Topic: SFC IV: Galaxies at War - SFB  (Read 7961 times)

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Potemkin

  • Guest
SFC IV: Galaxies at War - SFB
« on: October 29, 2003, 11:46:40 pm »
So, I have seen a bit of folks talking about creating SFB for the computer - complete.  

IF this is going to happen, it will have to be a coordinated effort.  

So, where to start?  The design!

What is this going to have?   What will make it stand apart?
WHO is going to program it?  What engines are available?

Who is interested???  Speak up!!!


Po~ - ready to fly an Andromedan ship!
   

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #1 on: October 30, 2003, 12:02:14 am »
Umm Taldren has already stated that the game engine is not going anywhere, and that they are not doing any more SFC based games or any trek games for that matter anytime in the forseeable future....

So, first, someone would have to build a totally unique game engine, second, someone would have to model the models, third, someone would have to script it, and fourth, someone would have to contract it and distribute it with all the liscenses.. currently Activision and Paramount/Viacom...

Also this has been takled about on this forum so much that it is basically a dead horse and as such, many are still upset that GAW by Taldren got canned because of Activision and SFC 3 game sales, and.. and.. and...

this be a dead horse unless someone volunteers to start a game production company and start buying some liscenses and rights...
 

Toasty0

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #2 on: October 30, 2003, 12:08:27 am »
Hi-ho, Silver and...

Silver? Silver, c'mon boy, let's us ride like the...C'mon, Silver, don't make it look like I'm beating a dead horse here...

 
« Last Edit: October 30, 2003, 12:09:25 am by Toasty0 »

GT-Keravnos

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #3 on: October 30, 2003, 05:39:19 am »
I don't know whether to salute you for making me dream once more,

OR

For crying murder, bloody murder for making me remember ONCE AGAIN that OP is the end.

Dunno...  

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #4 on: October 30, 2003, 05:52:45 am »
OP's not the end..
It's just the end, at the moment of right now. I am positive that if the fans continue to play and want more, more will be given, eventually.

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #5 on: October 30, 2003, 07:20:22 am »
Erik did state to see what the future holds and when trek gaming came out from under Activision

this that in mind, maybe Taldren will acquire the Liscenses that are needed and publish a SFC game on thier own in the future...

I think the statement was " no more SFC games in the FORSEEABLE future" which means it is not totally dead.. just being placed on hold in the event that circumstances will allow for it's creation and the market is there, then it may have a chance to be done... but not for several tears due to liscenses and rights and who has them all....

as stated above.. the horse is near dead... let his foal grow and when it is fully grown, it may take the place of it's sire....

the demand of OP and SFC3 is great for the future of SFC.. as well as those still using SFC 1 and EAW..

which in all actuality should shout to Taldren.. we want GAW on it's own.

 

Gamester

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #6 on: October 30, 2003, 08:11:29 am »
Hey, Relic recently released the source code for Homeworld for free download. Maybe someone could do SFC GAW as a Homeworld mod - that'd be kinda weird and cool.


Gamester
 

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #7 on: October 30, 2003, 08:19:20 am »
The big problem with this source code, is that it contains materials copyrighted to Paramount and ADB.  The game is BASED on something else, while homeworld is a new creation. (right?)

Sirgod

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #8 on: October 30, 2003, 08:25:02 am »
All I know Is if that horse isn't quite dead yet, I'd be more then willing to go in and give It a B-12 shot.  

Sethan

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #9 on: October 30, 2003, 12:03:41 pm »
"Hi - Aunt Marian?  Its Adam."

"...Adam.  You remember, Diane's son."

"...Walter and Katherine's Grandson.  ...yes, that's right."

"I know we haven't talked in twenty years, but I was wondering if you might consider chipping in with some other relatives to get me a copy of "Galaxies at War" this Christmas.  ...No?  Oh, that's a shame.  Well, I'll be talking to Aunt Sena next, and I'm sure she'll be interested to finally know what happened to Grandpa's antique cuckoo clock before the funeral."

"...What's that?  You will be able to send something?  Well that's great.  Talk to you later."

---

"Hello, Aunt Sena?  It's Adam.

"...Adam.  You remember, Diane's son."

"...Walter and Katherine's Grandson.  ...yes, that's right."

"I know we haven't talked in twenty years..."

NuclearWessels

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #10 on: October 30, 2003, 05:49:05 pm »
Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

 

Rogue

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #11 on: October 30, 2003, 07:46:03 pm »
Quote:

Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

   




Depends.   Are we talking about someone within the reach of the Western legal system or not?

IT'S A JOKE!  I SWEAR!!   <runs and hides>

 




I like the thought... Direct to to you from the Taldren development studios aboard Starbase Zed. (Formerly British Patroleum oil rig # 27, Gulf of Tonka) we bring you... GALAXIES AT WAR!


