Topic: TNZ: SFC3 with SFC2 weapon arcs  (Read 6186 times)

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The_Pelican

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #20 on: October 28, 2003, 03:15:36 pm »
Quote:

Can ship introduction be staggered in SFC3 like is is in OP?  In an SFC2 Dyna, ships come out over time based on FYA in the shiplist.  Does SFC3 have any such feature?  




No, but a skilled server admin can actually do this manually if he wants to. I considered it for the current DomWars campaign, but I've made a large number of changes already, so I will save that one for a later date.

It's a feature I'd like to see in SFC3, but it's not there, so it's not an issue. You take what you have an use it to the fullest, which is what I have made every effort to do. With my refit system, there are more possible ship variations than you can think up!!

TalonClaw

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #21 on: October 28, 2003, 03:34:48 pm »
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IMO in SFC3 you spin around in a circle until your Angle Of Attack goes near 0.  Energy weapons move at the speed of light so AOA would have nothing to do with hitting or not.  Now jamming Targeting computers would.

I'd much rather have ECM/ECCM than AOA anyday.  ECM/ECCM Isn't that hard to use.  

 




SFC3 is NOT pong.   The game, specificaly with the mods, has tactical depth.   It is simply a different game from SFC2/OP.

You cannot compare the games.  It is like comparing Jedi Knight to Elite Force.   Same Engine, that's it.  




Compared to SFC2,   SFC3 is pong.  

But that's just my opinion and not an attack.  
 

Dark Jedi

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #22 on: October 29, 2003, 02:28:37 am »
Quote:

All those SFC2 worshippers who wont play SFC3 because of the weapon arcs should try this new mod for SFC3.
It rocks
it has all the weapon arcs you only dreamed about  




I'm just curious as to how this was achieved. Where there a bunch of unused weapon arcs in the game all the time or have someone found a way to "hack" the arcs in the executable?  

ActiveX

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #23 on: October 29, 2003, 02:50:39 am »
Quote:

Quote:

All those SFC2 worshippers who wont play SFC3 because of the weapon arcs should try this new mod for SFC3.
It rocks
it has all the weapon arcs you only dreamed about  




I'm just curious as to how this was achieved. Where there a bunch of unused weapon arcs in the game all the time or have someone found a way to "hack" the arcs in the executable?    




That is the $64,000 question...

Captain KoraH

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #24 on: October 29, 2003, 08:23:15 am »
There have been unused weapon arcs in SFC3 since the beta patch.  

Dogmatix!

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #25 on: October 29, 2003, 12:43:56 pm »
Quote:

Quote:


Not that you're wrong in your opinoin.  SFC1/2/OP are quite a bit more complicated but that doesn't make them more fun.  




Opinions Are Never Wrong.   Because They Are Opinions  

ECM/ECCM Was Never Mention In the Series... That is why I didn't think it Belong There.

Didn't Know About The Other Stuff... Was Never A big Fan Of TOS... I Perfered TNG Myself Anyway.  





Surely there's been sensor jamming mentioned in the shows and movies.  I can't think of a specific instance, but it sure seems like I've heard that before in the various Star Trek shows and movies...that's what ECM/ECCM is.  Jamming and counter-jamming.


 

Karnak

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #26 on: October 29, 2003, 01:47:28 pm »
Quote:

Quote:

Quote:


Not that you're wrong in your opinoin.  SFC1/2/OP are quite a bit more complicated but that doesn't make them more fun.  




Opinions Are Never Wrong.   Because They Are Opinions  

ECM/ECCM Was Never Mention In the Series... That is why I didn't think it Belong There.

Didn't Know About The Other Stuff... Was Never A big Fan Of TOS... I Perfered TNG Myself Anyway.  





Surely there's been sensor jamming mentioned in the shows and movies.  I can't think of a specific instance, but it sure seems like I've heard that before in the various Star Trek shows and movies...that's what ECM/ECCM is.  Jamming and counter-jamming.


 




There's been lotsa of examples of sensor jamming of communications (ie. Star Trek III: Kruge jams Fed science vessel's comm. link at Genesis before blowing it up; lotsa other similar comm jamming instances in TNG and DS9) but regarding specific jamming that affects weapons fire control  I don't recollect much of that off the top of my head.

I do remember one scene in DS9's "Way of the Warrior" where  Worf uses the tractors of the Defiant to alter the course of an attacking Klingon Vor'cha Attack Cruiser to lessen the effect of its disruptor fire on the Fed CL.  That would probably form a basis for Angular Velocity in SFC3.

I definitely remember a good example of ECM/ECCM usage, but not in Star Trek.  In the Earth-Minbari war of Babylon 5, the weapon tracking computers of the Earth vessels were unable to defeat the stealth tech used by the Minbari thereby putting the Minbari at a distinct advantage.

You can probably make a equal argument for both AV and ECM/ECCM usage in Star Trek.  Either method, or even both at the same time  , is fine with me.  
« Last Edit: December 31, 1969, 06:00:00 pm by Karnak »

Dogmatix!

