Topic: Galaxies at War (The mod)  (Read 37166 times)

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Karnak

  • Guest
Re: Galaxies at War
« Reply #200 on: December 01, 2003, 07:39:11 am »
No, both OP and EAW use the same ports.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #201 on: December 02, 2003, 08:58:31 am »
Karnak,
I've been playing with the new scripts for a couple of days now. Good news. So far, no bugs, CDTs, etc...

What do you use as a formula/ratio for balance for Captain, Commodore, Admiral?  

Karnak

  • Guest
Re: Galaxies at War
« Reply #202 on: December 02, 2003, 01:54:32 pm »
Quote:

Karnak,
I've been playing with the new scripts for a couple of days now. Good news. So far, no bugs, CDTs, etc...

What do you use as a formula/ratio for balance for Captain, Commodore, Admiral?  




Cool. Glad to hear the beta testing is going well. Thanks for all your efforts.

Unfortunately, the mGetPlayerRank() function does not work in the Taldren API so I cannot not use it to figure out a player's rank in order to adjust mission difficulty.  The only thing I could do is figure out the current Era, and it only works in OP, and reduce the mission difficulty by 25% when playing in Early Era which generally coincides with the era of lower player ranks. But the time the dyna gets to the Middle Era (ie. Y2273) most players are pretty high in rank so the increased mission difficulty of EEK missions for Middle, Late and Advance eras roughly coincides with their promotions.  

I suppose I could ratchet up the mission difficulty in Late era and/or advanced but most players say the missions are already hard enough as it is, hehe.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Karnak

  • Guest
Re: Galaxies at War
« Reply #203 on: December 02, 2003, 06:50:42 pm »
OK, as promised the EEK Beta Dyna has arrived courtesy Frey of xenocorp.net, our GAWtm Dyna server host.  

This  EEK Beta Dyna, as has been said many times before, is the beginning of the eventual final GAWtm dyna product since EEK-OP v2.1 mission pack will be customized for the Andros and Tholians in the GAWtm dyna. Currently, we are using FireSoul's shiplist but after Xmas, we could replace it with the GAWtm shiplist and models whenever the modellers and shiplist people are ready.

Anyway, go log onto the EEK Beta Dyna and test out the new missions and most of all: have lotsa fun.

Dyna. Mod Installation Instructions

1) Download and install either Model or non-Model version of OPPlus v3.1 shiplist from FireSoul's OPplus v3.1  
(Note:  X-Ships, Mirv-Armed ships, LDR and WYN will not be used in the dyna unless a great call is made for them by the playerbase).

2) Download and install EEK-OP v2.1 mission pack from EEK-OP21.exe


3) Backup your existing SFC2-OP/assets/spec/shiplist.txt file. Then download this following customized shiplist from

http://www.pwfe.com/EEK-Scripts/shiplist.txt and place in your SFC2-OP/assets/spec folder.


4) You are are now ready to log onto the EEK Beta Dyna. Good Luck and Good Hunting..


The object of the campaign is to win a war where the self-righteous ISC, Fed-hating Klingons, power-hungry Roms, "persuaded" Gorns have colluded and conspired in a "Coalition" to undergo a war of "pacification" to dominate the "Alliance" of the Federation and its Mirak, Hydran and Lyran allies.

Alliances: The Coalition Powers (ISC, Klingons, Romulans, Gorns) versus the Alliance Powers (Federation, Hydrans, Mirak/Kzintis, Lyrans).

VCs: 25 VPs given for each enemy planet taken, 10 VPs for each enemy base taken and 100 VPs for each enemy Homeworld taken. Alliances: I/R/G/K vs. M/H/L/F. Post VP claims in Xenocorp.net SFC2 - Orion Pirates forum (www.xenocorp.net/forums) or send an email to koshnaranek2002@yahoo.com or fafrey@xenocorp.net. Please include the follow information:

1. Stardate VP claimed.
2. Hex (X,Y) Co-ordinates
3. Race name that is claiming VP.

Starting Era: Early, Year 2268. Each game turn is 10 minutes long. Each year has 288 game turns so it takes 2 real-time days to complete.

General Rules: General Campaign Rules  

Command and Control Rules:   Command and Control Rules
   
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Fury_of_a_Seraph

  • Guest
Re: Galaxies at War
« Reply #204 on: December 06, 2003, 10:38:01 am »
So is this ready to go?
If so where can we get it?

Karnak

  • Guest
Re: Galaxies at War
« Reply #205 on: December 06, 2003, 11:02:47 am »
Quote:

So is this ready to go?
If so where can we get it?  