*Note - Screw you Larry Niven. The Mirak just claimed their proper name of the Kzinti... so, nya. Feel free to file for damages but the law in Starbase Zed dictates severe penalties (don't ask, it is really ugly) for those filing objectionable claims.  

SSCF Hooch

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #12 on: October 30, 2003, 09:49:33 pm »
Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

   




Dear Evil Dave, you are evil ain'tcha...

I what a wonderful thought you have there, why I would even pay money for such a patch  , all the way up to say $49.99.  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #13 on: October 30, 2003, 10:44:51 pm »
To be more specific, I thought we could find a "good" game engine (donations are appreciated).  We have plenty of modelers that would be willing to create ships.  There's a bunch of mission scriptors already familiar with scenario building.

Seriously - Though I have never put together this large of a project, I think it could be done.

Software projects are known to take years - except Battlecruiser 3000AD, which took over a decade...  

And yes, the licensing issues.  I know, I know.  That's why it will have to remain anonymous and - of course, we wouldn't make a dime (free software?)


Okay, so, back to square one.  Designers, programmers, scriptors, modelers, QA, and lawyers (blech!).

Who else is required?


Po~

     

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #14 on: October 30, 2003, 11:51:20 pm »
Quote:

Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

   




Depends.   Are we talking about someone within the reach of the Western legal system or not?

IT'S A JOKE!  I SWEAR!!   <runs and hides>

 




Taldren Korea ?
 

Mr. Hypergol

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #15 on: October 31, 2003, 12:01:43 am »
I want my Galaxies at War!!!!!

The dream is not going away.

How long will it be?

Another 20 years?

Maybe?

I'll probably still be posting on these forums then too......endlessly whining for my............

GALAXIES AT WAR!!!!!!

   

Rod O'neal

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #16 on: October 31, 2003, 12:47:07 am »
I like the idea of a fan base created "GAW". I believe that a commercial version, more than likely by Taldren, will eventually happen. (I really do!) As long as we keep asking for it. (and asking for it, and asking for it...) I don't know if I can stand waiting that long though? I really doubt though that we fans could pull off GAW from scratch. Even with a game engine like Homeworld to work with. The SFB ruleset for the Andros and Tholians is really severely whacked. Who knows though? We'll have to see what people do with it, now that it's available.
     

Towelie

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #17 on: October 31, 2003, 09:24:14 pm »
Quote:

To be more specific, I thought we could find a "good" game engine (donations are appreciated).  We have plenty of modelers that would be willing to create ships.  There's a bunch of mission scriptors already familiar with scenario building.

Seriously - Though I have never put together this large of a project, I think it could be done.

Software projects are known to take years - except Battlecruiser 3000AD, which took over a decade...  

And yes, the licensing issues.  I know, I know.  That's why it will have to remain anonymous and - of course, we wouldn't make a dime (free software?)


Okay, so, back to square one.  Designers, programmers, scriptors, modelers, QA, and lawyers (blech!).

Who else is required?


Po~

     




  Wonder how much Taldren would sell a blank game engine for. Imagine if there was a blank game engine that could be set up with options from SFC2,OP and SFC3. So you could enable what features you wanted and didn't want. Then let the players add the mods and setup servers. You would have a virtually unlimited configurations.  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #18 on: October 31, 2003, 10:35:23 pm »
Now we're talk'in.

It is a good question - can we use Homeworld?  Can we get a stripped down version of the SFC engine?  What other options are there?

What does Taldren say?

Po~  

Potemkin

  • Guest
SFB Rules
« Reply #19 on: October 31, 2003, 10:37:52 pm »
Hey - whose rules are whacked!?!?!

 
Po~
 

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #20 on: October 31, 2003, 10:46:31 pm »
Quote:

Hey - whose rules are whacked!?!?!

 
Po~
   




The SFB rules for these races are really complex and twisted. Web rules, if implemented in their entirety, would probably take as much code as all of SFC. (OK, maybe a slight exaggeration, but not too much of one.) PA panel rules are as bad mathematically especially the order of precedence when draining them. Although they wouldn't require as much graphics. Displacement devices and satships probably wouldn't be to bad.  

Potemkin

  • Guest
Re: SFB Rules
« Reply #21 on: October 31, 2003, 10:59:18 pm »
I have not seen the newest set of rules since they added leakage for disruptors into the Doomsday Rulebook, first version.

I agree that the math is tedious, but not impossible.  It could be worked out in a complex case statement.

Oh, BTW, my first job as a programmer was code maintenance, analysis, and testing on an archaic control system.


Po~  

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #22 on: October 31, 2003, 11:54:00 pm »
Well, you definitely would know better than me. I'm not any kind of a programmer. I'm only guessing because of reading the difficulties that others have using the API to right mission scripts and assume that what we're talking about here would be a lot harder.

