Topic: SFC3 missions: Come on people!  (Read 1674 times)

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Captain KoraH

  • Guest
SFC3 missions: Come on people!
« on: October 27, 2003, 04:51:02 pm »
I know most of you who write missions like SFCEAW and OP more, but help us out a little over here is SFC3 land why don't ya! I see all these great missions for SFC2 and OP coming out, but never any tablescraps left over for SFC3! We are SFC fans too you know! Can we get some love over here?!

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #1 on: October 27, 2003, 05:03:44 pm »
Ooooh,  you be a glutton for punishment, hehe.  

I'm already in the process of writing up some missons for DomWars.

Feel free to send me your mission wishlist for TNZ cuz the coding shall begin shortly.

The mission packs will be freeware like NW's missions. Use them or lose them. It don't matter to me.  I'll just need a good host site to FTP too.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Captain KoraH

  • Guest
Re: SFC3 missions: Come on people!
« Reply #2 on: October 27, 2003, 05:58:29 pm »
Hey thanks Karnak!  IMO you can never have too many new missions!
I feel like I've been swamping Pelican and usurping his powers for my own evil deeds

My mission wish list:

1. All the coolest missions for SFC2

2. ALL missions to have multiplayer capability. If I take a SCAN mission, I want the enemy to be able to drop in and thwart me!

3. Mundane missions like delivering spare parts to a ship in distress, delivering medical supplies to a colony in need, making first contact with an alien species ect. Stuff with no other purpose than to make you feel like you are really part of the star trek universe. No combat, just simple, straightforward mission with minimal pp that takes a minute or two. I wish I had 100 of these missions... You could even combine them all into one mission, have the name be something like "New Orders" and have the script randomly pick from one of 100 different mundane misisons. You could even just change the names of stuff and ships in the missions, and their briefings, so you could use the same missions over and over as different ones. Like take a Scan mission - change the briefing to say "We have lost contact with the Colony in this sector. You are ordered to scan the colony and report anything unusual." instead of "scan this planet at range 20" or whatever Scan says. Then you could have the players ship start at a different location, and viola! a new mission! Change the mission to make it so you have to transport something to the surface, and you could make "Diplomacy" "First Contact" "Medical Aid" and a whole lot of missions just by changing the "thing" you transport and the briefing text.

4. Variant "Patrol" missions. Like one that starts all combatants with all systems destroyed so they have to repair them before battle. And maybe one that starts the combat with both sides stuck in a minefield!

5. A mission where you are investigating a distress call and when you show up, there is nothing but a lot of debris (junked ships) and while you are scanning it an enemy fleet appears, and you have to power down all systems and wait for them to pass, then escape and report back to HQ! Like 5 BB's flying right by you...

I could go on and on...
« Last Edit: December 31, 1969, 06:00:00 pm by Captain KoraH »

NannerSlug

  • Guest
Re: SFC3 missions: Come on people!
« Reply #3 on: October 27, 2003, 06:45:00 pm »
hehe.. maybe we should..

the mission i would like most is a single player mission in which you have a ship that is severly cripped.. and there is a ship transfering crew and replacment parts, etc.. your job is to fend off waves of on coming vessels while the ship gets back to working operation (or was it finished disembarking people).. either way it was back with the sfc 1 demo. sweet skirmish.

many more cool stuff out there.. more scripts.. HUZZAH!

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #4 on: October 27, 2003, 08:08:12 pm »
OK, that looks like a good starter list. Take a look at the mission specs. for the current EEK missions used in OP and EAW here:

 EEK Mission Specs.

The one mission that stands out to me is the Dizzy-inspired Pirate Base Assault mission.  That one will make a base assault look like choir practice.

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #5 on: November 07, 2003, 04:51:05 pm »
Quote:

the mission i would like most is a single player mission in which you have a ship that is severly cripped.. and there is a ship transfering crew and replacment parts, etc.. your job is to fend off waves of on coming vessels while the ship gets back to working operation (or was it finished disembarking people).. either way it was back with the sfc 1 demo. sweet skirmish.




I like this idea so I will create a mission script that implements Nanner's idea.  

The_Pelican

  • Guest
Re: SFC3 missions: Come on people!
« Reply #6 on: November 07, 2003, 06:20:38 pm »
If you check Karnak, the game will not alter the health settings of the individual systems, at least not for me. I tried to disable the cloaking device. Compiled fine, but the Cloak started the mission at 100% every time. I've tried other systems as well, no luck. You can do Hull damage though, that does work.

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #7 on: November 07, 2003, 07:12:56 pm »
Thanks for the FYI, Pelican. Learn something new everyday around here, hehe.

That's surprising though, cuz you can shutdown systems in OP scripts. Oh well, hull damage will do just fine.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Stormbringer

  • Guest
Re: SFC3 missions: Come on people!
« Reply #8 on: November 07, 2003, 07:26:44 pm »
Perhaps it is possible to do selective damage after the mission starts? The ship is healthy but a half second into the mission the hand of god smacks the ship? There was a mission in SFC I that did this IIRC? different api though.