The missions are ready for testing which needs beta testing at the EEK Beta Dyna server but the actual shiplist including Andros and Tholians is not ready yet.

Fury_of_a_Seraph

  • Guest
Re: Galaxies at War
« Reply #206 on: December 06, 2003, 11:13:01 am »
What im really looking for is the Models.

Klingon Fanatic

  • Guest
Re: Galaxies at War
« Reply #207 on: December 11, 2003, 10:43:31 am »
The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF

Karnak

  • Guest
Re: Galaxies at War
« Reply #208 on: December 11, 2003, 01:32:08 pm »
Quote:

The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF  




Well, since no one is bothering to beta test the future GAW missions on the EEK beta test OP dyna server, we will probably take that down soon.

Stylsy

  • Guest
Re: Galaxies at War
« Reply #209 on: December 11, 2003, 04:10:21 pm »
Sorry guys, I've been very busy.

Potempkin said something about getting server space, I could ask Raven Night.

You guys still want forums?

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #210 on: December 11, 2003, 04:16:40 pm »
Yeah. We need a good, centralized place for communications. IMO

Stylsy

  • Guest
Re: Galaxies at War
« Reply #211 on: December 11, 2003, 04:29:12 pm »
Alright, I'll see what I can do.

Klingon Fanatic

  • Guest
Re: Galaxies at War
« Reply #212 on: December 11, 2003, 06:15:03 pm »
Quote:

Quote:

The last bit  of news I heard about the mod status was that Rod O' Neal had added 60+ Mirror Federation ships to the shiplist. That was over 5 days ago....

Any news fellow mod gods?

KF  




Well, since no one is bothering to beta test the future GAW missions on the EEK beta test OP dyna server, we will probably take that down soon.  




Sorry, I've been snowed out hereand not had  not much online time as I'd like lately either.

At any rate, regarding the missions all I can say is MORE please. Some monster missions like the SFC1 custom mission: The Quantum Factor... (available at SFU)

KF
« Last Edit: December 11, 2003, 06:17:22 pm by Klingon Fanatic »

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #213 on: December 11, 2003, 09:04:01 pm »
Still plugging along adding/changing ship specs. Four totally new races (Tholian, Andromedan, Seltorian, and Mirror) is a lot of shiplist/ftrlist modding. Gotta find reference material, decide on a direction to take them in, and then create something that's balanced (or apparently balanced until playtesting) with some new tactics and gameplay added. If they don't add anything new to the gameplaying experience then what's the point? I want them to be more than just new models with the same tactics that other races already have.

Yes!!! We need a forum again, please.

Karnak, I've been using your scripts exclusively for my playtesting. Sorry, I don't have the time to playtest them with the OP+ shiplist online as well. I wish that I did. I haven't come across any game stopping bugs with them.

A couple of things that'll need to be changed though from what I've come across:

1, I already mentioned the alliances to you. If you just make it so either the Mirrors and the Andros don't have any allies, or that they can only have pirate allies (at least the Andros were known to have occasional dealings with pirates).

2, For base assault and defense skirmishes, so far, I've always gotten a standard pirate base for the new races. I'm assuming that's because in the original shiplist the new races slots were pirates (smart of me, huh ). The new races will have their own bases.    

Karnak

  • Guest
Re: Galaxies at War
« Reply #214 on: December 11, 2003, 10:07:09 pm »
Quote:

Still plugging along adding/changing ship specs. Four totally new races (Tholian, Andromedan, Seltorian, and Mirror) is a lot of shiplist/ftrlist modding. Gotta find reference material, decide on a direction to take them in, and then create something that's balanced (or apparently balanced until playtesting) with some new tactics and gameplay added. If they don't add anything new to the gameplaying experience then what's the point? I want them to be more than just new models with the same tactics that other races already have.

Yes!!! We need a forum again, please.

Karnak, I've been using your scripts exclusively for my playtesting. Sorry, I don't have the time to playtest them with the OP+ shiplist online as well. I wish that I did. I haven't come across any game stopping bugs with them.

A couple of things that'll need to be changed though from what I've come across:

1, I already mentioned the alliances to you. If you just make it so either the Mirrors and the Andros don't have any allies, or that they can only have pirate allies (at least the Andros were known to have occasional dealings with pirates).

2, For base assault and defense skirmishes, so far, I've always gotten a standard pirate base for the new races. I'm assuming that's because in the original shiplist the new races slots were pirates (smart of me, huh ). The new races will have their own bases.    




Cool.

 Sounds like we'll have decent dyna turnout when we start using the GAWtm shiplist.

As for points 1 and 2. Once you commit to the 2 pirate race slots to Andros and Tholians then I can start customizing the scripts so Andros don't have allies and the right bases come up.

