Topic: ATTN: Ancient Angel  (Read 1185 times)

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Steelviper33

  • Guest
ATTN: Ancient Angel
« on: October 29, 2003, 05:31:34 am »
Any chance of getting all those B5 Models released?

ancientangel

  • Guest
Re: ATTN: Ancient Angel
« Reply #1 on: October 29, 2003, 10:15:33 am »
I take it your talking about those Minbari Ships that I did awhile back? I think for the most part I still have those models on my back-up CD. Hmmm, well unless Atherorhaven doesn't mind or even wants to do a SFC3: Babylon5 Mod. I might have to break them out of retirement as well. Only problem is I would like to be able to focus all of my time on one Mod right now. While Keeping the other one in the back ground so when I get bored of Robotech stuff. I could work on the B5 Mod as a form of a Break from the norm.

Btw: Glad to see some of the old faces are still around here.  

atheorhaven

  • Guest
Re: ATTN: Ancient Angel
« Reply #2 on: October 29, 2003, 01:51:17 pm »
I do still have them all here... and they are going to get released.  All they were waiting for initially was for Kane to hp/dp them and generate the Shipedit files for OP.  Now, literally all they're waiting for is time.. after my current project list was completed was when I was going back into getting the B5FC mod completed fulltime.  There simply was no (or little) general interest in a B5 mod, but I'll tell you.. I (a) really miss working with the B5 stuff and (b) want to be doing something other than Trek.  So I'll be completing this even if noone ever downloads it.. simply for my own game.  
 
And I'd love to help on a SFC3 B5 mod as well.. np there...
« Last Edit: December 31, 1969, 06:00:00 pm by atheorhaven »

Steelviper33

  • Guest
Re: ATTN: Ancient Angel
« Reply #3 on: October 29, 2003, 01:57:31 pm »
I can Hartpoint and Damagepoint them if you want, when i get some spare time (ie: this weekend).

atheorhaven

  • Guest
Re: ATTN: Ancient Angel
« Reply #4 on: October 29, 2003, 02:11:55 pm »
Maybe PM me on here, or send me some email with an email addy that I can fire these over to do to (we're probably looking at several megs and several transfers), and I'll send them.  Still want to get these out for B5FC, and have also been collecting some music programs to attempt to do up some music for it as well.  Still think it's better to go with original "in the style of" type music than to use Christopher Franke's (copyrighted) music.. less legal problems that was I'd feel..

ancientangel

  • Guest
Re: ATTN: Ancient Angel
« Reply #5 on: October 29, 2003, 02:34:54 pm »
Hay guys can any of you Render .Avi files?
If you can please let me know okay!

I want to redo the movie sceens for both of the mods. I can convert them over to .bik but I can't create a render in any movie format. Anythoughts on this?

 

atheorhaven

  • Guest
Re: ATTN: Ancient Angel
« Reply #6 on: October 29, 2003, 02:39:20 pm »
Think I can do that here.. but I'm only running Max 3.1 so any animation files would need to be able to be read in by that..

ancientangel

  • Guest
Re: ATTN: Ancient Angel
« Reply #7 on: October 29, 2003, 02:43:56 pm »
So would .obj format work out just fine. It is one of the few model formats that doesn't throw the texture mapping out the window when you export it out of Milkshape.