When PA panels absorb damage 20%, rounded off, does actual damage to the panels. The rest is absorbed and stored as power in the panel. If a volley of more than 3pts per pa box strikes the panels in a single volley and the panels are at reinforced levels (They have 2 power levels that they can be run at, standard and reinforced.) then a "leak pt." of damage is scored. 1st on hull, if available, then using the DA chart if there's no more hull hits.

If a pa box is destroyed the power that it was holding is transferred to other boxes in the same panel bank if they can hold it. If not, then it goes to an energy module if the ship has one. If no energy module is present then it goes to another set of pa panels on a different bank of the same ship. If there aren't any other panels available to hold the power, either because they are already full or they aren't powered, then the excess power would go to either the batteries of the ship or to the pa panels of a satship, if powered, in it's hanger, at the players option. If none of these options are available then the released power would be applied as damage. You can also shut off a panel bank and follow the same procedure to deal with the released power.

At the end of a turn 10% of the power stored in the panels can be transferred into the ships batteries and 1pt of power per pa box can be dissipated into space if the player so chooses.

Considering that we don't even have proper shield repair in SFC, I just assume that PAs would be really, really hard to get right. I'd love to be totally wrong about this though. I only mention it as a point of discussion, not to be argumentative.  

Strafer

  • Guest
Re: SFB Rules
« Reply #23 on: November 01, 2003, 12:18:08 am »
Like a lot of things in the present SFCs, some things translate well to realtime, some don't and need adaption.
The PA panels could constantly drain at the 1/10th rate per 30 seconds as you describe in a gradual fashion, much like the charging and discharging of ECM/ECCM/tractor, etc... currently.
It would require an interface for drain mgmt and shunting power from one place to another, but once created it could be used for generic battery management... specially for banks connected to mauler ships.
 

rmahannah

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #24 on: November 01, 2003, 07:52:16 am »
I think that IF this happens, it is going to have to be a totally independent effort.  Someone will have to fork over some cash to get the license, copyrights, etc. and start from ground zero.  There are hundreds of independent gaming software companies out there that might be interested in a project like this if it were presented, and promoted properly.  

Green

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #25 on: November 01, 2003, 09:54:25 am »
Bonk had created an SFB mod (~100MB in size).  It included Tholians, Andros, and some other races I didn't know existed.  It even came with models that looked like the SFB models.  I played his mod a lot in solo play (skirmish) and thought it was a hoot.

I know it isn't GAW with all of the proper weapons (i.e. web caster), but it was probably the best effort I've seen to get all of the races into the game.

Potemkin

  • Guest
Re: SFB Rules
« Reply #26 on: November 01, 2003, 09:49:42 pm »
Thanks for the update - I remember the transfer and dissappation values being different - like 20% to the batterires, and 2 points per panel.  They have really made it considerably more difficult.  The disruptor leak was just applied using the DAC!

Hope I didn't come across arrogantly about programming.  I don't consider my self the best programmer - but I have learned code maintenance, Systems Analysis, High level design, and detailed design fairly well.  I'm in an ICW shop now - we product CBTs to tourtu - er, teach students.

As you said - it would be a diffucult thing to get the panels to work.  I think it can be done. What I have a hard time fathoming is the Displacement Device.  If you are displacing your own ship, you will usually get to go the direction and distance (up to 12) you desire (unless you roll a '6').  To make this work in SFC, it appears the game would have to halt - while the Andro gets to displace, then it picks up again.

Not the best method for a smooth running game.

Po~  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #27 on: November 01, 2003, 09:53:32 pm »
Where's the link???

B'aint no good of telling us of a mod to play with if you just tease us about its goodness and no link!

 
Po~  

Desty_Nova

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #28 on: November 02, 2003, 08:14:19 am »
*Sigh* Why must we torture ourselves by bringing this up repeatedly?

It just makes my heart ache more. :P  

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #29 on: November 02, 2003, 10:47:33 am »
   

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #30 on: November 03, 2003, 11:43:54 pm »
Hey - that horse is just asleep!

Po~  

Sethan

  • Guest
Re: SFB Rules
« Reply #31 on: November 04, 2003, 09:05:19 am »
Quote:

What I have a hard time fathoming is the Displacement Device.  If you are displacing your own ship, you will usually get to go the direction and distance (up to 12) you desire (unless you roll a '6').  To make this work in SFC, it appears the game would have to halt - while the Andro gets to displace, then it picks up again.




Just use the same interface and methodology as is used for transporter bombs - except sometimes the thing goes to a random location.

Desty_Nova

  • Guest
Re: SFB Rules
« Reply #32 on: November 04, 2003, 02:16:46 pm »
Hey folks, to anyone interested in this thread, you might want to go into the modeling forum and check out the thread entitiled "Galaxies at War: The Mod". We're getting together a team to bring this as close to reality as we can.  