Potemkin

  • Guest
Re: Galaxies at War
« Reply #215 on: December 11, 2003, 11:54:48 pm »
I'm having some trouble with my switch!!!  Blasted thing won't let me log on to change the settings!!!

 
Po~

Potemkin

  • Guest
Re: Galaxies at War
« Reply #216 on: December 12, 2003, 12:02:27 am »
I'll get it done this weekend!!!  Really!  

Here are some of the web hostings available:

 RegisterFly.com

 Simplehost

 IPowerWeb

 Free Web Hosting

 Glod At Com

Which one would you pick, guys?


Po~    
« Last Edit: December 12, 2003, 12:17:14 am by Potemkin »

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #217 on: December 12, 2003, 02:01:39 am »
All of the slots for the new races are decided on.

OrionOrion=Tholian: Alliances shouldn't need special tweaking. They will have standard bases of their own design.

OrionKorgath=Unchanged: Except for more ships.

OrionPrime=Mirror Feds: Either no allies or allow alliances with Korgath and Syndicate only, if possible. I'm not sure how
their bases will be done yet. It depends on how they are integrated into the game as a race. Possibly nomadic?

OrionTigerHeart=LDR: Alliances shouldn't need special tweaking.

OrionBeastRaiders=Seltorians: Alliances shouldn't need special tweaking either. Instead of normal bases I'm going to add a couple of "Hive Ship" classes. They will be listed as bases in the shiplist. They'll be a bit different though tactically, because they're mobile. They would usually appear at a planet or in asteroids being used as a mobile shipyard using the resources at hand to construct ships. They could be used in special scenarios to carry ships for a major offensive. Or possibly being ambushed on it's way to a resource rich area, etc.

OrionSyndicate=Unchanged: Except for more ships.

OrionWyldeFire=Andromedans: Either no allies or allow alliances with Korgath and Syndicate only, if possible. They are going to have standard bases of their own design. One twist with the Andros is that they're SatBases, Base Stations, and Battle Stations are carried in pre assembled modules to their locations by motherships in the SatShip hangers. This could make for some interesting "Base Construction" Scripts, if that's possible.

OrionCamboro=WYN: Alliances shouldn't need tweaking.

I've been rearranging (moved almost everything tonight, it seems like ) the shiplist so the scripts can select alliances for the races better. It'd be a long explaination, but the races except for the Andros and Mirrors should now select the correct alliances.
I ordered modules R6 and R7 from ADB. Of course, wouldn't you know, that they're on vacation 'til the 15th in their shipping department. (I hope they already sent Santa all the stuff he needs for Christmas. ) It'll be here soon enough though, and then I can add the ships from those two modules as well.

So far all seems to be going well as far as the new races fitting into the timelines. Two exceptions though (of course):

The Andros don't use refits, per say, as time goes on. They do come out with some new larger ship classes though. When they first appear they are just totally superior to the Galactic Empire's fleets. They maintain this superiority until about 2280 with the advent of fast drones, first generation X-ships, and PFs. At that point the Galactics are pretty much on par with them. Second generation X-ships in SFC kick their butt! If we leave it like this then the "Historical" timeline should work out just about right, assuming that the Galaxy can hold out long enough. From a gaming point of view though this might not be too good, I'm not sure. Those of you with experience in campaigns might know better. The early era ships are gonna get smoked by them and the middle era ships won't do much better. The late era ships will give them a run for their money. It'll take carriers and PFs to do it, but they can at least hold their own. When it gets around to the advanced era it'll no longer be fun to be an Andromedan. I just don't know if this sort of balance will work in a campaign or not.

The Seltorians didn't appear in our galaxy until 2284. That means if we use the historical FYA dates there won't be any Seltorians for the campaign until the late era. If we just change the FYA date to "0" to make them appear at the start of the campaign their ships will be too powerfull. The solution seems to be to design some "unrefitted" ships ourselves for the early and middle eras. Unless someone else has a better suggestion.

There. That's where I'm at up to the minute. All chime in now!    

     

Klingon Fanatic

  • Guest
Re: Galaxies at War
« Reply #218 on: December 12, 2003, 11:47:02 am »
Keep up the GREAT work Rod!

Awesome reading material too!

Thanks for the update.

KF

Karnak

  • Guest
Re: Galaxies at War
« Reply #219 on: December 12, 2003, 01:57:50 pm »
Hard-coding the alliances for allied AI in the EEK missions won't be difficult to do now that I have the race specs. Thanks Rod.

I can't wait for the GAWtm model shiplist now. Great Job!!