Topic: Generations at War mod released (build 82)  (Read 3992 times)

0 Members and 1 Guest are viewing this topic.

NannerSlug

  • Guest
Generations at War mod released (build 82)
« on: November 06, 2003, 03:08:45 pm »
http://www.3ddownloads.com/strategy-gaming/sfc/chrisjones/sfc3/sfc3net/Sfc3netmodbetabuild82.zip

 Please note that you MUST have the 1.01 beta patch installed

i hope to have several other mirrors avaible later today (especially the one where 56kers can download in segments).

a major thank you to chris jones!

please note a server will not be up until tommorrow probably. maybe earlier, but i wouldnt bet on it.

besides, it will give people a chance to enjoy/ learn.

additionally, please provide feedback here: http://www.aliencommunities.net//ufpcommand/ubbthreads/postlist.php?Cat=&Board=gawdebug

this will not be perfect.. i have play tested it extensively - but i need comments from people like your selves. i know its all a matter of opinion, but please provide some feedback on it!

thank you.  

Klingon Fanatic

  • Guest
Re: Generations at War mod released (build 82)
« Reply #1 on: November 06, 2003, 05:13:39 pm »
Thanks for sharing this with us.

Any chance this can be broken down into bite sized chunks for us 56kers?

Also, what's in the shiplist?

Qapla!

KF

 

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #2 on: November 06, 2003, 05:15:05 pm »
 
Quote:

 Any chance this can be broken down into bite sized chunks for us 56kers?

 


Its being done  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #3 on: November 06, 2003, 05:16:21 pm »
absolutely kf! there are people who will be mirroring them.. it is a 7 part download at 25 mb at peice.. as soon as i get the links, i will post!

AdmiralFrey_XC

  • Guest
Re: Generations at War mod released (build 82)
« Reply #4 on: November 07, 2003, 02:34:14 pm »
XenoCorp would be glad to mirror this, Nanner.

If that's okay with you, I'll download it and post the link here or email it to you.

Excellent work !!

Regards,

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #5 on: November 07, 2003, 02:49:23 pm »
just post the mirror and i will add it.

Toasty0

  • Guest
Re: Generations at War mod released (build 82)
« Reply #6 on: November 07, 2003, 04:40:13 pm »
Nanner,

Where is the list of mirrors?

Best,
Jerry  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #7 on: November 07, 2003, 05:13:06 pm »
list of mirrors is pegged at the top of the d3 experiences or at www.starfleetcommand3.net

we are working very hard - and are very close to getting  a server running for tonight.

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #8 on: November 07, 2003, 05:16:30 pm »
 
Quote:

  and are very close to getting a server running for tonight.


Not that I dont appreciate it but that'll be about 2 am my time I guess. LOL. Better grab some coffee! there is no way am I not flying at least 2 hours on there tonight!

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #9 on: November 07, 2003, 05:40:24 pm »
Quote:

 
Quote:

  and are very close to getting a server running for tonight.


Not that I dont appreciate it but that'll be about 2 am my time I guess. LOL. Better grab some coffee! there is no way am I not flying at least 2 hours on there tonight!  




Coffee, Coffee, the welsh don't need o stinking coffee. J/K. Dude I'm sorry you don't have any.

and this is just great, Just when I think we can Jump on Dallas, you are going to fall asleep.  

Ah well, I can run from other roms, as well as I can Dallas.  

Stephen

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #10 on: November 07, 2003, 05:47:44 pm »
DW Bro! As soon as I finish this pint im gonna hit the *yuck* instant coffee. Better than nothing, right?

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #11 on: November 07, 2003, 05:50:25 pm »


Quote:

DW Bro! As soon as I finish this pint im gonna hit the *yuck* instant coffee. Better than nothing, right?  




hehe I'm not so sure about That Bro... Hehe, I still have plenty of tea though. :rasberry:

I mean c'mon show your wootage and take It like a man.  

Stephen

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #12 on: November 07, 2003, 06:07:27 pm »
(I'm not going to post anything rude...just use your imagination  )

SghnDubh

  • Guest
Re: Generations at War mod released (build 82)
« Reply #13 on: November 08, 2003, 10:11:53 am »
Nanner,

BattleClinic is also putting a mirror up for you, and we've set up additional forums for anyone who wishes to partake.  

Enjoy all,  and great mod, NannerSlug!!!

 

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #14 on: November 08, 2003, 10:35:41 am »
moocho gracias! THANK YOU!

