Topic: TNZ: SFC3 with SFC2 weapon arcs  (Read 6185 times)

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NannerSlug

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #40 on: October 26, 2003, 10:17:34 pm »
dont get started hangnail.. how little you know.. if you dont like it, thats fine - but i would leave it at that.. many of us do like it and feel like this helps up.

KBF-HangNail

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #41 on: October 26, 2003, 11:20:03 pm »
didnt mean anything by my post. Wasnt saying either one was better. So dont think I was. No Flame intended.  

NannerSlug

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #42 on: October 26, 2003, 11:38:55 pm »
okay - understood.. i just resent the tone and the use of "most"..  let by gones be by gones and have fun blowing each other up on the battlefield.

KBF-HangNail

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #43 on: October 26, 2003, 11:40:00 pm »
im playing TNZ right now    

DH123

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #44 on: October 27, 2003, 09:43:21 am »
Can ship introduction be staggered in SFC3 like is is in OP?  In an SFC2 Dyna, ships come out over time based on FYA in the shiplist.  Does SFC3 have any such feature?  

Dogmatix!

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #45 on: October 27, 2003, 02:29:06 pm »
Quote:

Never mind the fact that the Dominion Wars mod also has new weapon arcs.....


But hey, nothing wrong with biased opinions...

-J  





Erm...where exactly is the bias in Mr. Cheese letting people know something about the TNZ mod server?  Looking at his post, I see no bias against anything whatsoever.  If it's bias for TNZ because he happened to make a post about a positive aspect of TNZ, then so be it...but I don't see anything wrong with that.  Seemed like a helpful post to me.  Yours, on the other hand, had a less-than-friendly tone.


 

Dogmatix!

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #46 on: October 27, 2003, 02:30:52 pm »
Quote:

I think most of us dont play it because we like the micro managing of SFC2 compared to the laid backness of SFC3  





There's many reasons people don't play SFC3, though I've never really considered it to have anything to do with "laid backness" in SFC3.  I have no doubt that SFC3 is an improved game since the last time I played it (January of this year), yet I haven't been moved to bother revisiting it.  It must have something more to do with the game than "laid backness."  


 

TheBigCheese

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #47 on: October 27, 2003, 03:07:52 pm »
The only reason I mentioned TNZ is because its the only SFC3 server I play on.
I did not know other servers had the new arcs.
If anyone wants to plug another server feel free  

TheBigCheese

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #48 on: October 27, 2003, 03:12:48 pm »
Quote:

Quote:

I think most of us dont play it because we like the micro managing of SFC2 compared to the laid backness of SFC3  





There's many reasons people don't play SFC3, though I've never really considered it to have anything to do with "laid backness" in SFC3.  I have no doubt that SFC3 is an improved game since the last time I played it (January of this year), yet I haven't been moved to bother revisiting it.  It must have something more to do with the game than "laid backness."  


 




Dogmatix,

Please come play on TNZ (or any other modded server)
I promise you , you will love it
The TNZ players are so passionate about it we all have rows,vendettas and even prices on peoples heads.  

lornphoenix

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #49 on: October 27, 2003, 04:10:32 pm »
I Hated the First 2 SFC Games. Far Too complicated For My Taste...
Plus All The Non Star Trek Like Stuff.  (Mines, Missles, ecm, and eccm)
SFC3 Got Rid Of Almost All The Crap I Hated About 1st 2 games.
Plus Allows You set up Your own Ship, unlike the Other.

Plus I don't like The Campaigns... I Got Bored With moving Around that Hex Map Quickly.
I perfer The Quick Skimishes VIA GSA, Not A Month Long Campaign On Dynaverse.

jimmi7769

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #50 on: October 27, 2003, 05:31:11 pm »
Quote:

I Hated the First 2 SFC Games. Far Too complicated For My Taste...
Plus All The Non Star Trek Like Stuff.  (Mines, Missles, ecm, and eccm)
SFC3 Got Rid Of Almost All The Crap I Hated About 1st 2 games.
Plus Allows You set up Your own Ship, unlike the Other.

Plus I don't like The Campaigns... I Got Bored With moving Around that Hex Map Quickly.
I perfer The Quick Skimishes VIA GSA, Not A Month Long Campaign On Dynaverse.  




The funny thing about this is all of these things were in the shows.  In Balance of Terror the Romulan WarBird dropped a Nuclear space mine in front of the Enterprise.  

Missiles were included in the BluePrints of the original D7 from the series.

Fighters were in a TNG episode remember when Wesley was at the academy and got in trouble with Red squad.

And ECM/ECCM; jamming and counter jamming has been around since comms and radar have been around.

