Topic: SFC3 Macro v1.1 released  (Read 4155 times)

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kevlar

  • Guest
Re: SFC3 Macro v1.1 released
« Reply #20 on: February 11, 2003, 05:19:25 pm »
I would be glad to use it ..but i can't. Each time I try to use it, the mouse on the SFC III menus doesn't work. It is not the macro fault... as I had noticed already that each time I try to load SFC III with a folder open or other aplication working ( IE, outlook etc) I loose the ability to click on SFC III menus..  

Pharacon

  • Guest
Re: SFC3 Macro v1.1 released
« Reply #21 on: February 11, 2003, 06:50:42 pm »
Just alt-tab, the game seems to have a problem minimizing sometimes, i notice that i double click to launch sumthing then i click on another window or ap (i normally minimize winamp running in the background (( DIGITALLY IMPORTED OWNZ! ))) it will go thru the little loading thing load up main menu and i will be unable to click anything, i found out if you alt-tab to something then alt-tab back to the game it works =D hope this helps you out  

Commander Pharacon,   RIS IPsec

   

kevlar

  • Guest
Re: SFC3 Macro v1.1 released
« Reply #22 on: February 11, 2003, 07:18:14 pm »
I've tried that already. Doesn't work with me   but thanks anyway, What matters is the intention  

Rod O'neal

  • Guest
Re: SFC3 Macro v1.1 released
« Reply #23 on: February 11, 2003, 10:50:21 pm »
Thanks a lot! Your efforts are appreciated This is a nice little addition.

Vertigo

  • Guest
Re: SFC3 Macro v1.1 released
« Reply #24 on: February 12, 2003, 02:20:01 am »
Quote:

yes Its nery nice ... are you going to have to redo it when patch comes out ,, or will it be fine the way it is ......  




Since none of the code is really dependent on SFC3 internals, it should work no matter what the patch does.  

Vertigo

  • Guest
Version 1.2 has been released.
« Reply #25 on: February 25, 2003, 03:10:01 am »
Just a bug fix.  The OnOff command was messed up in v1.1, and has been fixed.

 

GFL_Tygra

  • Guest
Does SFC3 Macro v1.2 work with GSA?
« Reply #26 on: June 17, 2003, 05:48:55 pm »
Vertigo,

Great utility.  Nice job and many thanks.

2 questions:
(1) I noticed in order to use the utlity you must start the macro which executes sfc3.exe.  Is there any way to configure SFC3 for the macro utility will load for use when playing on-line with GSA?

(2) I seem to have a bug when I cycle through 1 of my custom profile settings where it sets shields to zero.  Here is the actual Energy Profile in my SFC3Macro.ini:
[Hull 2 Energy Profile]
BALANCE_HEAVY=110p, 200h, 105s
DEFAULT=150p, 130h, 150s
MAX_HEAVY=80p, 200h, 100s
MAX_PRIMARY=200p, 130h, 100s
MAX_SHIELDS=150p, 100h, 200s

Do you see anything wrong here that would cause 1 of the cycles to reduce shields to 0?

Thanks,
Tygra of the GFL Romulans

 

Tulmahk

  • Guest
Re: Does SFC3 Macro v1.2 work with GSA?
« Reply #27 on: June 18, 2003, 12:16:03 am »
Vertigo's face was recently seen on a milk carton.  

Raptor013

  • Guest
Re: Version 1.2 has been released.
« Reply #28 on: July 12, 2003, 04:10:43 pm »
Where can I download version 1.2?  I can only find 1.1 at one of those sites.  

Kestrel

  • Guest
Re: Version 1.2 has been released.
« Reply #29 on: July 13, 2003, 03:04:48 am »
GFL downloads has version 1.2.

MarianoDT

  • Guest
Re: Version 1.2 has been released.
« Reply #30 on: July 14, 2003, 02:58:29 pm »
Quote:

GFL downloads has version 1.2.  




This is the link:

http://www.gfluniverse.com/nuke/html/modules.php?name=Downloads&d_op=viewdownload&cid=2

Mariano

 

Vertigo

  • Guest
Re: Version 1.2 has been released.
« Reply #31 on: January 14, 2004, 02:41:53 am »
Hey, I'm back now.  Kinda.  Still no patch, I see.  Sigh.

Anyway, does anyone have any suggestions for SFC3Macro?  Anyone still playing SFC3?  

Is this thing on?  

Grav

  • Guest
Re: Version 1.2 has been released.
« Reply #32 on: January 14, 2004, 10:07:16 am »
OMG Tulmahk is here, where has he been what could we possibly have done to deserve his return  

feargusf

  • Guest
Re: Version 1.2 has been released.
« Reply #33 on: January 14, 2004, 05:07:49 pm »
Did you happen to notice the date on our "favorite" estranged Rommie's post, Grav. It was from back in June. Sadly, Tully sightings are now rarer than alien abductions.