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #15 on: November 08, 2003, 10:37:00 am »
Quote:

http://www.3ddownloads.com/strategy-gaming/sfc/chrisjones/sfc3/sfc3net/Sfc3netmodbetabuild82.zip

 Please note that you MUST have the 1.01 beta patch installed

i hope to have several other mirrors avaible later today (especially the one where 56kers can download in segments).

a major thank you to chris jones!

please note a server will not be up until tommorrow probably. maybe earlier, but i wouldnt bet on it.

besides, it will give people a chance to enjoy/ learn.

additionally, please provide feedback here: http://www.aliencommunities.net//ufpcommand/ubbthreads/postlist.php?Cat=&Board=gawdebug

this will not be perfect.. i have play tested it extensively - but i need comments from people like your selves. i know its all a matter of opinion, but please provide some feedback on it!

thank you.  




How big is the download???  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #16 on: November 08, 2003, 10:46:41 am »
~170 megs.. however, if you look at the mirrors, like the star trek clan directory, there is split file in 25 meg chunks for dial up users.

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #17 on: November 08, 2003, 11:15:32 am »
Quote:

~170 megs.. however, if you look at the mirrors, like the star trek clan directory, there is split file in 25 meg chunks for dial up users.  




Ok, Thanks!!  So, how do I have two MODS loaded without having to uninstall and reinstall each time??  Can I just switch some folders out??  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #18 on: November 08, 2003, 11:19:08 am »
here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #19 on: November 08, 2003, 11:52:02 am »
Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Yup...  Thanks!!  

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #20 on: November 08, 2003, 11:55:49 am »
Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #21 on: November 08, 2003, 12:03:29 pm »
Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #22 on: November 08, 2003, 12:13:24 pm »
Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #23 on: November 08, 2003, 12:28:47 pm »
Quote:

Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  




That's right bro, Given enough HD space , It seems to work fine for me.

Stephen

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #24 on: November 08, 2003, 12:52:11 pm »
Quote:

Quote:

Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  




That's right bro, Given enough HD space , It seems to work fine for me.

Stephen  




Ok!  Thanks for the help!!!    

NannerSlug

  • Guest
Generations at War mod released (build 82)
« Reply #25 on: November 06, 2003, 03:08:45 pm »
http://www.3ddownloads.com/strategy-gaming/sfc/chrisjones/sfc3/sfc3net/Sfc3netmodbetabuild82.zip

 Please note that you MUST have the 1.01 beta patch installed

i hope to have several other mirrors avaible later today (especially the one where 56kers can download in segments).

a major thank you to chris jones!

please note a server will not be up until tommorrow probably. maybe earlier, but i wouldnt bet on it.

besides, it will give people a chance to enjoy/ learn.

additionally, please provide feedback here: http://www.aliencommunities.net//ufpcommand/ubbthreads/postlist.php?Cat=&Board=gawdebug

this will not be perfect.. i have play tested it extensively - but i need comments from people like your selves. i know its all a matter of opinion, but please provide some feedback on it!

thank you.  

Klingon Fanatic

  • Guest
Re: Generations at War mod released (build 82)
« Reply #26 on: November 06, 2003, 05:13:39 pm »
Thanks for sharing this with us.

Any chance this can be broken down into bite sized chunks for us 56kers?

Also, what's in the shiplist?

Qapla!

KF

 

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #27 on: November 06, 2003, 05:15:05 pm »
 
Quote:

 Any chance this can be broken down into bite sized chunks for us 56kers?

 


Its being done  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #28 on: November 06, 2003, 05:16:21 pm »
absolutely kf! there are people who will be mirroring them.. it is a 7 part download at 25 mb at peice.. as soon as i get the links, i will post!

AdmiralFrey_XC

  • Guest
Re: Generations at War mod released (build 82)
« Reply #29 on: November 07, 2003, 02:34:14 pm »
XenoCorp would be glad to mirror this, Nanner.

If that's okay with you, I'll download it and post the link here or email it to you.

Excellent work !!

Regards,

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #30 on: November 07, 2003, 02:49:23 pm »
just post the mirror and i will add it.

Toasty0

  • Guest
Re: Generations at War mod released (build 82)
« Reply #31 on: November 07, 2003, 04:40:13 pm »
Nanner,

Where is the list of mirrors?

Best,
Jerry  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #32 on: November 07, 2003, 05:13:06 pm »
list of mirrors is pegged at the top of the d3 experiences or at www.starfleetcommand3.net

we are working very hard - and are very close to getting  a server running for tonight.

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #33 on: November 07, 2003, 05:16:30 pm »
 
Quote:

  and are very close to getting a server running for tonight.


Not that I dont appreciate it but that'll be about 2 am my time I guess. LOL. Better grab some coffee! there is no way am I not flying at least 2 hours on there tonight!

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #34 on: November 07, 2003, 05:40:24 pm »
Quote:

 
Quote:

  and are very close to getting a server running for tonight.


