I have seen that Nuclear is coming back to sfc3, well I have a strong background on C++ (actually I live from it
)
and I like SFC serie also, but, as most do, really think that SFC3 conquest campaigns are boring (the same for online
D3). I got the 1.1 SFC3 API and want to help Nuclear to include some new missions but I need to contact him to ask
some KEY concepts about scripts/dyna interactivity before investing my FREE time learning and practicing with the
API.
I think that the KEY to have a good dyna is not simple mission variety, but they have to had REAL STRATEGIC IMPACT so,
Nuclear can you answer me the following:
Which properties of D3 hex, I could know from inside a script scope:
HEX OWNERSHIP. I think yes.
HEX BACKGROUND TERRAIN. I think yes.
HEX PLANET PRESENCE. I think yes.
HEX BATTLESTATION PRESENCE. I think yes.
HEX OTHER STRUCTURES PRESENCE. I'm not sure, but I have seen into .gf files things like listening posts and things
like that.
HEX DV. Not sure.
Also there is a way to connect mission results to D3?, specially:
BATTLESTATION/STRUCTURE destroyed/captured.