Topic: A "Field fix" for missing textures on TNZ Mod Klingons  (Read 1096 times)

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Klingon Fanatic

  • Guest
A "Field fix" for missing textures on TNZ Mod Klingons
« on: October 18, 2003, 10:41:52 am »
I have NOT been able to d/l the entire mod yet so this just may be an issue with the copies of the L-6 and D-9 Klingons. At any rate the front textures on the command pod were missing.

If you have missing textures from the L-6 and or the D-9 I recommend making TWO copies of the TNZ Mod's "D-7" and then copying ALL the contents of the L-9 and D-9 into a copy of the D-7. This appears to fix the problem perfectly IMHO.

Also, can somebody send me the FASA Gorn CS-6 and Vovossa? klingonfanatic@hotmail.com

Qapla!

KF



 

Khalee

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #1 on: October 18, 2003, 11:02:34 am »
How about a link to the download, unless I have to register over at the Battleclinic site to down load things

DarkMatrix

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #2 on: October 18, 2003, 11:07:03 am »
Quote:

I have NOT been able to d/l the entire mod yet so this just may be an issue with the copies of the L-6 and D-9 Klingons. At any rate the front textures on the command pod were missing.

If you have missing textures from the L-6 and or the D-9 I recommend making TWO copies of the TNZ Mod's "D-7" and then copying ALL the contents of the L-9 and D-9 into a copy of the D-7. This appears to fix the problem perfectly IMHO.

Also, can somebody send me the FASA Gorn CS-6 and Vovossa? klingonfanatic@hotmail.com

Qapla!

KF



 



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DM

Klingon Fanatic

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #3 on: October 18, 2003, 11:13:31 am »
Thanks DM!


Hopefully Captain KoraH can do something for us 56kers soon.

Qapla!

KF

Captain KoraH

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #4 on: October 18, 2003, 02:52:33 pm »
I'm coming out with a patch that fixes all the stuff the beta testers missed. I'll add this in, thanks for the heads up!

When I make a seperate download for the FASA ships I'll have this fixed.

Is there something wrong with the CS-6 and Vovossa?

Klingon Fanatic

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #5 on: October 18, 2003, 03:37:32 pm »
Thank You Captain KoraH!

The entire FASA Gorn collection appear to be fine.

So far so good.

Qapla!

KF

TheBigCheese

  • Guest
Re: A "Field fix" for missing textures on TNZ Mod Klingons
« Reply #6 on: October 19, 2003, 04:28:32 am »
I took a look at the L6 .mod file in Max:

The problem lies in the mod file, it is SFC1 not SFC3, it refers to .pcx textures instead of .bmp textures, there are also illumination maps missing. I have tried to convert but 3DSMax 5 keeps crashing, perhaps someone else could have a look?

I also had to take the .mod file out of its folder with the textures to look at it, as in that folder it crashed Max.