Topic: The "SFC3 Community TOS Mod" project thread  (Read 25471 times)

0 Members and 2 Guests are viewing this topic.

Towelie

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #160 on: November 11, 2003, 10:22:44 am »
  That's good to hear. I finally got another day off and I am swamped with errands and little chores around the house. I wish I had the time to do this.
 

atheorhaven

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #161 on: November 23, 2003, 02:20:20 pm »
Towlie, is Korah totally and completely gone?  Just asking because I'd sent hime some email a couple of weeks back and haven't seen a reply at all.  But for what it's worth, I've got three SFC 3 Connie conversions happening right now that I'll gladly send your way once I've helped finish off Nanner's scaling problems with his mod and complete the two TNG ships for it.  

And if you need, I can write up a more detailed tutorial on how to convert a ship to SFC 3 than what I'd done originally seeing I now have a bit more experience in converting stuff than when I first wrote it...
« Last Edit: November 23, 2003, 02:26:56 pm by atheorhaven »

Towelie

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #162 on: November 23, 2003, 06:24:19 pm »
  I was starting to think this was hopeless. I am also working on a side project for the Almighty Nanner.

  Korah is gone, he removed himself from the Dynaverse Egroup and moved on to who knows what. It happens to every good host at some point, they go nuts or take a break.

atheorhaven

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #163 on: December 06, 2003, 08:20:02 pm »
Sounds like we're on the same project..  Nanner had asked me for a hand a while back as well..

The biggest problem that I have with SFC 3 conversions is always the spec'ing.. I can HP/DP a ship, I can add damage textures, I can generate all the various extra textures, recache and glow the ships.  But the specs always just befuddle me (to date).

Sorry about the late replies as well.. I hardly ever come into the General Forums.. (usually have no interest in it).

Futurama_Guy

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #164 on: February 08, 2004, 01:31:09 am »
I can help.  Granted I am new here, but I have a flare for spec'n and for that matter doin' HPs and to DPs (to some extent).  I also can turn over SFC1 and SFC2 models into SFC3 models rather quick and efficiently - and I have a LOT of free time to boot!  

Personally I would like to see it as canon as possible, and for that I understand the need to add FASA ships or Fed ships from the 'original' TOS Technical Manual.  I don't see a super huge problem with it, but how about finding someone or a way to integrate more <i>Enterprise</i> Era ships into it?  It would beef up the powers a bit, definately add more canon Klink ships to the pool, not to mention the Romulans, Vulcans and Andorians - there are a great number of canon profiles of many of those ships, I would love seeing them, I however cannot grasp the modelling aspect of SFC.  

As far as additional ships to add that I have not seen listed might be the Aurora, the grain freighter from TAS, the SS Ariel from TAS, and the SS Bonaventure.

Anyway, I have the time and willingness to help and would love to see this mod.  So feel free to email me via email at FuturamaGuy@hotmail.com or via PM or this thread.  


 

TOCXOBearslayer

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #165 on: February 08, 2004, 03:00:38 am »
BTW, for the most complete online FASA information I have seen...

Check here: Star Ship Tactical Combat Simulator

Not sure if it was mentioned or not... just finally got around to looking at this thread..... and didn't go thru all the posts.

I may actually load up SFCIII and give this a try if you guys make it.
« Last Edit: December 31, 1969, 06:00:00 pm by TOCXOBearslayer »

Towelie

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #166 on: February 08, 2004, 03:05:14 pm »
  I have it on a long to do list. But I did collect all the ship models required. Just need to do some SFC2 to 3 conversions and trhe rest is easier... ...now if only I could figure out how to finish the audio project for Nanner, fix the scratches on my 2001 Corolla, replace the pads on my Buick, glad to get 3 days off (wahoo).

Futurama_Guy

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #167 on: February 08, 2004, 07:48:38 pm »
Quote:

  I have it on a long to do list. But I did collect all the ship models required. Just need to do some SFC2 to 3 conversions and trhe rest is easier... ...




If you need help converting them, feel free to send them my way!  

Klingon Fanatic

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #168 on: February 10, 2004, 06:19:22 pm »
Quote:


  The First Federation was a giant sphere (yes, I'm home early).  




