Topic: Galaxies at War (The mod)  (Read 37165 times)

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Potemkin

  • Guest
Re: Galaxies at War
« Reply #220 on: December 12, 2003, 09:08:39 pm »
Will we be able to choose the Andros in this?


Po~

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #221 on: December 12, 2003, 10:40:31 pm »
Quote:

Will we be able to choose the Andros in this?


Po~  




Yes. All of the listed races are playable. (I assume that's what you're asking?)  

Potemkin

  • Guest
Re: Galaxies at War
« Reply #222 on: December 13, 2003, 01:34:11 am »
Yeppers - that's what I meant.

Now, what else do we need for the forum and the Mod- do you guys have a preference for a site?

Thanks


Po~  

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #223 on: December 13, 2003, 10:33:00 am »
The forum that we had worked fine for me. If we can just get it back up with someone, that'd be great. I don't have any experience with any of the free webhosting sights to offer an opinion.

I work retail. As you can imagine, I'm pretty busy at work at the moment. I have Monday and Wednesday off this coming week. I'll try and get an update ready for Monday. If you guys haven't DL'd the original Beta and the 1st update, please do so. I don't have a lot of ftp space and I'll have to take something down in order to make room.

I've been talking to I_Mudd about his Mirror models and specs for them. I'm going to have to do a pretty major update to them to get them aligned with his models. Not a problem though.

I've been working with changing sounds and weapons textures. Anyone against doing this? Anyone have any favorite weapons textures or sound files that they can suggest or offer to be used in the mod? I DL'd some stuff from WZ's old site and Atra's site. I've been using them in my game to check out the implementation. The AGT/batch file swap system works with them. When you select the mod they go into the game. When you select the "Original" shortcut the game returns to stock. You don't have to use winzip to install the sound.zip manually. That always created a bit of trepidation for me personally when I first started modding my own game. The old, "If you screw this up your sounds won't work in your game anymore" and "Be sure to back-up your original files so you don't loose them". The AGT system takes all of the worry put of doing it manually. (Of course if you have custom files already in your game you will have to back them up. I can't take personal modifications into account. I can include an spare file in the AGT folder for people to put their custom files into and swap/save them there. Anyone who knows how to mod their own game's files shouldn't have a problem using the system.)

Any of you guys feel like taking on the shipnames.txt file? I'm terrible at coming up with names for ships. I don't really have the time to search references for historical shipnames. If someone would be kind enough to take this over for me it'd be a big help. Some of it is already done. I do have the historical Andro shipnames already in there, for example. I have the Seltorian references with my SFB stuff. I could do those too.

I have been in contact with http://www.mninter.net/~phdship/index.htm and have permission to use the SSDs there in the mod. The "Minor" races in SFB don't have all of the ship's classes available like the main empires do. There are a lot of ships done here, done correctly, to SFB specs. Escorts, carriers, etc. for the smaller races. They have been thoroughly playtested and are balanced.

That's it for now.    

Potemkin

  • Guest
Re: Galaxies at War
« Reply #224 on: December 13, 2003, 10:56:29 pm »
I'm not familiar with the "historical" Andromedan ship names.  If you need more, let me know.  I can always find a good string....

As for other ship names - what races?


Po~  

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #225 on: December 13, 2003, 11:35:29 pm »
Well, Tholians for starters. I haven't done any of them yet. A lot of the shipnames that I've added for all of the races are just adhoc. I just don't have the time to do it right. I will get to it eventually, if no one else does it. ADB's sight has a lot of shipnames listed for the Feds. I'm not sure about other races though. Mostly I've had to search through scenarios from SFB to find shipnames. As I said before, I've ordered modules R6 and R7. I've also ordered scenario books 1 and 2. They have them on closeout for $5.00 ea.
There's a lot of info in these books. Mostly all of the historical battles for "The General War" are in them. People who write scripts for SFC really should have them, IMO. All of the scenarios are balanced and thoroughly playtested.(Some you are supposed to loose and work real well for singleplayer against the AI if you take the weaker side.)  

Rogue

  • Guest
Re: Galaxies at War
« Reply #226 on: December 14, 2003, 10:07:08 am »
Rod O'neal, I am in possesion of some string files from the Tholian Will that seems to include quite a few Tholian ship names and stuff. Would you like to see it? Perhaps a silly question, but...

On second thought, I decided to see if you had an email address under your name. You did so I sent them to that address. I'll check back for any updates.
« Last Edit: December 31, 1969, 06:00:00 pm by Rogue »

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #227 on: December 14, 2003, 08:44:03 pm »
Thanks Rogue. That's exactly what I needed. I just wonder if Brezgonne would mind if we used them? Anyone here in contact with him?  

anduril

  • Guest
Re: Galaxies at War
« Reply #228 on: December 15, 2003, 06:22:29 am »
Just don't modify them, modify their scripts, have disparaging thoughts about them or look at them crosseyed.  He is of the same mold as Lord Delekhan.

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #229 on: December 15, 2003, 08:21:41 am »
Quote:

Just don't modify them, modify their scripts, have disparaging thoughts about them or look at them crosseyed.  He is of the same mold as Lord Delekhan.  




 

Potemkin

  • Guest
Ship Names...
« Reply #230 on: December 15, 2003, 11:35:03 pm »
So Tholians...

And...


Po~

Rod O'neal

  • Guest
Re: Ship Names...
« Reply #231 on: December 16, 2003, 12:03:23 pm »
OK. Had a bit of a prob with my ftp last night. I finally have an update ready. Get it HERE. It's 6.5megs. You will need to have the previous versions installed already. This should install over the top. To make room I had to pull the older versions.

