Topic: Galaxies at War (The mod)  (Read 37207 times)

0 Members and 1 Guest are viewing this topic.

Kaenyne

  • Guest
Re: Galaxies at War
« Reply #180 on: November 21, 2003, 09:18:53 am »
Yes, please do post Starbase WIPS!  Iv'e been on the hunt for new starbases recently myself.

NightStalker-SFC3

  • Guest
Re: Galaxies at War
« Reply #181 on: November 21, 2003, 05:59:17 pm »
COOL! What are the offensive and defensive capabilities of an Andromedan Starbase in SFB (StarFleet Battles)? What are the offensive and defensive capabilities in the SFC (StarFleet Command) version?

I eagerly await a response. Thanks in advance.  

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #182 on: November 21, 2003, 07:26:07 pm »
Well, compared to galactic starbases, the Andromedan starbase (the Descrator as it is known) isn't all that heavily armed. It's more intended as a production center than anything else. However, the fleet of ships protecting it is intimidating, to say the least, not to mention it can call reinforcements very quickly using the RTN. In terms of armament, it carries 6 TRH's, 6 Displacement Devices, has 6 PA panel facings(as opposed to the usual 2), and a METRIC CRAPLOAD of battery power. Heh, too bad it lacks shields to reinforce with those. Anyway, I'm still experimenting with the look of this thing, I'll post some pics once I'm happy with the overall design, should be soon.

NightStalker-SFC3

  • Guest
Re: Galaxies at War
« Reply #183 on: November 23, 2003, 01:12:47 am »
Quote:

Well, compared to galactic starbases, the Andromedan starbase (the Descrator as it is known) isn't all that heavily armed. It's more intended as a production center than anything else. However, the fleet of ships protecting it is intimidating, to say the least, not to mention it can call reinforcements very quickly using the RTN. In terms of armament, it carries 6 TRH's, 6 Displacement Devices, has 6 PA panel facings(as opposed to the usual 2), and a METRIC CRAPLOAD of battery power. Heh, too bad it lacks shields to reinforce with those. Anyway, I'm still experimenting with the look of this thing, I'll post some pics once I'm happy with the overall design, should be soon.  




How many and what class of ships would normally be protecting it?  

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #184 on: November 23, 2003, 03:15:27 pm »
You know, to be honest, I'm not quite sure. I'll try to find out for ya.

Potemkin

  • Guest
Re: Galaxies at War
« Reply #185 on: November 23, 2003, 11:21:32 pm »
Let's see that beast.  Well, not that it was powerful - just a bit scary.

 
Po~

Core

  • Guest
Re: Galaxies at War
« Reply #186 on: November 24, 2003, 08:38:32 pm »
how abult this fleet

10  BB
20  DN
30  CA
45  CV
60  DD
75  FF
150 FFF
ME I LIKE BIG FLEET'S  

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #187 on: November 25, 2003, 02:20:55 am »
Quote:

how abult this fleet

10  BB
20  DN
30  CA
45  CV
60  DD
75  FF
150 FFF
ME I LIKE BIG FLEET'S    




Erm- Not that big. Nowhere near that big. The Andros didn't even have one BB(yet), let alone 10.  

Stylsy

  • Guest
Re: Galaxies at War
« Reply #188 on: November 25, 2003, 12:23:13 pm »
Sorry guys, the server package I use was overloaded with the forums, we are going to have to use a different host, perhaps Nightsoft or hosting at SFU?

The forum database is still safe however so we can transfer it.

Klingon Fanatic

  • Guest
Re: Galaxies at War
« Reply #189 on: November 28, 2003, 04:34:58 pm »
SENSE OF HUMOR ALERT:

It must be a conspiracy.... Everytime a good concept comes up for a Model/Mod or SFC website some calamity always happens... Anyone Remember Apoc Entertainment's/P81's 1st website or notced the fact that about evry 9 months or so, the Unimatrix disappears? Now the GaW Mod forums.... What next? The Official  SFC3 website goes down?! Oops its down already! Agggh!


j/k of course.

KF

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #190 on: November 28, 2003, 06:11:34 pm »
Well, the mod is going as far as I know. I'm still making models at my ususal pace. Rod O'Neal is still working on the races, getting them all working right. I'm not sure about the other people at the moment, but we've still got folks who are doing what they can to help.  

Potemkin

  • Guest
Re: Galaxies at War
« Reply #191 on: November 29, 2003, 12:42:21 am »
Some of y'all are working hard to ensure we have an incredible product (Desty, Rod, and others...)  

Some of us are dreaming away - and taking their families away for vacation (Po~  - "Honey, would you pass the energy module, I'm kinda snacky right now").

Oh, yes.  We are back.
 

Po~

   

Potemkin

  • Guest
Re: Galaxies at War
« Reply #192 on: November 29, 2003, 12:43:57 am »
 
Quote:

 Sorry, but this board is currently unavailable. Please try again later.


 

Arg?!?!
 

 

 

 


Po~  

Karnak

  • Guest
Re: Galaxies at War
« Reply #193 on: November 29, 2003, 11:08:25 am »
Quote:

Well, the mod is going as far as I know. I'm still making models at my ususal pace. Rod O'Neal is still working on the races, getting them all working right. I'm not sure about the other people at the moment, but we've still got folks who are doing what they can to help.  




The new EEK-OP v2.1 missions that will be the foundation of the customized GAWtm dyna missions will come out next week and a beta test dyna will be put up by XC for all to beta test them.

Desty_Nova

  • Guest
Re: Galaxies at War
« Reply #194 on: November 29, 2003, 05:46:52 pm »
Coolness!  

Rod O'neal

  • Guest
Re: Galaxies at War
« Reply #195 on: November 29, 2003, 07:25:59 pm »
Thanks Karnak. I'm looking forward to trying them out. You da man!  

Karnak

  • Guest
Re: Galaxies at War
« Reply #196 on: November 29, 2003, 11:29:34 pm »
Last mission tests are done.  These planet and base and shipyard assault missions are gonna make you squirm for the win, hehe.

The mission pack will go out Monday.  We now have a complete EEK mission pack that covers all possible needs on the dyna.  I'll post the EEK-Readme.txt on the GAWtm Development forum right now though.

Now, all we gotta do now is beta test it and clean out any bugs and then we can start customizing them (ie. Tholian weapons, etc.) for GAWtm dyna.
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Potemkin

  • Guest
Re: Galaxies at War
« Reply #197 on: November 30, 2003, 12:05:51 am »
Excellent!  I haven't played SFC online in quite some time - looking forward to testing this part.

Now, I will have a post a question that has been posted before.

I have a firewall here.  What is the best way to fix that - without taking it down?


Po~  

Karnak

  • Guest
Re: Galaxies at War
« Reply #198 on: November 30, 2003, 01:23:50 pm »

Potemkin

  • Guest
Re: Galaxies at War
« Reply #199 on: December 01, 2003, 12:07:32 am »
Quote:

Open the ports shown in this document:

http://bellsouthpwp.net/r/u/ruyger/downloads/Network%20Config%20Info.doc  




God Bless you, Laddie!  Now, as soon as I can access my little switch here - a D-Link704P, we shall see what happens.

Is there anything different for SFC Orion Pirates or EAW?

Thanks

Po~