Work on the shiplist is ongoing...
.. currently I'm redoing pirates. It's long, boring,.. but hopefully rewarding. All the standard races got a boost in one way or another, so it's only fair to give the same kind of boost to the pirates.
That said, here's a list of things done so far..
1- Added local fighters to pirate availability. (as per SFB rules.) That means the Orions (X-) can get Fed fighters.. The BeastRaiders can get Hydran fighters... etc. The only real losers are the Gorn and Romulan, since their homeraces carry PFs, not fighters... but that's ok. The Orions have nasty fighters too. It's just an axtra choice to players.
2- Most ships in the pirates have a design, or weapon loadout, marking the ships as "1", "2", and often "3". I'm going through the shiplist and creating a loadout "0" for all the original ships added by Taldren.
Why?
- no phasers were used in their design
- the SFB rules say that in a battle fleet, 70% of weapons come from local, 20% from operation zone, and 10% from anywhere. (Where's that 10%? Where's my PlasmaF on my Korgath pirate ship?)
- Better variants.. I plan a 3xPPD Wyldefire W-DN0, for example.
3- Some corrections were needed.
- hellbores take 1 option mount, center hull only. NOT 2. Corrected every ship I could find..
4- Better use of some optional features:
- some ships with built-in DroA/C can trade their drones for some PLaD racks. Look for these in upcoming type '0's.
I'd like to note that I skipped doing some corrections, because it was used all over the place: a plasmaG takes 2 centerhull mountpoints, not 1 anywhere. Many Prime, Syndicate and Wyldefire ships are equiped with a PLaG in a very.. loose and common manner. I decided to leave these as is, and not follow the 'style' in my additions.
Results:
I'm still in the process of entering the ships. Testing will come after. I can't wait to try out that B-DN0 with 6 HB's.
-- Luc
FireSoul