Captain KoraH

  • Guest
SFC3 missions: Come on people!
« Reply #9 on: October 27, 2003, 04:51:02 pm »
I know most of you who write missions like SFCEAW and OP more, but help us out a little over here is SFC3 land why don't ya! I see all these great missions for SFC2 and OP coming out, but never any tablescraps left over for SFC3! We are SFC fans too you know! Can we get some love over here?!

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #10 on: October 27, 2003, 05:03:44 pm »
Ooooh,  you be a glutton for punishment, hehe.  

I'm already in the process of writing up some missons for DomWars.

Feel free to send me your mission wishlist for TNZ cuz the coding shall begin shortly.

The mission packs will be freeware like NW's missions. Use them or lose them. It don't matter to me.  I'll just need a good host site to FTP too.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Captain KoraH

  • Guest
Re: SFC3 missions: Come on people!
« Reply #11 on: October 27, 2003, 05:58:29 pm »
Hey thanks Karnak!  IMO you can never have too many new missions!
I feel like I've been swamping Pelican and usurping his powers for my own evil deeds

My mission wish list:

1. All the coolest missions for SFC2

2. ALL missions to have multiplayer capability. If I take a SCAN mission, I want the enemy to be able to drop in and thwart me!

3. Mundane missions like delivering spare parts to a ship in distress, delivering medical supplies to a colony in need, making first contact with an alien species ect. Stuff with no other purpose than to make you feel like you are really part of the star trek universe. No combat, just simple, straightforward mission with minimal pp that takes a minute or two. I wish I had 100 of these missions... You could even combine them all into one mission, have the name be something like "New Orders" and have the script randomly pick from one of 100 different mundane misisons. You could even just change the names of stuff and ships in the missions, and their briefings, so you could use the same missions over and over as different ones. Like take a Scan mission - change the briefing to say "We have lost contact with the Colony in this sector. You are ordered to scan the colony and report anything unusual." instead of "scan this planet at range 20" or whatever Scan says. Then you could have the players ship start at a different location, and viola! a new mission! Change the mission to make it so you have to transport something to the surface, and you could make "Diplomacy" "First Contact" "Medical Aid" and a whole lot of missions just by changing the "thing" you transport and the briefing text.

4. Variant "Patrol" missions. Like one that starts all combatants with all systems destroyed so they have to repair them before battle. And maybe one that starts the combat with both sides stuck in a minefield!

5. A mission where you are investigating a distress call and when you show up, there is nothing but a lot of debris (junked ships) and while you are scanning it an enemy fleet appears, and you have to power down all systems and wait for them to pass, then escape and report back to HQ! Like 5 BB's flying right by you...

I could go on and on...
« Last Edit: December 31, 1969, 06:00:00 pm by Captain KoraH »

NannerSlug

  • Guest
Re: SFC3 missions: Come on people!
« Reply #12 on: October 27, 2003, 06:45:00 pm »
hehe.. maybe we should..

the mission i would like most is a single player mission in which you have a ship that is severly cripped.. and there is a ship transfering crew and replacment parts, etc.. your job is to fend off waves of on coming vessels while the ship gets back to working operation (or was it finished disembarking people).. either way it was back with the sfc 1 demo. sweet skirmish.

many more cool stuff out there.. more scripts.. HUZZAH!

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #13 on: October 27, 2003, 08:08:12 pm »
OK, that looks like a good starter list. Take a look at the mission specs. for the current EEK missions used in OP and EAW here:

 EEK Mission Specs.

The one mission that stands out to me is the Dizzy-inspired Pirate Base Assault mission.  That one will make a base assault look like choir practice.

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #14 on: November 07, 2003, 04:51:05 pm »
Quote:

the mission i would like most is a single player mission in which you have a ship that is severly cripped.. and there is a ship transfering crew and replacment parts, etc.. your job is to fend off waves of on coming vessels while the ship gets back to working operation (or was it finished disembarking people).. either way it was back with the sfc 1 demo. sweet skirmish.




I like this idea so I will create a mission script that implements Nanner's idea.  

The_Pelican

  • Guest
Re: SFC3 missions: Come on people!
« Reply #15 on: November 07, 2003, 06:20:38 pm »
If you check Karnak, the game will not alter the health settings of the individual systems, at least not for me. I tried to disable the cloaking device. Compiled fine, but the Cloak started the mission at 100% every time. I've tried other systems as well, no luck. You can do Hull damage though, that does work.

Karnak

  • Guest
Re: SFC3 missions: Come on people!
« Reply #16 on: November 07, 2003, 07:12:56 pm »
Thanks for the FYI, Pelican. Learn something new everyday around here, hehe.

That's surprising though, cuz you can shutdown systems in OP scripts. Oh well, hull damage will do just fine.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Stormbringer

  • Guest
Re: SFC3 missions: Come on people!
« Reply #17 on: November 07, 2003, 07:26:44 pm »
Perhaps it is possible to do selective damage after the mission starts? The ship is healthy but a half second into the mission the hand of god smacks the ship? There was a mission in SFC I that did this IIRC? different api though.