The space ameoba has been haunting me ever since I started modeling for this game.
I have this vision of what it should look like in SFC, but I fear it's not something I can implement into the game. It would involve an effect I've seen pulled off elsewhere in 3d game modelling called a "cartoon effect" shader, where a defineable outline is given to a model through clever poly use and textures. If applied correctly to a static 3d model, such as a SFC ship mod, it would appear as the beastie was morphing as it turned, and you turned around it. I haven't found a satisfactory way to pull it off yet, but as a lit model with the right textures, it colud be every bit as cool as the Doomsday Machine model with it's animated maw.
I_Mudd.