Topic: OP Mission Script Bug List: Add Yours Here  (Read 10211 times)

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RogueJedi_XC

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #60 on: February 17, 2003, 11:42:58 pm »
I ran a few missions, the ambush mission failed to generate an enemy for me twice. I haven't seen any others, yet.

Great work, Dave.  

FireSoul

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #61 on: February 18, 2003, 12:27:33 am »
Thanks Dave,

.. I updated my site's .MCT file packages ..
 http://klingon.stasis.ca/sources_and_utils/EvilDave/NW_EAWtoOP_Campaigns.zip

.. BTW.. I'd like also to declare that I've updated my site's packages for the EAW campaigns that have been compiled for SFC:OP.
 http://klingon.stasis.ca/EAW_missions/

Updated/fixed files:
- Uni_7BattleGrave.scr  (as per 20020215)
- Uni_1Desecration.scr (use asteroids, not N-AB bases)

See link for details. I'm continuing to play the single-player campaigns and thus review the missions.
-- Luc

 
« Last Edit: December 31, 1969, 06:00:00 pm by FireSoul »

Corbomite

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #62 on: February 18, 2003, 01:27:48 am »
Hey Dave I forgot to list this one. Starbase Construction does not take into account the terrain of the hex you place the base in. Even if you are in a nebula the mission is done in open space. It's a small thing, but it would be nice to have the correct map when you build the base.

Corbomite

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #63 on: February 18, 2003, 03:04:56 am »
The Salvage mission still did not generate an enemy to fight.

The Prisoner mission is OTT. There are waaaaay too many pirates to handle with only one support ship and an almost usless transport. Of course I was playing on the hardest setting, but on one mission I counted 8 pirate ships and 6 on another and they weren't small. You might want to scale that one down a bit. I can't remember if the original was that hard, but I do remember winning the mission.

On the Courier mission the courier stuck around and engaged my task force (it had help). I figured it would want to run away. Does it have a destination at all?

More as I can test more, but good work so far.
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »

jdmckinney

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #64 on: February 18, 2003, 09:53:44 am »
Quote:

"Negotiation -- The enemy ship running for the planet is almost impossible to catch at full speed (unless you get a weakly-powered small ship). It also seems to get inside the planet range way too far out from the planet. The ship should probably spawn further away from the planet, have an activation delay, and/or need to get closer to planet for it to win. Though there is a negotiation option with text messages to choose from, it doesn't appear to affect the outcome."

This battle is winnable. If somebody wants the spoiler for this mission please let me know and I will give you the solution through email.




If the way to win this mission is some sort of gimmicky misdirection with mirrors (i.e., do the right thing, and it's easy), then I'd like to see a more difficult mission that's more straightforward rather than having yet another fluff mission.

NuclearWessels

  • Guest
Re: OP Mission Script Bug List: Add Yours Here
« Reply #65 on: February 18, 2003, 11:16:41 am »
There was supposed to be a chance that the AI would negotiate with you, but a key line controlling that contained a bug and had been commented out.  Hopefully that's now corrected, so sometimes you can talk your way out of a fight.

The delivery distance has been changed so the ship now has to get within transporter range of the planet,  the starting ship positions have been altered, and the enemy ships on the map should now have an inclination to actually do something during the mission.

Corbo, DOH!, I meant to fix the pirate levels in that prisoner transport mission, but it completely slipped my mind.  And I found (I hope) the issue with enemy generation during the salvage mission.

I might also have a surprise in store for the ambush and surprise reversed missions, but still have to test it out a little more first.

dave