Taldrenites > General Starfleet Command Forum

Conquest Mode

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two_one:
yes the conquest mode is very poorly done as there is no retailation from the enemy ai and your ai isnt that smart as well so its you have to find the ships they never find you and it is normal to meet very little resistance.

Reverend:
I agree, I always enjoyed SFC2 in that I have heavy firewalls, and cannot connect to Dynaverse too often... it had a decent 'conquest mode'- different missions, monsters, the AI would almost once in awhile... SFC3 was just trhown together almost.... that is why I supported ActiveX with his Continuous Space Campaign- to make SFC3 more of a game, instead of almost having to log onto the Dynaverse to get any more fun that the Story Missions. This one is just.... lacking. The new add-ons are great; it was annoying not to be able to use the warp drive, nor to customize ships without buying a new one.
I was hoping for decent conquest mode, as I cannot connect to those kind of servers easily- a lot of people try to hack into my system... I guess I am glad to a little ST fix, better than nothing.

NuclearWessels:
If you want the enemy to launch more counter offensives and generally harass you more in conquest mode, then use Notepad to open the file Metaassets/ServerProfiles/SinglePlayer/Goal.gf and look for the section marked [ScenarioOdds/...]  - you'll find one section there for each race.

You can then decide (more or less) how agressive the AI is for each race.

If you want them to agressively attack your space, then set the following variables to something much higher than the default (e.g. 600 or so works nicely)
Code:
...
"BorderPatrolOffense"    =  600
"Offense"             = 600
"OffensePlanet"          =  100
"OffenseStarbase"       =  100
...
"HuntEnemy"             =  600



This makes it much more likely that an AI will be given an offensive mission than a "sit back and wait to be attacked" attitude

dave

 

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