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #33 on: November 05, 2003, 12:43:54 am »
Hey Po~ I didn't take what you said to be the least bit arrogant. I like having discussions about my favorite game/s. I only mention that I can't program a lick so those who can will understand if I'm totally wrong about something.

The disruptor leaks are applied to hull, like other leak pts, unless there aren't any hull hits left. Then you go to the DAC. Sorry if I didn't clarify that.

Like was mentioned by Strafer, maybe in the conversion to realtime something workable could be done.

Desty, We aren't beating ourselves up. We're trying to drive the powers that be here crazy for not giving us the game we want.    

Desty_Nova

  • Guest
Re: SFB Rules
« Reply #34 on: November 05, 2003, 04:20:05 am »
Good point. Well I'm all for that.

Potemkin

  • Guest
Re: SFB Rules
« Reply #35 on: November 10, 2003, 09:44:27 pm »
 
Quote:

Hey Po~ I didn't take what you said to be the least bit arrogant. I like having discussions about my favorite game/s. I only mention that I can't program a lick so those who can will understand if I'm totally wrong about something.  




Glad to hear that!  I have noticed that the rules have changed  a bitsince I last played (can we say ten years???).  The Doomsday Rulebook that never was...

Quote:

 The disruptor leaks are applied to hull, like other leak pts, unless there aren't any hull hits left. Then you go to the DAC. Sorry if I didn't clarify that.  




That seems vaguely familiar - you may have said it, or my memory may be recovering.

BTW, can anyone scan the Andro pages and send the text my way?

Thanks


Po~  

Potemkin

  • Guest
GAW Mod
« Reply #36 on: November 10, 2003, 10:18:26 pm »
 
Quote:

 Hey folks, to anyone interested in this thread, you might want to go into the modeling forum and check out the thread entitiled "Galaxies at War: The Mod". We're getting together a team to bring this as close to reality as we can.  




What he said!!!

 
Po~  

NightStalker-SFC3

  • Guest
Re: GAW Mod
« Reply #37 on: November 13, 2003, 04:46:07 pm »
There will be a GAW. If SFB can stay in business for this long then the Star Trek computer game genre can too. In fact, there was a new game made Star Trek: Shattered Universe for the Xbox and PS2.
Look here http://www.gamespot.com/xbox/sim/startrekshattereduniverse/index.html
It does not have the depth of SFC, but at least it will keep Trek gaming alive.

Battlestar Galatica is coming back and a game is already on its way. This gives me some hope for Star Trek. If another movie comes out it will most likely be followed by a game too. Also, don't forget about the Star Trek first person shooters. They can keep the demand for Star Trek games alive too. It will only be a matter of time before the people playing the arcade style Trek games will want something more in-depth.

Instead of calling GAW a dead horse why not call it a phoenix. SFC style gaming might be dead right now, but later on it will rise from the ashes like a phoenix.  

Bonk

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #38 on: November 13, 2003, 05:16:44 pm »
Quote:

Where's the link???

B'aint no good of telling us of a mod to play with if you just tease us about its goodness and no link!

 
Po~  




Here is the info:

 SFB OP Mod '03b - New and Improved!

It is by no means a GAW but my attempt at a synthesis of gman's SFB_OP shiplist and Chris Jones' Ultimate TOS mod for OP (itself based on gmans shiplist). I made as many corrections as I could, enabled PFs and fighters for all the appropriate races, updated the shiplist structure under the allowances of newer patches by consolidating the races, added an andromedan list handed on to me.. it still needs work but I have been busy with a new job and there hasnt been much interest lately. I did test it on a D2 server recently and found some issues that will need addressing if I ever want to run a campaign with it. (monitor issues, a strange allergy to the andros... etc....) I did discover though, that the stock files it restores on uninstall are still good under 2.5.5.2.

I'm still relatively proud of it, but it still needs a lot of work, I do want to get back to it eventually. It got bad ratings on fileplanet - pehaps because the update is not linked there... Once I get a final version done I'll update the one on fileplanet.

Anyway, give it a whirl if you're interested, I had a lot of fun with it playing against my old SFB mates who know what to expect from a more SFB realistic shiplist. (We play direct games on it, hidden race, agree on a bpv, number of ships and here's the critical part - declare any attrition...   ) We'll probably get back to it when I resume work on it.    

Crimmy

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #39 on: November 14, 2003, 12:27:33 am »
Bonk...there is a GaW mod being done over in the modeling forum...

I'm sure they would appreciate any clues you have figured out on PF/ fighter distribution or other stuff....

 

Edit:...doh!...I just noticed you already posted over there
« Last Edit: November 14, 2003, 12:34:19 am by Crimmy »

Potemkin

  • Guest
SFC IV: Galaxies at War - SFB
« Reply #40 on: October 29, 2003, 11:46:40 pm »
So, I have seen a bit of folks talking about creating SFB for the computer - complete.  

