Topic: Warp Drive for Orion Pirates?  (Read 10615 times)

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ghostrider

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Warp Drive for Orion Pirates?
« on: November 10, 2003, 09:14:42 pm »
Hi all well im making a new mod for sfcop and when i was on gamespy a player asked me if it was possible to put warp drive into sfcop?.I replied i really dont know but maybe it is possible i know in the missions that when you cross the map grid boundries that you go to warpSo if anyone has a answer i would please like to hear it or email me at steve_batio@hotmail.com
p.s my other sfc addons are at http://www.stcd.sgnonline.com/network/sfcmods.htm
under sfc expansions i would also be interested in working on and with some modders for a sfc3 project
Ghostrider  
 

Sirgod

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #1 on: November 10, 2003, 09:20:58 pm »
To my knowledge It would not be possible without a major re-right, then again SFC3 uses the Op engine, so I'm not sure. My gut says no though.

Stephen
 

Strafer

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #2 on: November 10, 2003, 11:08:39 pm »
Tactical warp is exclusive to SFC3. There is no such concept in SFB and no creative work was ever done by Taldren to do so prior to 3.

RazalYllib

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #3 on: November 11, 2003, 07:14:00 am »
Tactical Warp ala SFC3 can be thought of as SFB Positron Flywheel...imvho

Whiplash

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Re: Warp Drive for Orion Pirates?
« Reply #4 on: November 11, 2003, 09:27:48 pm »
Huh. If you DID succeed at adding tactical warp to OP, you might as well take all the plasma users AND the drone users right out of the game.  Goodbye Mirak, Gorn, Romulan and ISC.

W.
 

FireSoul

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Re: Warp Drive for Orion Pirates?
« Reply #5 on: November 12, 2003, 10:45:51 am »
I hate the tactical warp: it completely made obsolete any classic seeking weapons. It is my hope that any future SFC game based on the SFB material does not have the tactical warp in it at all, so that we can maintain the status quo for many races.
« Last Edit: November 12, 2003, 06:53:55 pm by FireSoul »

AdmiralFrey_XC

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Re: Warp Drive for Orion Pirates?
« Reply #6 on: November 12, 2003, 04:45:38 pm »
Besides, the tactical warp in SFC3 is wrong.

When the ship goes into "micro warp" it should be in two places @ once just as in the episode.

There should be no lock on retained, nor any weapons able to be fired from a ship @ sublight speed aimed @ a ship who's engaged warp.

Believe me, this was brought up, but.......

'Nuff said!

NannerSlug

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #7 on: November 12, 2003, 04:55:38 pm »
i love tactical warp.

AdmiralFrey_XC

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #8 on: November 12, 2003, 05:10:47 pm »
Quote:

i love tactical warp.  




Bro, as you well know I thought the concept was awesome when we first got to "test" it....

But I also pointed out these exact issues, which many others echoed....and those echo's apparently were not resounding enough.

 

RazalYllib

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #9 on: November 12, 2003, 08:25:30 pm »
It would be interesting to see a "Port" of True SFB  Positron Flywheel in the near mythical GAW.

The warp effect as depicted in SFC3 is OTT, but the underlying mechanics are much the same.

I look at it this way in SFC-OP terms; The player hits the Flywheel button on the Helm panel, the Players Ship is nearly instananeously accelerated to the HIGHEST Speed obtained by that ship in the last 3 turns (its been awhile and my SFB stuff is downstairs and I dont recall EXACTLY what the SFB number of turns value is but you get the idea)

You could even require the ship to have maintained that speed for any percentage of the "Turn" say 1/8--1/4 of turn for it to count as "Highest Speed" that works for me.

Correctly implemented I dont think it would have the disasterous impact that a pure SFC3 style implementation would.

All Races would have it, and you could add a chance of breakdown much like HET if during PvP  testing was found to be subject to abuse (same with Shock Effect and I dare say it, Emergancy Deceleration!!)

I am fairly certain many of the SFB vets here will attest to the usefulness of Positron Flywheel on both sides of the Seeking Weapons equation, even before the Advent of Plasma Bolts.

It may be only speculation at this point, but one can get some value in speculation as cerebral exercise.

 

Baker

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #10 on: November 12, 2003, 08:31:30 pm »
 The introduction of tactical warp, may have made seeking weapons redundant but then it did force a change in fighting styles. It also allowed for the development of new tactics.

Rod O'neal

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #11 on: November 12, 2003, 10:01:54 pm »
I don't know what the games limit is for acceleration? You might try changing the spec in the shiplist to something OTT to see. It wouldn't be a "true" positron flywheel, but it might be cool and serve the purpose.  

Stormbringer

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Re: Warp Drive for Orion Pirates?
« Reply #12 on: November 13, 2003, 09:39:46 am »
Postiron flywheel? Heh. But to have more fidelity to the real world it should be a heavy relativistic particle like T factor Mesons so that it would have effects on the inertia of something as large as a starship. positrons would not cut it. Bad technobable! Bad! No cookies for the ADB guys this time.  

FireSoul

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Re: Warp Drive for Orion Pirates?
« Reply #13 on: November 13, 2003, 12:01:33 pm »
I beleive the positron flywheel can use the speed from 3 turns ago (not including 1 and 2 turns ago) and increases the BPV of the ship (not sure either at this time).

NannerSlug

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #14 on: November 13, 2003, 12:04:43 pm »
positron fly wheel sounds like somthing on back to the future. hehe.

the flux capacitor, baby.

Sirgod

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #15 on: November 13, 2003, 12:15:29 pm »
Quote:

I beleive the positron flywheel can use the speed from 3 turns ago (not including 1 and 2 turns ago) and increases the BPV of the ship (not sure either at this time).
 




 
Quote:

 positron fly wheel sounds like somthing on back to the future. hehe.
the flux capacitor, baby.




The only Problem Is a re-aligned tachyon Pulse will remove any effects of both Devices In a sub standard (read: galaxy Class or less) ship. Of course a deflector Dish reorientation using Hiesenberg compensaters, Has a chance of Reorganizing the Warp Field in question , allowing for the torsion effect in the tesla Coils, to Moderate for the initial Space time disturbance.

Ok It's obvious I don't know what I'm talking about, I was just feeling lonely in this thread.  

Stephen

vsfedwards

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #16 on: November 13, 2003, 12:15:45 pm »
The flux capacitor just looked stupid...but Back to the future rocks!

   

Stormbringer

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #17 on: November 13, 2003, 02:58:01 pm »
But you did learn something from that crappy tape I showed you: Torsion. See it was worth it.  

Sirgod

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #18 on: November 13, 2003, 03:01:47 pm »
Quote:

But you did learn something from that crappy tape I showed you: Torsion. See it was worth it.    




Hehe, that's true, so True Bro.

Stephen

Stormbringer

  • Guest
Re: Warp Drive for Orion Pirates?
« Reply #19 on: November 13, 2003, 03:04:33 pm »
As a SFB player I know the positron flywheels game effects. I'm just saying a positron fly wheel would have no more effect than an electron flywheel (Klystron or magneto.) To get any inertial change worth noting you would need particles with relativistic mass and some of the most massive are mesons which are fleeting in duration but have ludicrous mass while they exist. They are also the size of softballs. T factor comes into play because at relativistic speed thier duration is greatly increased by time dialation.



EDIT: Before anyone says anything, not all mesons are that big. Mesons are a family of particles; not just one particle. So anyone about to body check me for the science can just relax.
« Last Edit: November 13, 2003, 03:39:06 pm by Stormbringer1701 »