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #27 on: October 29, 2003, 03:43:39 pm »
I knew it had been discussed, but it's been sufficiently long since I've seen most things Star Trek that I couldn't think of any examples right off the bat...


Thanks for your input, Karnak...point proven, then...heheh.


 

David Ferrell

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #28 on: October 29, 2003, 08:58:40 pm »
<yawn>

The drones on the D-7 blueprints were *TARGET* drones (you
know the definition of a drone as we know them).  So, as they
are in SFB they are not anywhere near canon.  Lots of Barbara
Streisand in SFB, that is not in Star Trek.

Thanks,

Dave  

Captain KoraH

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #29 on: October 29, 2003, 09:39:18 pm »
LOL! Thanks for setting that straight Dave. SFB is held by some people as canon Trek... sorry guys, it aint.  

Towelie

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #30 on: October 29, 2003, 09:56:14 pm »
Quote:

Quote:

Quote:



IMO in SFC3 you spin around in a circle until your Angle Of Attack goes near 0.  Energy weapons move at the speed of light so AOA would have nothing to do with hitting or not.  Now jamming Targeting computers would.

I'd much rather have ECM/ECCM than AOA anyday.  ECM/ECCM Isn't that hard to use.  

 




SFC3 is NOT pong.   The game, specificaly with the mods, has tactical depth.   It is simply a different game from SFC2/OP.

You cannot compare the games.  It is like comparing Jedi Knight to Elite Force.   Same Engine, that's it.  




Compared to SFC2,   SFC3 is pong.  

But that's just my opinion and not an attack.  
 



 
  I wish we could have a little of both here. Like the graphics engine of SFC3 in SFC2 and OP. Too bad we couldn't mix and match a game engine together and some mods. We would create the ultimate SFC experience and RULE the galaxy in our minds!!!  

jimmi7769

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #31 on: October 29, 2003, 10:36:59 pm »
Quote:

<yawn>

The drones on the D-7 blueprints were *TARGET* drones (you
know the definition of a drone as we know them).  So, as they
are in SFB they are not anywhere near canon.  Lots of Barbara
Streisand in SFB, that is not in Star Trek.

Thanks,

Dave  




Yeah, I know, I read the designers notes as well.

jimmi7769

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #32 on: October 29, 2003, 10:38:00 pm »
Quote:

LOL! Thanks for setting that straight Dave. SFB is held by some people as canon Trek... sorry guys, it aint.  




TNZ ain't either oh great one...

Crimmy

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #33 on: October 29, 2003, 11:02:34 pm »
And since we have now seen Missile weapons in Enterprise...they is too "trek"...nyah  

Atrahasis

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #34 on: October 30, 2003, 02:31:03 am »
Quote:


The funny thing about this is all of these things were in the shows.  In Balance of Terror the Romulan WarBird dropped a Nuclear space mine in front of the Enterprise.  




Yes, that was cool.

Quote:

Missiles were included in the BluePrints of the original D7 from the series.




They weren't official Paramount-endorsed blueprints......but then again neither was the original Technical Manual.

Quote:

Fighters were in a TNG episode remember when Wesley was at the academy and got in trouble with Red squad.




Yes, they were used once in a while in TNG and DS9.

Quote:


And ECM/ECCM; jamming and counter jamming has been around since comms and radar have been around.




Might I add we also saw examples of ECM in the movies, in ST II when the Enterprise follows the Reliant into the nebula, they could barely see jack squat. In SFB/SFC the nebula effect is calculated as everyone having a certain number of ecm points.

 

Atrahasis

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #35 on: October 30, 2003, 02:37:54 am »
Quote:

<yawn>

The drones on the D-7 blueprints were *TARGET* drones (you
know the definition of a drone as we know them).  So, as they
are in SFB they are not anywhere near canon.  Lots of Barbara
Streisand in SFB, that is not in Star Trek.

Thanks,

Dave  




Funny how SFB made those target drones on the D-7 blueprints weapons, but it neglected to make the nuclear missiles on the Romulan Bird of Prey (also blueprints of the same era) actual weapons? The Romulan Bird of Prey is supposed to have TEN missile tubes at the leading edge of the wings, five on each wing.

 

Atrahasis

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #36 on: October 30, 2003, 02:39:28 am »
Quote:

LOL! Thanks for setting that straight Dave. SFB is held by some people as canon Trek... sorry guys, it aint.  




Neither is SFC by a long shot.  

TheBigCheese

  • Guest
TNZ: SFC3 with SFC2 weapon arcs
« Reply #37 on: October 26, 2003, 09:55:13 am »
All those SFC2 worshippers who wont play SFC3 because of the weapon arcs should try this new mod for SFC3.
It rocks
it has all the weapon arcs you only dreamed about  

Mosquito

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #38 on: October 26, 2003, 09:43:59 pm »
Never mind the fact that the Dominion Wars mod also has new weapon arcs.....


But hey, nothing wrong with biased opinions...

-J

KBF-HangNail

  • Guest
Re: TNZ: SFC3 with SFC2 weapon arcs
« Reply #39 on: October 26, 2003, 10:01:30 pm »
I think most of us dont play it because we like the micro managing of SFC2 compared to the laid backness of SFC3