Topic: OT:CGI/USS Dakota (daedalus class)  (Read 1363 times)

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DarkMatrix

  • Guest
OT:CGI/USS Dakota (daedalus class)
« on: October 15, 2003, 07:18:06 pm »
Mesh: Darkdrone
Textures: Darkdrone
Buildtime:22hrs
Format:3DMAX3.1
Polycount:17,000 polys










my new baby

DM

Klingon Fanatic

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #1 on: October 15, 2003, 07:20:33 pm »
Isn't that great!

Well done DarkMatirx.

KF

Captain Ron

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #2 on: October 15, 2003, 07:33:15 pm »
Looks good!

17,000 polies though ouch, I gues it takes allot to make a good rounded surface

Atrahasis

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #3 on: October 15, 2003, 07:34:31 pm »
That's a fantastic job.....can I ask what your intense fascincation is with the Daedalus class is though? Not that it's not a cool ship. I'm guessing it's because it is a design that can stand a lot of imaginative improvements.  

DarkMatrix

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #4 on: October 15, 2003, 07:48:55 pm »
Quote:

That's a fantastic job.....can I ask what your intense fascincation is with the Daedalus class is though? Not that it's not a cool ship. I'm guessing it's because it is a design that can stand a lot of imaginative improvements.  




thxs guys

master a i`m not sure man this is the 8th time i`ve modeled this ship i really like the design and it was one of the first ships i first ever tryed to model just holds that place in my heart i think

DM

Ducttapewonder

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #5 on: October 15, 2003, 08:00:02 pm »
DM,
You get better with every ship (which is every hour for you). This is one of my favorite TOS designs. Keep em comin bud.  

starforce2

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #6 on: October 16, 2003, 12:29:30 am »
just how big is this m,odel?

DarkMatrix

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #7 on: October 16, 2003, 03:01:40 am »
done a SFC version few polys off here and there got it down to 3500 for game use will post it later

DM

DarkMatrix

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #8 on: October 16, 2003, 12:25:07 pm »
Dakota





DM

starforce2

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #9 on: October 16, 2003, 05:28:05 pm »
oh. when you said cgi I thought maybe 20-30000 poly, or more. Would have wanted that for BC just to see how far it will go.

DestinyCalling

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #10 on: October 16, 2003, 06:07:38 pm »
Any news on forthcoming Genesis releases... Your Starfleet Museum stuff's great....  

DarkMatrix

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #11 on: October 17, 2003, 02:48:51 am »
Quote:

Any news on forthcoming Genesis releases... Your Starfleet Museum stuff's great....  




i`ve released alot of ships alreday man in my downloads page just hit unione banner
then genesis folder

starforce the top pictures are the cgi model i`ve also got a sfc version as well which is 3,500 the cgi is 17,000

DM

starforce2

  • Guest
Re: OT:CGI/USS Dakota (daedalus class)
« Reply #12 on: October 17, 2003, 07:43:41 am »
ahh, 17k aint much of a streach, atolms top helion is 16500. GImmie a yell on msn again.