Not that you're wrong in your opinoin.  SFC1/2/OP are quite a bit more complicated but that doesn't make them more fun.

lornphoenix

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #51 on: October 28, 2003, 08:06:57 am »
Quote:


Not that you're wrong in your opinoin.  SFC1/2/OP are quite a bit more complicated but that doesn't make them more fun.  




Opinions Are Never Wrong.   Because They Are Opinions  

ECM/ECCM Was Never Mention In the Series... That is why I didn't think it Belong There.

Didn't Know About The Other Stuff... Was Never A big Fan Of TOS... I Perfered TNG Myself Anyway.
« Last Edit: December 31, 1969, 06:00:00 pm by lornphoenix »

Karnak

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #52 on: October 28, 2003, 09:30:21 am »
The new weapons arcs are yummy for the SFC3 tummy.    
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Captain KoraH

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #53 on: October 28, 2003, 09:34:34 am »
I have actually used the weapon arcs as yet another racial feature. The Feds all use the same 8 arcs, the Roms all use the same 6 arcs but entirely different ones from the Feds, and the same thing with the Klinks and the Borg. What arcs your race uses is now a race feature on TNZ.  

NannerSlug

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #54 on: October 28, 2003, 10:29:36 am »
ding, ding..i think korah has the answer to the million dollar question.

TalonClaw

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #55 on: October 28, 2003, 01:53:35 pm »
Quote:

Quote:


Not that you're wrong in your opinoin.  SFC1/2/OP are quite a bit more complicated but that doesn't make them more fun.  




Opinions Are Never Wrong.   Because They Are Opinions  

ECM/ECCM Was Never Mention In the Series... That is why I didn't think it Belong There.

Didn't Know About The Other Stuff... Was Never A big Fan Of TOS... I Perfered TNG Myself Anyway.  




Logically ECM/ECCM would have existed.  Just because it was never mentioned specifically by that term, does not mean it does not exist on a StarShip.   Sensors were mentioned all the time on the Enterprise.

Starfleet Battles made Ship to Ship combat way more realistic and conplex as it would be.

IMO in SFC3 you spin around in a circle until your Angle Of Attack goes near 0.  Energy weapons move at the speed of light so AOA would have nothing to do with hitting or not.  Now jamming Targeting computers would.

I'd much rather have ECM/ECCM than AOA anyday.  ECM/ECCM Isn't that hard to use.  

 

DH123

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #56 on: October 28, 2003, 03:14:25 pm »
Quote:



IMO in SFC3 you spin around in a circle until your Angle Of Attack goes near 0.  Energy weapons move at the speed of light so AOA would have nothing to do with hitting or not.  Now jamming Targeting computers would.

I'd much rather have ECM/ECCM than AOA anyday.  ECM/ECCM Isn't that hard to use.  

 




SFC3 is NOT pong.   The game, specificaly with the mods, has tactical depth.   It is simply a different game from SFC2/OP.

You cannot compare the games.  It is like comparing Jedi Knight to Elite Force.   Same Engine, that's it.  

The_Pelican

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #57 on: October 28, 2003, 03:15:36 pm »
Quote:

Can ship introduction be staggered in SFC3 like is is in OP?  In an SFC2 Dyna, ships come out over time based on FYA in the shiplist.  Does SFC3 have any such feature?  




No, but a skilled server admin can actually do this manually if he wants to. I considered it for the current DomWars campaign, but I've made a large number of changes already, so I will save that one for a later date.

It's a feature I'd like to see in SFC3, but it's not there, so it's not an issue. You take what you have an use it to the fullest, which is what I have made every effort to do. With my refit system, there are more possible ship variations than you can think up!!

TalonClaw

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #58 on: October 28, 2003, 03:34:48 pm »
Quote:

Quote:



IMO in SFC3 you spin around in a circle until your Angle Of Attack goes near 0.  Energy weapons move at the speed of light so AOA would have nothing to do with hitting or not.  Now jamming Targeting computers would.

I'd much rather have ECM/ECCM than AOA anyday.  ECM/ECCM Isn't that hard to use.  

 




SFC3 is NOT pong.   The game, specificaly with the mods, has tactical depth.   It is simply a different game from SFC2/OP.

You cannot compare the games.  It is like comparing Jedi Knight to Elite Force.   Same Engine, that's it.  




Compared to SFC2,   SFC3 is pong.  

But that's just my opinion and not an attack.  
 

Dark Jedi

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #59 on: October 29, 2003, 02:28:37 am »
Quote:

All those SFC2 worshippers who wont play SFC3 because of the weapon arcs should try this new mod for SFC3.
It rocks
it has all the weapon arcs you only dreamed about  




I'm just curious as to how this was achieved. Where there a bunch of unused weapon arcs in the game all the time or have someone found a way to "hack" the arcs in the executable?