Topic: GaW - Ship Design 101  (Read 3553 times)

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Reverend

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Re: GaW - Ship Design 101
« Reply #20 on: November 16, 2003, 07:14:46 pm »
SFB sometimes has that capacity of not making sense (on top of annoying levels upon levels of rules)....
but, many sci-fi realms have that as well...

keep these Andros coming guys... they are all looking great:)  

NightStalker-SFC3

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Re: GaW - Ship Design 101
« Reply #21 on: November 16, 2003, 11:48:14 pm »
Quote:

Excellent subject worthy of discussion-  As far as I know the only systematic description of fleet types for the Andromedeans is in Star Fleet Battles. Andromedeans have several unique technologies in SFB not depicted in SFC:

Tractor/Repulsor Beam: Heavy Weapon. Roughly equivelent to the Phaser 4 and PPD in Damage vs Range. Very good SFB weapon. Phaser 2 is their standard weapon, which is kinda sucky.

Power Absorber Panels: Their version of shields. Self explanatory. Could divert or bleed off some power from absorbed damage to power ship systems. Pretty cool tech.

Displacement Device: Giant transporter unit that instantly (but randomly) shifts position of a vessel so equipped 5 or 6 hexes (1 hex=10000 km.) Also used to deploy "Satellite Ships" by transporting them from inside the hanger to outside the mother ship. (no hanger doors, real timesaver!!!)  

The Andromedeans are one of my favorite SFB races. Very good weapons and unique tech allows different strategies when playing the andros.  




You answered the next two questions I had about the Andromedans. I was wondering what TR stood for, and I was wondering where the satellite ships would exit from the mothership.  

Rod O'neal

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Re: GaW - Ship Design 101
« Reply #22 on: November 16, 2003, 11:53:12 pm »
The Andromedans have a lot of technologies that require bending/expanding the space continuim.

The displacement device (DisDev) removes a ship from the known boundaries/limits of "our" space and returns it instantly to "our" realm up to 120,000km from where it was.

The rapid transit network (RTN) allows for moving distances that, by normal warp technology, would require speeds of warp factor 15. Remember that warp 15 is not 15 times the speed of light. Warp 1 is the speed of light (1 to the 1st power) warp 3 is 9 times the speed of light (3 to the 3rd power) warp 15 is 3,269,017 times the speed of light (If I did my math right. ).

The temporal elevator (TE) has the effect of moving an object in a 4th dimensional direction without it ever leaving 3 dimensional space. For me, since I don't understand movement beyond 3D, the best description for this is to imagine the 2D playing map for SFB. The TE would move a base "up" from 1 to 10 hexes. (Andromedans can control the "height" of the elevator.) above the map. The rest of the players would only have the ability to maneuver in the 2D "world" while the Andromedan can use to a limited degree the 3rd dimension.

The hangers having a volume that is greater than the overall size of the mother ship is another capability of this technology.    

NightStalker-SFC3

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Re: GaW - Ship Design 101
« Reply #23 on: November 16, 2003, 11:55:21 pm »
Maybe Andromedan ships are assigned a class by thier firepower not their size.  

NightStalker-SFC3

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Re: GaW - Ship Design 101
« Reply #24 on: November 17, 2003, 12:02:00 am »
How powerful were the Tholians?

Is anyone planning to list all the races and their charactistics?  

NightStalker-SFC3

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Re: GaW - Ship Design 101
« Reply #25 on: November 17, 2003, 12:14:33 am »