You'll need to have Karnak's EEK missions to use the .mct files. They have been edited, along with all of the other files, to have the new race names in the game. I have been trying custom weapons textures and sound files out as well. I didn't include them in the update though to keep the size down. The sound files increase the size of the mod by about 70megs by themselves!

I received a list of hull classes from I_Mudd for the Mirrors. We need to decide what other models we are going to use. This will allow me to have the correct shiplist pointers. I don't want to go too crazy with hull classes. Just to keep the size of the mod a bit reasonable. It's gonna be BIG no matter what, but it should be kept to some limit. We can have one large file for the DSL/Cable folk and use WinRar to make several smaller pkgs. for us 56Kers. Maybe e-mail me (or if someone else wants to sort through them I wouldn't mind ) with your preferences for specific models? I can sort through them and see if there are some that we generally agree on. Or maybe there'd only have one suggestion for a particular class. Some models are free for use in mods, some require notifying the modeler, and some will require seeking permission to use. I'd like to get working on this though so we can try to get this done in the not too distant future.  

Models should of course be good looking. They should also be low poly enough (or have LODs) to run in game, though. For some races this isn't a problem. Feds are the biggest poly monsters. I've managed to find plenty that look good and run fine on my PC. So, even they shouldn't be too much trouble.

Let me know if I missed any pointers or anything on the update. It's hard to keep straight exactly what's new and what I already had in my game from previous releases. I *think* that I have it all straight, but I ain't perfect (like I used to be).

That's it.          

Klingon Fanatic

  • Guest
Re: Ship Names...
« Reply #232 on: December 17, 2003, 12:05:53 pm »
Thank you Rod O'neal! I will test this out tonight. I missed this yesterday because of Dinosaur Planet on the Discovery Channel, LOL.



KF

Stylsy

  • Guest
Re: Ship Names...
« Reply #233 on: December 17, 2003, 12:36:51 pm »
OK guys, got some space for the forum and website thanks to Raven Night. We can get a domain later if you want one, I'm sure I can sort something with Potempkin about that one.

I'll post a link to the forum when it is up.

Rod O'neal

  • Guest
Re: Ship Names...
« Reply #234 on: December 17, 2003, 12:39:28 pm »
Great news, man! This'll make it a lot easier to get stuff worked out. Thanks a lot.  

Lepton1

  • Guest
Re: Ship Names...
« Reply #235 on: December 17, 2003, 03:54:33 pm »
So what exactly is in this .exe above and what will it do to my game???  By the way, how are andros being implemented in terms of weapons??  This looks like awesome work.  Very excited.  Imagine an Andro War server!!!  Wow!!!

Rod O'neal

  • Guest
Re: Ship Names...
« Reply #236 on: December 17, 2003, 06:04:10 pm »
Quote:

So what exactly is in this .exe above and what will it do to my game???  By the way, how are andros being implemented in terms of weapons??  This looks like awesome work.  Very excited.  Imagine an Andro War server!!!  Wow!!!  




The .exe above is the 3rd update to the GAW (Galaxies at War) beta mod. Without the previous builds I'm afraid that it won't do much. Once we get it further along we'll be wanting some more people to playtest. I'm hoping we get it there pretty soon.

As of right now the only Andro system implemented is the TR beams (light and heavy), which are in the game already, but unused by the stock game. SatShips are done like PFs and MWPs are in game as ftrs. Karnak has plans of implementing some additional features for the Andros and Tholians through the API (as well as a server). Testing on that hasn't begun yet.

Our Developer's forum is down at the moment, which is why I posted the update here. Sorry if that caused any confusion.  

Potemkin

  • Guest
Re: Ship Names...
« Reply #237 on: December 19, 2003, 10:58:05 pm »
Good work - thanks for the extra time  I need it - extra hours at work, no extra pay!  Sometimes I hate being on salary  


Po~  

ModelsPlease

  • Guest
Re: Galaxies at War (The mod)
« Reply #238 on: December 20, 2003, 03:53:08 am »
Let me start by first saying thank you to all of the incredible modelers and moders that have given me countless hours of gaming pleasure with all of the contributions to the SFC series.Your works are all truly amazing.I have been collecting and probably have at least 1 if not more of each of your works.I have been a long time reader of the Taldren forums and have finally decided to join in the discussions. I guess I finally have something to say.Anyway I would like to volunteer anyway I can for this project,as I stated earlier I have a pretty good size collection of models for the SFC series,I believe at last count my collection numbered 2000 plus,so if anyone is looking for or needs any of them please let me know.You all are amazing,you keep building them and I'll keep on collecting and using them and BTW more ModelsPlease  

Klingon Fanatic

  • Guest
Re: Ship Names...
« Reply #239 on: December 20, 2003, 10:04:12 am »
I've been having a blast! Thank you Rod O' Neal!

I've been using a mix of Andromedan ships as well as the SFC3 space mod and a few SFC3 planets....



http://klingonfanatic3.20m.com/images/gaw_letterbox_edition.jpg

There are a few minor issues I've noticed so far:

A few models seem to be missing from the latest build of the Beta (sdy young space dragon) and the Mirror QBC model is named QBCH also some of the Tholian ships have a schematic but don't show shield strength numbers above them, lol.

I wish to recommend P81's Starbase 99 if you need a Mirror Universe Imperial Starbase:



http://klingonfanatic3.20m.com/images/starbase_99.jpg

Qapla!

KF