Topic: Mixing of race tech, mods, and the patch.. Question for Taldren.  (Read 1800 times)

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Chris Jones

  • Guest
Mixing of race tech, mods, and the patch.. Question for Taldren.
« on: February 12, 2003, 11:55:44 am »
Question for Taldren:


I am wondering if there'll be a work-around with a gf file that will allow race tech mixing with the new patch. I re-call on the old forums a post saying yes to that but could you please confirm and thanks!

Gosh I hope so.

I know it is all about game balancing to stop cheating for fleets and things, but there are plenty of people that like a cloaked Defiant and Ion Cannons for the Federation, etc.. for personal use.

Thanks for your reply.


Chris  

Chris Jones

  • Guest
Re: Mixing of race tech, mods, and the patch.. Question for Taldren.
« Reply #1 on: February 12, 2003, 08:32:46 pm »
Found it on the old forums!


Marc Hertogh
Taldren
Posts: 183
Registered: Mar 2000
  posted 11-26-2002 06:04 PM                
--------------------------------------------------------------------------------
It is a bit more complcated than that. Not much more but a bit more.
We can't use the sfc.ini because it is not checked for cheating. To make it work well with D3 a .gf is the best way. Allowing a user to turn it on and off after loading means it is much more susceptible to hacking. So as it stands now it will be a GF and not in the UI. I'm sure a better scheme can be devised, but given our current constraints, this is the best option for the patch.

 
Is this still correct?


Here's the whole thread..

http://208.57.228.3/ubb/Forum1/HTML/020077.html

 

Chris Jones

  • Guest
READ CHRIS READ, lol
« Reply #2 on: February 13, 2003, 04:46:23 am »
Well I answered my own question..



001) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.



YES YES YES YES YES!!!  

Chris Jones

  • Guest
Mixing of race tech, mods, and the patch.. Question for Taldren.
« Reply #3 on: February 12, 2003, 11:55:44 am »
Question for Taldren:


I am wondering if there'll be a work-around with a gf file that will allow race tech mixing with the new patch. I re-call on the old forums a post saying yes to that but could you please confirm and thanks!

Gosh I hope so.

I know it is all about game balancing to stop cheating for fleets and things, but there are plenty of people that like a cloaked Defiant and Ion Cannons for the Federation, etc.. for personal use.

Thanks for your reply.


Chris  

Chris Jones

  • Guest
Re: Mixing of race tech, mods, and the patch.. Question for Taldren.
« Reply #4 on: February 12, 2003, 08:32:46 pm »
Found it on the old forums!


Marc Hertogh
Taldren
Posts: 183
Registered: Mar 2000
  posted 11-26-2002 06:04 PM                
--------------------------------------------------------------------------------
It is a bit more complcated than that. Not much more but a bit more.
We can't use the sfc.ini because it is not checked for cheating. To make it work well with D3 a .gf is the best way. Allowing a user to turn it on and off after loading means it is much more susceptible to hacking. So as it stands now it will be a GF and not in the UI. I'm sure a better scheme can be devised, but given our current constraints, this is the best option for the patch.

 
Is this still correct?


Here's the whole thread..

http://208.57.228.3/ubb/Forum1/HTML/020077.html

 

Chris Jones

  • Guest
READ CHRIS READ, lol
« Reply #5 on: February 13, 2003, 04:46:23 am »
Well I answered my own question..



001) ItemRules.gf can be modified to allow mixing of tech for mods and holds the default ships for skirmish games.



YES YES YES YES YES!!!