Topic: SFC3 Ship Specs Modding Tutorial Available  (Read 4734 times)

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Pestalence

  • Guest
Re: SFC3 Ship Specs Modding Tutorial Available
« Reply #20 on: February 11, 2003, 02:24:03 pm »
ok so is anyone working on this issue for the upcoming patch?

37) Mixing of Tech Between races now no longer allowed by default.

in public beta, trying to add HP or weapon of a different race (including cloak) to 1 specific ship will make the game dump the ship model and list it in the invalidships.txt.

Just currious..

jdmckinney

  • Guest
Re: SFC3 Ship Specs Modding Tutorial Available
« Reply #21 on: February 12, 2003, 12:43:56 pm »
You can have mixed tech in Conquest, storyline solo, or D3 campaigns, but NOT in GSA/skirmish games, as far as I can guess based on what Dave Ferrell has said in the past.

So, you'll be able to mix tech for campaigns, but no more cloaking Defiants on GSA.

As far as the mod tutorial goes, the steps are the same. You just need to find the right .gf file setting to change for campaigns.