IF this is going to happen, it will have to be a coordinated effort.  

So, where to start?  The design!

What is this going to have?   What will make it stand apart?
WHO is going to program it?  What engines are available?

Who is interested???  Speak up!!!


Po~ - ready to fly an Andromedan ship!
   

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #41 on: October 30, 2003, 12:02:14 am »
Umm Taldren has already stated that the game engine is not going anywhere, and that they are not doing any more SFC based games or any trek games for that matter anytime in the forseeable future....

So, first, someone would have to build a totally unique game engine, second, someone would have to model the models, third, someone would have to script it, and fourth, someone would have to contract it and distribute it with all the liscenses.. currently Activision and Paramount/Viacom...

Also this has been takled about on this forum so much that it is basically a dead horse and as such, many are still upset that GAW by Taldren got canned because of Activision and SFC 3 game sales, and.. and.. and...

this be a dead horse unless someone volunteers to start a game production company and start buying some liscenses and rights...
 

Toasty0

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #42 on: October 30, 2003, 12:08:27 am »
Hi-ho, Silver and...

Silver? Silver, c'mon boy, let's us ride like the...C'mon, Silver, don't make it look like I'm beating a dead horse here...

 
« Last Edit: October 30, 2003, 12:09:25 am by Toasty0 »

GT-Keravnos

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #43 on: October 30, 2003, 05:39:19 am »
I don't know whether to salute you for making me dream once more,

OR

For crying murder, bloody murder for making me remember ONCE AGAIN that OP is the end.

Dunno...  

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #44 on: October 30, 2003, 05:52:45 am »
OP's not the end..
It's just the end, at the moment of right now. I am positive that if the fans continue to play and want more, more will be given, eventually.

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #45 on: October 30, 2003, 07:20:22 am »
Erik did state to see what the future holds and when trek gaming came out from under Activision

this that in mind, maybe Taldren will acquire the Liscenses that are needed and publish a SFC game on thier own in the future...

I think the statement was " no more SFC games in the FORSEEABLE future" which means it is not totally dead.. just being placed on hold in the event that circumstances will allow for it's creation and the market is there, then it may have a chance to be done... but not for several tears due to liscenses and rights and who has them all....

as stated above.. the horse is near dead... let his foal grow and when it is fully grown, it may take the place of it's sire....

the demand of OP and SFC3 is great for the future of SFC.. as well as those still using SFC 1 and EAW..

which in all actuality should shout to Taldren.. we want GAW on it's own.

 

Gamester

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #46 on: October 30, 2003, 08:11:29 am »
Hey, Relic recently released the source code for Homeworld for free download. Maybe someone could do SFC GAW as a Homeworld mod - that'd be kinda weird and cool.


Gamester
 

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #47 on: October 30, 2003, 08:19:20 am »
The big problem with this source code, is that it contains materials copyrighted to Paramount and ADB.  The game is BASED on something else, while homeworld is a new creation. (right?)

Sirgod

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #48 on: October 30, 2003, 08:25:02 am »
All I know Is if that horse isn't quite dead yet, I'd be more then willing to go in and give It a B-12 shot.  

Sethan

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #49 on: October 30, 2003, 12:03:41 pm »
"Hi - Aunt Marian?  Its Adam."

"...Adam.  You remember, Diane's son."

"...Walter and Katherine's Grandson.  ...yes, that's right."

"I know we haven't talked in twenty years, but I was wondering if you might consider chipping in with some other relatives to get me a copy of "Galaxies at War" this Christmas.  ...No?  Oh, that's a shame.  Well, I'll be talking to Aunt Sena next, and I'm sure she'll be interested to finally know what happened to Grandpa's antique cuckoo clock before the funeral."

"...What's that?  You will be able to send something?  Well that's great.  Talk to you later."

---

"Hello, Aunt Sena?  It's Adam.

"...Adam.  You remember, Diane's son."

"...Walter and Katherine's Grandson.  ...yes, that's right."

"I know we haven't talked in twenty years..."

NuclearWessels

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #50 on: October 30, 2003, 05:49:05 pm »
Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

 

Rogue

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #51 on: October 30, 2003, 07:46:03 pm »
Quote:

Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

   




Depends.   Are we talking about someone within the reach of the Western legal system or not?

IT'S A JOKE!  I SWEAR!!   <runs and hides>

 




I like the thought... Direct to to you from the Taldren development studios aboard Starbase Zed. (Formerly British Patroleum oil rig # 27, Gulf of Tonka) we bring you... GALAXIES AT WAR!


*Note - Screw you Larry Niven. The Mirak just claimed their proper name of the Kzinti... so, nya. Feel free to file for damages but the law in Starbase Zed dictates severe penalties (don't ask, it is really ugly) for those filing objectionable claims.  

