4 he asked me also why are the ships all the same isnt there like old versions and new versions to pick from? i replyed well in starfleet command 2 of orions pirates you could somewhat so i let him play them for a bit and he liked them alittle better but still there wasnt enough content and excitment to hold him for long.so i said to bad when you pick your race and era the ships,sounds,textures were not from that era and you didnt end up with the same ships in the early eras as in the advanced eras?.execpt for the map was changed.

#5 sfc3 needed more races and a 9 or more race map for multiplayer much more fun when you have more options.
look at halflife or medal of honor the online gamers number in the thousands it could be that way for sfc4 if it was produced
different and marketed alittle.

#6 custom ships add your own to the game build them decal them,ect for each race fed,ect my son loves nascr3 you can build,paint,decal,and test your own cars,he said that would be neet for sfc3 plus if im online other players can download them before the match starts to see them in the game.

my son said dad the game looks good as in the graphics but its alittle boaring i said well maybe we should write them and tell them what you think.

LOL all this from a 10 year old that has been playing pc,xbox,ps,ps2,ect sence he was 5 i was amazed but realized how bright the new generation of gammers like my son are and what they expect from the games complexity,and non stop action


GhostRider