Not that I dont appreciate it but that'll be about 2 am my time I guess. LOL. Better grab some coffee! there is no way am I not flying at least 2 hours on there tonight!  




Coffee, Coffee, the welsh don't need o stinking coffee. J/K. Dude I'm sorry you don't have any.

and this is just great, Just when I think we can Jump on Dallas, you are going to fall asleep.  

Ah well, I can run from other roms, as well as I can Dallas.  

Stephen

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #35 on: November 07, 2003, 05:47:44 pm »
DW Bro! As soon as I finish this pint im gonna hit the *yuck* instant coffee. Better than nothing, right?

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #36 on: November 07, 2003, 05:50:25 pm »


Quote:

DW Bro! As soon as I finish this pint im gonna hit the *yuck* instant coffee. Better than nothing, right?  




hehe I'm not so sure about That Bro... Hehe, I still have plenty of tea though. :rasberry:

I mean c'mon show your wootage and take It like a man.  

Stephen

vsfedwards

  • Guest
Re: Generations at War mod released (build 82)
« Reply #37 on: November 07, 2003, 06:07:27 pm »
(I'm not going to post anything rude...just use your imagination  )

SghnDubh

  • Guest
Re: Generations at War mod released (build 82)
« Reply #38 on: November 08, 2003, 10:11:53 am »
Nanner,

BattleClinic is also putting a mirror up for you, and we've set up additional forums for anyone who wishes to partake.  

Enjoy all,  and great mod, NannerSlug!!!

 

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #39 on: November 08, 2003, 10:35:41 am »
moocho gracias! THANK YOU!

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #40 on: November 08, 2003, 10:37:00 am »
Quote:

http://www.3ddownloads.com/strategy-gaming/sfc/chrisjones/sfc3/sfc3net/Sfc3netmodbetabuild82.zip

 Please note that you MUST have the 1.01 beta patch installed

i hope to have several other mirrors avaible later today (especially the one where 56kers can download in segments).

a major thank you to chris jones!

please note a server will not be up until tommorrow probably. maybe earlier, but i wouldnt bet on it.

besides, it will give people a chance to enjoy/ learn.

additionally, please provide feedback here: http://www.aliencommunities.net//ufpcommand/ubbthreads/postlist.php?Cat=&Board=gawdebug

this will not be perfect.. i have play tested it extensively - but i need comments from people like your selves. i know its all a matter of opinion, but please provide some feedback on it!

thank you.  




How big is the download???  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #41 on: November 08, 2003, 10:46:41 am »
~170 megs.. however, if you look at the mirrors, like the star trek clan directory, there is split file in 25 meg chunks for dial up users.

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #42 on: November 08, 2003, 11:15:32 am »
Quote:

~170 megs.. however, if you look at the mirrors, like the star trek clan directory, there is split file in 25 meg chunks for dial up users.  




Ok, Thanks!!  So, how do I have two MODS loaded without having to uninstall and reinstall each time??  Can I just switch some folders out??  

NannerSlug

  • Guest
Re: Generations at War mod released (build 82)
« Reply #43 on: November 08, 2003, 11:19:08 am »
here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #44 on: November 08, 2003, 11:52:02 am »
Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Yup...  Thanks!!  

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #45 on: November 08, 2003, 11:55:49 am »
Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #46 on: November 08, 2003, 12:03:29 pm »
Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #47 on: November 08, 2003, 12:13:24 pm »
Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  

Sirgod

  • Guest
Re: Generations at War mod released (build 82)
« Reply #48 on: November 08, 2003, 12:28:47 pm »
Quote:

Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  




That's right bro, Given enough HD space , It seems to work fine for me.

Stephen

rmahannah

  • Guest
Re: Generations at War mod released (build 82)
« Reply #49 on: November 08, 2003, 12:52:11 pm »
Quote:

Quote:

Quote:

Quote:

Quote:

here is my advice..

use 2 folders..

in other words, start with a fresh copy of sfc3 and then copy the folder.

make sense?  




Ok...ok...one more question  Do you need to download each mod into it's respective SFC3 folder in order for it to install correctly??  




To be honest here's what I do with Mods.

I look up the originalInstall folder for SFC...

Example: C:\Program Files\Activision\Sfc3 and make It... C:\Programfiles\activision1/sfc3

then I Make a short cut too each new build/ Mod, on the desktop, and rename It appropriatly.

This way  I will always have a fresh install, and can just copy It to Activision 1-infinty, in order totry out new mods.

Stephen  




Ok, I think I understand.  Thank you for being patient, some of this is new to me...  So each new MOD will have it's respective number "Activision1, Activision2, and so on???  




That's right bro, Given enough HD space , It seems to work fine for me.

Stephen  




Ok!  Thanks for the help!!!