SSCF Hooch

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #52 on: October 30, 2003, 09:49:33 pm »
Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

   




Dear Evil Dave, you are evil ain'tcha...

I what a wonderful thought you have there, why I would even pay money for such a patch  , all the way up to say $49.99.  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #53 on: October 30, 2003, 10:44:51 pm »
To be more specific, I thought we could find a "good" game engine (donations are appreciated).  We have plenty of modelers that would be willing to create ships.  There's a bunch of mission scriptors already familiar with scenario building.

Seriously - Though I have never put together this large of a project, I think it could be done.

Software projects are known to take years - except Battlecruiser 3000AD, which took over a decade...  

And yes, the licensing issues.  I know, I know.  That's why it will have to remain anonymous and - of course, we wouldn't make a dime (free software?)


Okay, so, back to square one.  Designers, programmers, scriptors, modelers, QA, and lawyers (blech!).

Who else is required?


Po~

     

Pestalence

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #54 on: October 30, 2003, 11:51:20 pm »
Quote:

Quote:

Heh ... how much material could an unofficial OP "patch" add to the game without incurring the Wrath of Paramount?

 

   




Depends.   Are we talking about someone within the reach of the Western legal system or not?

IT'S A JOKE!  I SWEAR!!   <runs and hides>

 




Taldren Korea ?
 

Mr. Hypergol

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #55 on: October 31, 2003, 12:01:43 am »
I want my Galaxies at War!!!!!

The dream is not going away.

How long will it be?

Another 20 years?

Maybe?

I'll probably still be posting on these forums then too......endlessly whining for my............

GALAXIES AT WAR!!!!!!

   

Rod O'neal

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #56 on: October 31, 2003, 12:47:07 am »
I like the idea of a fan base created "GAW". I believe that a commercial version, more than likely by Taldren, will eventually happen. (I really do!) As long as we keep asking for it. (and asking for it, and asking for it...) I don't know if I can stand waiting that long though? I really doubt though that we fans could pull off GAW from scratch. Even with a game engine like Homeworld to work with. The SFB ruleset for the Andros and Tholians is really severely whacked. Who knows though? We'll have to see what people do with it, now that it's available.
     

Towelie

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #57 on: October 31, 2003, 09:24:14 pm »
Quote:

To be more specific, I thought we could find a "good" game engine (donations are appreciated).  We have plenty of modelers that would be willing to create ships.  There's a bunch of mission scriptors already familiar with scenario building.

Seriously - Though I have never put together this large of a project, I think it could be done.

Software projects are known to take years - except Battlecruiser 3000AD, which took over a decade...  

And yes, the licensing issues.  I know, I know.  That's why it will have to remain anonymous and - of course, we wouldn't make a dime (free software?)


Okay, so, back to square one.  Designers, programmers, scriptors, modelers, QA, and lawyers (blech!).

Who else is required?


Po~

     




  Wonder how much Taldren would sell a blank game engine for. Imagine if there was a blank game engine that could be set up with options from SFC2,OP and SFC3. So you could enable what features you wanted and didn't want. Then let the players add the mods and setup servers. You would have a virtually unlimited configurations.  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #58 on: October 31, 2003, 10:35:23 pm »
Now we're talk'in.

It is a good question - can we use Homeworld?  Can we get a stripped down version of the SFC engine?  What other options are there?

What does Taldren say?

Po~  

Potemkin

  • Guest
SFB Rules
« Reply #59 on: October 31, 2003, 10:37:52 pm »
Hey - whose rules are whacked!?!?!

 
Po~
 

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #60 on: October 31, 2003, 10:46:31 pm »
Quote:

Hey - whose rules are whacked!?!?!

 
Po~
   




The SFB rules for these races are really complex and twisted. Web rules, if implemented in their entirety, would probably take as much code as all of SFC. (OK, maybe a slight exaggeration, but not too much of one.) PA panel rules are as bad mathematically especially the order of precedence when draining them. Although they wouldn't require as much graphics. Displacement devices and satships probably wouldn't be to bad.  

Potemkin

  • Guest
Re: SFB Rules
« Reply #61 on: October 31, 2003, 10:59:18 pm »
I have not seen the newest set of rules since they added leakage for disruptors into the Doomsday Rulebook, first version.

I agree that the math is tedious, but not impossible.  It could be worked out in a complex case statement.

Oh, BTW, my first job as a programmer was code maintenance, analysis, and testing on an archaic control system.


Po~  

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #62 on: October 31, 2003, 11:54:00 pm »
Well, you definitely would know better than me. I'm not any kind of a programmer. I'm only guessing because of reading the difficulties that others have using the API to right mission scripts and assume that what we're talking about here would be a lot harder.

