Topic: NationStates Question  (Read 8004 times)

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Kieran Forester

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NationStates Question
« Reply #20 on: November 12, 2003, 07:11:04 pm »
Is it possible in anyway to repeal or modify the issues that you pass? I errantly made a decision that protected the worker's right to strike, and now according to my profile, I've got strikes all over the country and it's screwing up my economy a bit.

Thanks

mathcubeguy

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Re: NationStates Question
« Reply #21 on: November 12, 2003, 07:21:03 pm »
Hey, feel free to use the Nationstates general thread for real issues along with RP, thats why it was established.

To answer your question, the nations are apparently based on several different numerical values. Each issue does math to these values and the words that you see are just there to cover up what your choice is doing to your numbers. Therefore, most issues do not set policy, but insted a general numerical change to one of the values that your nation possesses. Eventualy you will probaly come across many of the issues again and again, and you can change it there. Its not the only issue that will affect econ. There are at least two out there that will rocket your econ to new strengths, and any one issue will not lock your nation in any one way. Keep playing and see how your choices affect your government, its not stuck in a slump permanently especialy since you can choose a different option the next time you get that issue  

BTW, thats just my theory on how it determines your nations make up. Some issues, like those on gambling, may affect stats like what your economy is strong in, which means they add more than just numbers to some of those values.

Taldren_Erin

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Re: NationStates Question
« Reply #22 on: November 12, 2003, 07:26:46 pm »
I'm breaking pattern and am just going to throw this out there rather than coming up with a detailed proposal for it, but do you guys want your own forum for NationStates? It looks like it's big enough to warrant it.  

mathcubeguy

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Re: NationStates Question
« Reply #23 on: November 12, 2003, 07:37:21 pm »
Personaly, I dont think so. While it may be approaching the lenght of a moderatly long thread, Theres really only 5 or 6 people doing the active posting with it. Also considering that the CaR forum has much lower traffic than the HaS forum, even with the NationStates people, I dont think that we have enough postable material for a seperation of the CaR forum. Its a nice offer and its up to you, but I just dont think we have the traffic for it.

Kieran Forester

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Re: NationStates Question
« Reply #24 on: November 12, 2003, 07:44:07 pm »
Well, if I can't change it, it sounds like the issue will come up again and I'll at least be able to make a different decision.

Thanks, MCG.

PS - Erin - thanks for the offer, but as he says, I don't think it's quite big enough for its own forum. We seem to be doing well enough with just the one thread. Thanks again, though.

Taldren_Erin

  • Guest
Re: NationStates Question
« Reply #25 on: November 12, 2003, 07:46:19 pm »
All good, just figured I would ask. Let me know in the future if it grows into needing its own home.  

Mentat Jon

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Re: NationStates Question
« Reply #26 on: November 12, 2003, 08:07:19 pm »
I made  that mistake with my country also,picked the wrong, issse,and now  crime is out of control,I have to wait for the issuse with bar codeing to crush crime  
« Last Edit: December 31, 1969, 06:00:00 pm by Mentat Jon »

Kieran Forester

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Re: NationStates Question
« Reply #27 on: November 12, 2003, 08:34:26 pm »
Glad to know it's not just me, then.

I hope you solve your crime problem, though, MJ.

Sethan

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Re: NationStates Question
« Reply #28 on: November 12, 2003, 10:01:29 pm »
Heh.  North Latveria has no crime.  ...and no taxes, either.

DreadlordGW

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Re: NationStates Question
« Reply #29 on: November 12, 2003, 10:30:21 pm »
Issues repeat eventually.  Sometimes it takes a while, especially after more issues are added.