Topic: Entirely too much fun  (Read 7585 times)

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Sandman

  • Guest
Re: Entirely too much fun
« Reply #20 on: February 16, 2003, 02:41:23 am »
ANd lets not forget the infamous mission "W.A.N.K.E.R. comes a calling"

mission overview:
  You and your fleetmates come across a massive gathering of Battleships from a number of races ,one of eash from them all.. (the Klingons BB's will all be there.., a full slate, B-10, B-10K, B10V, B-11K)  All willbe allied, you willbe hailed with a message.."Sweetypie, who was the female in your quarters last night?"

Failure to respond results in the BB's openng fire on your ship(s)
respoinding with any message results in the BB using your ship for tug of war practice, and attepting to board you to capture.

Firing back results in mission lost no matter how well you do. and "The message from the ship you fired on "You Chavenist Bastard, you would fire on a defensless woman!!!"

The Only option is to flee for your life!

No matter what happens you will suffer a -50pp,  (-1550) if you fire back..
The mission can only activate if you have reached admiral rank or better

If you stay, fight, and manage to win...  - 100,000 pp, you are stripped of your current ship, and busted one grade in rank.

Tracy G and other known female players will have to... ahh, never mind.. it's prolly to complicated to code for female players..

Oh, if your ship is boarded, and captured, the mission ends, you keep your ship, but any other ships in your squadron are removed.. (ie: surrender is an option...just not a very good one..)



hehehehhehehehehe


Khemaraa/Sandman sends

 
« Last Edit: February 16, 2003, 02:47:48 am by Sandman »

KOTH-Steel Claw

  • Guest
Re: Entirely too much fun
« Reply #21 on: February 16, 2003, 09:35:30 am »
Sandman, I have run into such a mission and have finally found the way to successfully complete the mission. It really works! You have your Comm Officer reply with the following uncoded message: 'It wasn't me." Works every time.

Daew Anahos

  • Guest
Re: Entirely too much fun
« Reply #22 on: February 16, 2003, 11:02:29 am »
Dave:

  Will d/l those buggers!

Have you the mct, tcm, ctm or what ever the hell the campaign mission selectors file type thingys are called in the zip also? Or is that in a seperate file on the site?  

NuclearWessels

  • Guest
Re: Entirely too much fun
« Reply #23 on: February 16, 2003, 03:39:20 pm »
There is one .mct file in there as an example, showingr the Lyran version.

To make versions for the other races just make copies of that file in your Assets/Scripts/Campaigns folder (you need a seperate copy for each race you want to play as) then  open each copy up with Notepad (or any text editor) and make the following 3 changes:

 (1) Change the name at the top to whatever you like - that's the part that shows up when you go to select a new campaign
(2) Change the description right underneath that to something appropriate
(3) Go to the bottom of the file and chance the 0=3 line to ONE of the following:

0=0 // for a fed campaign
0=1 // for klingon
0=2 // for romulan
0=3 // for lyran
0=4 // for hydran
0=5 // for gorn
0=6 // for isc
0=7 // for mirak

dave
PS: As of today, I've added a couple more missions to the pack, and changed the mission distribution a bit so that the more unusual specialty missions show up much less frequently --- most of the missions you get now should be one of the pure combat versions, with the remainder showing up once in awhile to add some spice.

dave



   

NuclearWessels

  • Guest
Re: Entirely too much fun
« Reply #24 on: February 17, 2003, 06:54:35 pm »
OK - the first blast through all the OP dyna missions is now complete, attempting to address all the bugs I know about.

Please let me know if you find bugs - some of the OP-only missions required significant changes, which usually means something else gets broken

http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip

It's 59 missions and just barely under 10meg. Ick.

dave
   

CptCastrin

  • Guest
Re: Entirely too much fun
« Reply #25 on: February 18, 2003, 12:21:19 pm »
I'm testing these out on the SFCx beta server (build 2533) Dave. If you have access try it out.  
« Last Edit: February 18, 2003, 01:17:50 pm by CptCastrin »

FireSoul

  • Guest
Re: Entirely too much fun
« Reply #26 on: February 18, 2003, 12:40:38 pm »
2536? huh?

Edit: I see you corrected the version. ;>
« Last Edit: February 18, 2003, 06:29:08 pm by FireSoul »

NuclearWessels

  • Guest
Re: Entirely too much fun
« Reply #27 on: February 18, 2003, 06:09:43 pm »
Thanks Castrin, I should be able to check it out tomorrow.

dave
 

NuclearWessels

  • Guest
Re: EAW/OP Mission packs and campaign files ready to go
« Reply #28 on: February 19, 2003, 05:57:02 pm »
Alrighty, both the EAW and OP mission packs seem good to go.  Both packs now include readme's and campaign files for all races to use the new missions (conquest style campaigns).

The ambush missions are also now a tad scarier -- in true ambush style, you are now caught flat-footed, and have to chew your nails for awhile whilst waiting to get your shields up and your engines online (you start off running about 20% of your total engine power).

OP pack:(about 60 missions, 10 meg)  http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
EAW pack: (about 50 missions, 8.5 meg) http://www3.telus.net/NuclearWessels/sfc/downloads/EAWMissions.zip

enjoy!
dave
 

NuclearWessels

  • Guest
Re: EAW/OP Mission packs and campaign files ready to go
« Reply #29 on: February 23, 2003, 07:47:10 pm »
OK, due to both capacity and bandwidth limitations at my personal site, the mission scripts have moved.

They're now available (thanks to the good folks at SFCX.org) at
http://www.sfcx.org/downloads/mirrors/NuclearWessels/EAWMissions.zip
http://www.sfcx.org/downloads/mirrors/NuclearWessels/OPMissions.zip
http://www.sfcx.org/downloads/mirrors/NuclearWessels/SFC3Missions.zip

I've updated the links on my own pages and in my sig, if anyone else has links to the missions they might want to update those too

The EAW pack now contains a few twists to make the Scan mission more interesting -- sometimes you're scanning a planet right after an asteroid collision, sometimes as the planet gets swallowed by a black hole, sometimes while it's crashing into a sun, sometimes the planet is throwing off radiation that screws up various ship systems.  (Of course, each of these make getting close enough to scan a little more risky than usual.)  Sometimes once you scan the planet you'll also find something or someone worth beaming up.

Many thanks Capt. Castrin!
dave
   

NuclearWessels

  • Guest
Re: EAW/OP Mission packs and campaign files ready to go
« Reply #30 on: March 05, 2003, 06:20:42 pm »
The latest update to the mission pack for EAW is now available (v 3.2 I believe) at the link in the post above.

There are no major changes in this version, but it does contain lots of little corrections.  (Fixing incorrect text messages, tweaks to ship strengths, and fixes to a couple of missions that were reporting results incorrectly in some circumstances.)

dave