When PA panels absorb damage 20%, rounded off, does actual damage to the panels. The rest is absorbed and stored as power in the panel. If a volley of more than 3pts per pa box strikes the panels in a single volley and the panels are at reinforced levels (They have 2 power levels that they can be run at, standard and reinforced.) then a "leak pt." of damage is scored. 1st on hull, if available, then using the DA chart if there's no more hull hits.

If a pa box is destroyed the power that it was holding is transferred to other boxes in the same panel bank if they can hold it. If not, then it goes to an energy module if the ship has one. If no energy module is present then it goes to another set of pa panels on a different bank of the same ship. If there aren't any other panels available to hold the power, either because they are already full or they aren't powered, then the excess power would go to either the batteries of the ship or to the pa panels of a satship, if powered, in it's hanger, at the players option. If none of these options are available then the released power would be applied as damage. You can also shut off a panel bank and follow the same procedure to deal with the released power.

At the end of a turn 10% of the power stored in the panels can be transferred into the ships batteries and 1pt of power per pa box can be dissipated into space if the player so chooses.

Considering that we don't even have proper shield repair in SFC, I just assume that PAs would be really, really hard to get right. I'd love to be totally wrong about this though. I only mention it as a point of discussion, not to be argumentative.  

Strafer

  • Guest
Re: SFB Rules
« Reply #63 on: November 01, 2003, 12:18:08 am »
Like a lot of things in the present SFCs, some things translate well to realtime, some don't and need adaption.
The PA panels could constantly drain at the 1/10th rate per 30 seconds as you describe in a gradual fashion, much like the charging and discharging of ECM/ECCM/tractor, etc... currently.
It would require an interface for drain mgmt and shunting power from one place to another, but once created it could be used for generic battery management... specially for banks connected to mauler ships.
 

rmahannah

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #64 on: November 01, 2003, 07:52:16 am »
I think that IF this happens, it is going to have to be a totally independent effort.  Someone will have to fork over some cash to get the license, copyrights, etc. and start from ground zero.  There are hundreds of independent gaming software companies out there that might be interested in a project like this if it were presented, and promoted properly.  

Green

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #65 on: November 01, 2003, 09:54:25 am »
Bonk had created an SFB mod (~100MB in size).  It included Tholians, Andros, and some other races I didn't know existed.  It even came with models that looked like the SFB models.  I played his mod a lot in solo play (skirmish) and thought it was a hoot.

I know it isn't GAW with all of the proper weapons (i.e. web caster), but it was probably the best effort I've seen to get all of the races into the game.

Potemkin

  • Guest
Re: SFB Rules
« Reply #66 on: November 01, 2003, 09:49:42 pm »
Thanks for the update - I remember the transfer and dissappation values being different - like 20% to the batterires, and 2 points per panel.  They have really made it considerably more difficult.  The disruptor leak was just applied using the DAC!

Hope I didn't come across arrogantly about programming.  I don't consider my self the best programmer - but I have learned code maintenance, Systems Analysis, High level design, and detailed design fairly well.  I'm in an ICW shop now - we product CBTs to tourtu - er, teach students.

As you said - it would be a diffucult thing to get the panels to work.  I think it can be done. What I have a hard time fathoming is the Displacement Device.  If you are displacing your own ship, you will usually get to go the direction and distance (up to 12) you desire (unless you roll a '6').  To make this work in SFC, it appears the game would have to halt - while the Andro gets to displace, then it picks up again.

Not the best method for a smooth running game.

Po~  

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #67 on: November 01, 2003, 09:53:32 pm »
Where's the link???

B'aint no good of telling us of a mod to play with if you just tease us about its goodness and no link!

 
Po~  

Desty_Nova

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #68 on: November 02, 2003, 08:14:19 am »
*Sigh* Why must we torture ourselves by bringing this up repeatedly?

It just makes my heart ache more. :P  

FireSoul

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #69 on: November 02, 2003, 10:47:33 am »
   

Potemkin

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #70 on: November 03, 2003, 11:43:54 pm »
Hey - that horse is just asleep!

Po~  

Sethan

  • Guest
Re: SFB Rules
« Reply #71 on: November 04, 2003, 09:05:19 am »
Quote:

What I have a hard time fathoming is the Displacement Device.  If you are displacing your own ship, you will usually get to go the direction and distance (up to 12) you desire (unless you roll a '6').  To make this work in SFC, it appears the game would have to halt - while the Andro gets to displace, then it picks up again.




Just use the same interface and methodology as is used for transporter bombs - except sometimes the thing goes to a random location.

Desty_Nova

  • Guest
Re: SFB Rules
« Reply #72 on: November 04, 2003, 02:16:46 pm »
Hey folks, to anyone interested in this thread, you might want to go into the modeling forum and check out the thread entitiled "Galaxies at War: The Mod". We're getting together a team to bring this as close to reality as we can.  

