Hi. I'm Luc, and I'm fine. I don't feel that I have a problem... (denial?)
I'm 28 years old, and am a Sysadmin working at TransGaming, here in Ottawa, Canada. The times have been hard in the IT industry, so that's just one of the many Linux-related jobs I've been doing in the past 8 years.
The SFC story itself really starts with SFB. I've been playing since my highschool days. In fact, I remember when , as a kid, Module R5 came out (BattleShips) and the guy who bought it (later known here as Lt. Cmdr. Saavik, btw) didn't bother to tell us until he popped a G-BB on the board. guh.
When I heard they were actually making a SFB for the PC (called SFC due to differences between realtime and turn based games), I *had* to go and get the Demo. Hell, the very night the demo was made available, I pounced on it, and knew how to play it right away, noting all the missing things in SFB that weren't present still, but having a blast).
We actually ran SFC lan-parties, mostly to participate to those 2v2 Mplayer matches. Saavik and I were constantly on, on what he adoringly calls MPig. Well.
..then SFC2 came out. W00T! .. rotating tractors, and the ability to create WWs and SPs and SSs in-game (instead of buying them), and .. and.. well! .. W00T! I applied to become a beta-tester and DOUBLE-W00T!
By that point, I had joined a fleet: ICoP. It was great.. .. but I found the whole SL thing laking.
.. later on, SFC:OP came out, andI relished the ability to play with yet more races and ships. But it was hard going. There was something missing. It lacked a distinct flavour, compared to EAW.. so it was hardpressed to find someone to play with me.
Now this is important, because this is where I got active.
.. so I asked MagnumMan if it was OK if I could take some code of his (he released the sources to the CoopAce scripts) and work on it. The idea was that the SFC:OP API offered a few more features of EAW's API, mainly the ability to set the fighters on a ship, and simple things like that. But I wanted to push things as far along as I could.
So I took over the CoopAce on my own time, and worked it.. and reworked it.. and worked it some more. I turned it into this little slow-ass monster that could generate random fleets against you. For me, doing this was very rewarding since I have spent many LAN parties with other SFB/SFC friends with this cool little script, and we just kept killing things..
Until it got boring again.
Well.. we needed something.. 'new'.
First thing that came to mind was to add the real Xships to the game. It was great under coopace.. So it kept on going from there. Every LAN party added something new to test, something new to play against. We were all SFBers, so we wanted SFB ships. Me, I wanted a bit more focus yet, so I concentrated on the published materials.
At first it was just about 50 ships..
.. then some other type of ship was added.. .. the heavy war destroyers.. etc..
Soon enough, I was looking through all my SFB materials, just like in the old days, and adding anything and everything that was missing. You can probably guess: that was OP+ being born.
Aaaand that's pretty much where I stand today. I played a lot. I did SL. I did some scripting. I did some testing. I did some models too lately. I'm a probably a true SFB/SFC freak.
-- Luc