Topic: When texturing your ship make sure  (Read 1103 times)

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Khalee

  • Guest
When texturing your ship make sure
« on: November 05, 2003, 09:27:11 pm »
The folder that your textures are in match the ship you are textureing.  

In other words dont use textures from folder GBDD on ship from folder GHDD it wont show up in game.  Took me a while to figure out why my textures were not showing up on my Heavy Destroyer, it was because I used the textures from my Battle Destroyer folder, instead of the Heavy Destroyer folder.

 Oh well, live and learn I guess.

Khalee

  • Guest
Re: When texturing your ship make sure
« Reply #1 on: November 06, 2003, 02:13:02 pm »
Well it seems I havent sorted out my troubles yet, Only half of the textures want to show up, and I have redone it twice now.

And yes evrything is named correctly and points to the right folder too.

Ill keep trying.

Desty_Nova

  • Guest
Re: When texturing your ship make sure
« Reply #2 on: November 06, 2003, 02:17:25 pm »
Hmm, odd. If you have trouble firguring it out you could send them to me, and I could take a look.  

Khalee

  • Guest
Re: When texturing your ship make sure
« Reply #3 on: November 06, 2003, 04:49:24 pm »
Thanks for the offer but problem solved, dont really know what was wrong but, rebuilt the saucer retextured it and now everything shows up. Including the parts that did not want to show up before.

Apperently there was a corupted part and or texture in there somewhere and doing what I did fixed it.

Testing it in game now.


 

Desty_Nova

  • Guest
Re: When texturing your ship make sure
« Reply #4 on: November 06, 2003, 05:03:45 pm »
Cool, glad to here it.  

Khalee

  • Guest
Re: When texturing your ship make sure
« Reply #5 on: November 06, 2003, 11:19:17 pm »
Well If the Offer to help still stands, Im sending you my Gorn Destroyer, as its doing the same thing The heavy Destroyer  did  All I need to know is how you want it sent, Max or some other format.

Desty_Nova

  • Guest
Re: When texturing your ship make sure
« Reply #6 on: November 07, 2003, 01:58:57 am »
Max or .mod work fine. Can't wait to see it.