Rod O'neal

  • Guest
Re: SFB Rules
« Reply #73 on: November 05, 2003, 12:43:54 am »
Hey Po~ I didn't take what you said to be the least bit arrogant. I like having discussions about my favorite game/s. I only mention that I can't program a lick so those who can will understand if I'm totally wrong about something.

The disruptor leaks are applied to hull, like other leak pts, unless there aren't any hull hits left. Then you go to the DAC. Sorry if I didn't clarify that.

Like was mentioned by Strafer, maybe in the conversion to realtime something workable could be done.

Desty, We aren't beating ourselves up. We're trying to drive the powers that be here crazy for not giving us the game we want.    

Desty_Nova

  • Guest
Re: SFB Rules
« Reply #74 on: November 05, 2003, 04:20:05 am »
Good point. Well I'm all for that.

Potemkin

  • Guest
Re: SFB Rules
« Reply #75 on: November 10, 2003, 09:44:27 pm »
 
Quote:

Hey Po~ I didn't take what you said to be the least bit arrogant. I like having discussions about my favorite game/s. I only mention that I can't program a lick so those who can will understand if I'm totally wrong about something.  




Glad to hear that!  I have noticed that the rules have changed  a bitsince I last played (can we say ten years???).  The Doomsday Rulebook that never was...

Quote:

 The disruptor leaks are applied to hull, like other leak pts, unless there aren't any hull hits left. Then you go to the DAC. Sorry if I didn't clarify that.  




That seems vaguely familiar - you may have said it, or my memory may be recovering.

BTW, can anyone scan the Andro pages and send the text my way?

Thanks


Po~  

Potemkin

  • Guest
GAW Mod
« Reply #76 on: November 10, 2003, 10:18:26 pm »
 
Quote:

 Hey folks, to anyone interested in this thread, you might want to go into the modeling forum and check out the thread entitiled "Galaxies at War: The Mod". We're getting together a team to bring this as close to reality as we can.  




What he said!!!

 
Po~  

NightStalker-SFC3

  • Guest
Re: GAW Mod
« Reply #77 on: November 13, 2003, 04:46:07 pm »
There will be a GAW. If SFB can stay in business for this long then the Star Trek computer game genre can too. In fact, there was a new game made Star Trek: Shattered Universe for the Xbox and PS2.
Look here http://www.gamespot.com/xbox/sim/startrekshattereduniverse/index.html
It does not have the depth of SFC, but at least it will keep Trek gaming alive.

Battlestar Galatica is coming back and a game is already on its way. This gives me some hope for Star Trek. If another movie comes out it will most likely be followed by a game too. Also, don't forget about the Star Trek first person shooters. They can keep the demand for Star Trek games alive too. It will only be a matter of time before the people playing the arcade style Trek games will want something more in-depth.

Instead of calling GAW a dead horse why not call it a phoenix. SFC style gaming might be dead right now, but later on it will rise from the ashes like a phoenix.  

Bonk

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #78 on: November 13, 2003, 05:16:44 pm »
Quote:

Where's the link???

B'aint no good of telling us of a mod to play with if you just tease us about its goodness and no link!

 
Po~  




Here is the info:

 SFB OP Mod '03b - New and Improved!

It is by no means a GAW but my attempt at a synthesis of gman's SFB_OP shiplist and Chris Jones' Ultimate TOS mod for OP (itself based on gmans shiplist). I made as many corrections as I could, enabled PFs and fighters for all the appropriate races, updated the shiplist structure under the allowances of newer patches by consolidating the races, added an andromedan list handed on to me.. it still needs work but I have been busy with a new job and there hasnt been much interest lately. I did test it on a D2 server recently and found some issues that will need addressing if I ever want to run a campaign with it. (monitor issues, a strange allergy to the andros... etc....) I did discover though, that the stock files it restores on uninstall are still good under 2.5.5.2.

I'm still relatively proud of it, but it still needs a lot of work, I do want to get back to it eventually. It got bad ratings on fileplanet - pehaps because the update is not linked there... Once I get a final version done I'll update the one on fileplanet.

Anyway, give it a whirl if you're interested, I had a lot of fun with it playing against my old SFB mates who know what to expect from a more SFB realistic shiplist. (We play direct games on it, hidden race, agree on a bpv, number of ships and here's the critical part - declare any attrition...   ) We'll probably get back to it when I resume work on it.    

Crimmy

  • Guest
Re: SFC IV: Galaxies at War - SFB
« Reply #79 on: November 14, 2003, 12:27:33 am »
Bonk...there is a GaW mod being done over in the modeling forum...

I'm sure they would appreciate any clues you have figured out on PF/ fighter distribution or other stuff....

 

Edit:...doh!...I just noticed you already posted over there
« Last Edit: November 14, 2003, 12:34:19 am by Crimmy »