Khaliban has made the TOS First Federation ship, I am using his TMP version of his Fesarius, LOL.

Great to hear from you again Captain KoraH!

Qapla!

KF

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #169 on: March 04, 2004, 03:17:15 pm »
I hope you guys get time to finish this as  I want a TOS version of SFC3.  The game is best suited for that era with its limited race slots.    The biggest problem I see,  is the limited canon ships for Roms and Klinks. I have seen TOS OP mods that basically use the same ship for all 5 ship classes.   I was wondering if anyone  might be interested in some designs that would be an attempt to make TOS versions out of later era canon ROM ships.  In other words,  take the TNG era Talon class and dumb it down so to speak , so the lines fit into TOS and then make the textures match TOS era as well.   This, while not true canon would add more variety and still have a TOS feel.  

If there is interest in this idea,  I could work on a couple Rom ships.    Even if these non-canon design idea turns you off, perhaps there couls be a few texture varients to the ROM BOP.   As I recall in the series it wass silver, why not have a  green varient to represent a later refit.  Or a black/silver one for stealth mode.  Again just for some variety cause the ROM BOP encounter would get boring if its always the same.

 

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #170 on: March 05, 2004, 02:41:44 pm »
Would it be possible to just release the mod as it stands so far. If the sounds are done and some speccing,   we all could add in are own models.  I know real life tends to limit time for projects and sometimes these  mods never get done.   We all have our own prefernces regarding ships,  so most of us just need sound and TOS specs.  

Regarding specing. I was wondering what you use for reference?  How do you determine how many HP's the TOS ships have.
It might be  save time to lower the ship mass for weapon load outs instead of changing all the hard point info.  That way, even if the Fed CA has more HP's then it should,  it wouldn't be able to fill them cause of the lowered mass limit.  So the weapon loadouts would reflect TOS era but you would have more flexibility  for which arc you equip them on.    

Futurama_Guy

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #171 on: March 07, 2004, 09:00:37 am »
I believe I have every canon or semi-canon ship that was made on file from the Enterprise-series thru TOS + TAS if anything is still missing.

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #172 on: March 17, 2004, 03:22:23 am »
Bump

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #173 on: March 17, 2004, 03:25:42 am »
Quote:

Quote:


  The First Federation was a giant sphere (yes, I'm home early).  




Khaliban has made the TOS First Federation ship, I am using his TMP version of his Fesarius, LOL.

Great to hear from you again Captain KoraH!

Qapla!

KF  




Funny I had no idea what you were talking about here. Then 2 days ago I saw episode3 season 1.   The fesarius. Kinda like a TOS Borg ship. SO i made 1 of my own. 7800 polies    Ahh but its fun and makes a good monster.

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #174 on: March 17, 2004, 03:50:30 am »
Quote:



   Okay, no TOS Borg ships (would be cardboard box due to budget )

    Now we just need some nice monsters like, the doomsday machine, cystaline entity maybe (I know TNG). And of course, a giant ameba, maybe the Nomad probe.

    I've got quite a few TOS ships already to convert over. I need to look at Nannerslug's mod, but I haven't ran accross it yet. I'll download it tonight when I get back and mess with it.

  We need to compile a wishlist and I will try to put it together. I am having trouble with some models, like old transport ships, and space station K-7. The links to them are dead and I misplaced those models  



Giant ameba could be similated using just various glows. Granted you need a few polies for hard points. Those could just be a few boxes scaled so small they won't be seen. Obviously it wouldn't show damage but you could fly right though it I think.

The Fesaius was brought up. I couldn't find the 1st post but saw it quoted. I see that as a monster type.  

