Topic: Mirak ZCVL Textures WIP: Comments Please  (Read 3998 times)

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Rogue

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Re: Mirak CVA Textures WIP: Comments Please
« Reply #20 on: November 08, 2003, 11:33:41 am »
Dude, you are my official SFC hero for the time being. I just got finished reducing WZ45's FDN Directorate down to a lean 3.86 megabytes of dreadnought fun and am looking over the Kzinti for reassignment. I am so happy that they are getting some more designs to work with. Take your time and have fun with pulling this stuff together.

Even if I do have a copy of 3DsMax, I can't work it anyway. Much less paint textures worth looking at. This means I'm dependant on people like you that can do this stuff well. (ie, thanks   )  

Klingon Fanatic

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Re: Mirak CVA Textures WIP: Comments Please
« Reply #21 on: November 08, 2003, 11:39:23 am »
Nice work Pataflafla! BTW that planet render in the background continues to elude my skills at making it into a planet.

KF

Pataflafla

  • Guest
Re: Mirak CVA Textures WIP: Comments Please
« Reply #22 on: November 08, 2003, 01:09:14 pm »
KF, I didn't render that planet. It's a wallpaper from god knows where. I'd guess its a render of that Endor
model you can download all over the net. I think I got my copies of the Star Wars planets at Star Trek Australia.
I've tried a few planet renders, but I have a hell of a time positioning lights (because I never studied it) and I can't map a
starfield on the inside of a huge sphere right (never really worked on it much I guess).

I can definitely plop a nice background in with the environment dialog. lol That's within my skill set.

Rogue, I'm dependant on other people making meshes for me to texture. I can work max well........as a technician, not as an
artist. Finding strange artifacts in a mesh and correcting them at the sub-object level is easy. Cutting a mesh up into elements
for UV mapping is easy. Even precise placement of textures is easy, but everytime I try to mesh something from scratch it
ends up looking like one of Jerry's kids got into to the Legos box!! lol

That's why my site is full of retextures and a few original models that other people meshed. I can think in 3d, but I can't be
creative in 3d. My artistic ability is limited to playing drums (which I do for a living) and drawing textures.

BTW, I've changed the impulse to a purple. I decided that while the red looked good it just clashed with the warps.

I'm detailing the nacelles right now. I'll post some pics of them later. Kreearg designed some excellent warp engines. Lots of
cool texturing stuff to be done with them.

_________________________


   

Desty_Nova

  • Guest
Re: Mirak CVA Textures WIP: Comments Please
« Reply #23 on: November 08, 2003, 03:19:21 pm »
I'm glad you're enjoying working on those. And I am overjoyed that they're getting done!