I made 3 posts in a row  
« Last Edit: December 31, 1969, 06:00:00 pm by red_green »

red_green

  • Guest
Re: The "SFC3 Community TOS Mod" project thread
« Reply #175 on: March 24, 2004, 02:27:48 am »
Looks like this has been abandoned. Well I won't let it die. I am starting a TOS mod of my own. Building all the ships from scratch. It may take me a year. I have meshed out all the Romulans. I have 7 ships and a shuttle plus a star base. Hope to have these done in a couple weeks. Then on to Feds. Since it takes a while, I will release each race as a ship pack. Rather then holding them hostage on my hard drive for 6 months. I may have to use other peoples KLinks just to save me a month or 2.  I won't say anymore cause a project like this is huge for 1 person and thereful often falls by the wayside. But at the very least I will get the Rom ships out.  Would be cool if Korah returns with his sound mod.  I think if we get more people we could start releasing the mod in packets. That way there would be a sign of progress and 56ker's like me like smaller files anyway. We could have a Sound mod pack,  Texture packRommie  ship pack, Fed  ship pack, Klink ship Pak, Other race pack(Orions, Fasarius, monsters),  then the Final Pack would be specs.  Then once all complete zip them all together for DSL cable modem users.
That way even if the entire mod never gets complete, at least something has gotten contributed to the community. If we get enough people, we could each do a catagory. I would actually prefer to stick to Romulans. I am doing FASA TOS designs.
There are still a couple I would like to do, or else just have a few texture varients to the ones I am already completing. I am pretty sure there are enough feds and Klinks already done. We would just have to agree on how to spec them so play is balanced

The Rommie ship pack wont have special specs, it will just have ones copied and pasted from stock ships. If I get all 3 races done, then I will spec them all for TOS. Which is a best guess scenario, as info for loadouts is sketchy for Roms and Klinks TOS era.   What I might do is just reduce shield strength and weapon damage by a percentage across the board. This way I wouldn't have to replace each ship which would get rather daunting. I couls instead just edit the files pertaining to weapons and shields.  This would also reduce the time for play testing as the game balance should remain close to the original.

Please post if anyone is still interested.

 

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: The \
« Reply #176 on: November 16, 2004, 10:49:47 am »
I'm interested in breathing new life into this mod idea.  I have converted most of Lord Schtupp's Tos Federation Ships from SFC2 to SFC3.  While I was doing this, I was thinking what a great idea it would be to make a TOS mod, figured somebody else has probably thought of it a while back, and decided to find out if such a mod existed.  If anybody else is still interested, please email me at acotrumpet@yahoo.com so we can put together a new team.  I've gotten really good at converting ships to SFC3 and have access to 3ds max and photoshop.  Beyond that, I don't have much experience.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: The "SFC3 Community TOS Mod" project thread
« Reply #177 on: November 16, 2004, 03:54:52 pm »
Just to get the title back... Wasn't sure what "Re: The \ " meant...

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: The "SFC3 Community TOS Mod" project thread
« Reply #178 on: November 16, 2004, 07:39:10 pm »
Thanks.  I didn't pay attention to the subject line when I replied.  Anyway, I started asking around about a TOS mod at the sfc3files forum and it turns out that they  already have a TOS mod there available for download.  Here is the link
http://starfleetcommand3.filefront.com/file.info?ID=28740

Offline Red_Green

  • Lt.
  • *
  • Posts: 717
  • Gender: Male
  • Whatever
Re: The "SFC3 Community TOS Mod" project thread
« Reply #179 on: November 20, 2004, 03:02:22 pm »
Thanks.  I didn't pay attention to the subject line when I replied.  Anyway, I started asking around about a TOS mod at the sfc3files forum and it turns out that they  already have a TOS mod there available for download.  Here is the link
http://starfleetcommand3.filefront.com/file.info?ID=28740


Even so I'd like to do another TOS mod. IN fact I wanted to do one for a long time, but as you see I had 5 posts in a row a while back but no one was interested then. I ended up doing a TNG mod with SFB races called Rise of KIngdoms. The latest version of which was to be uploaded to the now defunt STCD site.

I'd like to get involved in a TOS mod but not where I am the only one working on it like I was for the KIngdoms mod. IN fact to to having less time to devote to modding, I would only be able to contribute ship models. Perhaps if permission is obtained from the person that did that TOS (mod from the link in the previous post) we could expand on his mod. I have half a dozen TOS Rom ships near completion that could beef up the Romulan shipyard.

Another possiblity is converted my KingdomsII mod to TOS. The main thing would be swamping sounds and textures out. This is time consuming, which is why I'd rather expand the already existing TOS mod. Oh and I have a big problem with modding. I have a modem so its hard to share big files and such.


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

"Pesimism is not a survival trait"