Topic: TOS Excelsior  (Read 15068 times)

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Kaenyne

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Re: TOS Excelsior
« Reply #60 on: November 14, 2003, 01:20:42 pm »
Bumpin' for the latest...

Fire Blade

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Re: TOS Excelsior
« Reply #61 on: November 15, 2003, 03:38:22 am »
Bump  

Kaenyne

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Re: TOS Excelsior
« Reply #62 on: November 24, 2003, 12:10:15 pm »
Still wanna know...

Azel

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Re: TOS Excelsior
« Reply #63 on: November 24, 2003, 02:28:07 pm »
Me TOO  

Fire Blade

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Re: TOS Excelsior
« Reply #64 on: November 24, 2003, 02:58:48 pm »
Bump again

Fire Blade

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Re: TOS Excelsior
« Reply #65 on: November 26, 2003, 09:10:20 pm »
BUMP BUMP BUMP  

Kaenyne

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Re: TOS Excelsior
« Reply #66 on: December 01, 2003, 12:49:14 pm »
Bump! OW!

atheorhaven

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Re: TOS Excelsior
« Reply #67 on: December 01, 2003, 07:42:33 pm »
The latest.. Atolm/Azel asked me to bump the TOS Excelsior down just after the USS Reyes.  So the Reyes is getting finished first.  Which is a good thing, because I may grab the UV mapping on some other silly thing from the Reyes to add to the Excelsior so that that lower hull finally maps properly.  So given my work schedule and such lately, give it about a week and the Excelsior should be complete..

Kaenyne

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Re: TOS Excelsior
« Reply #68 on: December 02, 2003, 11:20:02 am »
Good to hear!

I and a bunch of other folks around here are really looking forward to both projects.

Thanks for the update!

Offline FPF-Wanderer

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Re: TOS Excelsior
« Reply #69 on: January 08, 2005, 07:00:32 am »
A little old-time bumpage for Azel and atheorhaven.

So, fellas, what ever happened to this gem of a project?  I'd love to see it resurrected.
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Offline Bernard Guignard

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Re: TOS Excelsior
« Reply #70 on: January 08, 2005, 07:03:52 am »
What Wanderer said what ever happen to this one?  ;D

Offline Azel

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Re: TOS Excelsior
« Reply #71 on: January 08, 2005, 04:12:19 pm »
well, the ship is done ....But, the issue is still the lightmaps, and the registraion and windows....I think the way that the texture was mapped has something to do with it....I was trying all kinds of funky things when it came to texture mapping back in the day... :P
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Offline Dawntreader

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Re: TOS Excelsior
« Reply #72 on: January 08, 2005, 04:29:15 pm »
I have that thing sitting on my hard drive!  Always seemed like an interesting concept, but I wish it had lightmaps.
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Offline Azel

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Re: TOS Excelsior
« Reply #73 on: January 08, 2005, 05:01:12 pm »
aye...sorry
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Offline Chris Johnson

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Re: TOS Excelsior
« Reply #74 on: January 08, 2005, 05:34:00 pm »
It wasn't until recently when this thread was revived that someone had the interest of imagining a TOS-themed Excelsior-class.  I did once or twice but never truely went through imagining what it would be like TOS-style, yet it had a registry between that of the Heavy Cruisers and Dreadnoughts of SFB (some of which were mentioned by name and registry in ST: TMP with registry numbers higher than 2100).  I'd like to see what it would look like TOS Atolm/Azel-style.

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Offline Azel

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Re: TOS Excelsior
« Reply #75 on: January 08, 2005, 05:54:25 pm »
lI already did the ship
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Offline Chris Johnson

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Re: TOS Excelsior
« Reply #76 on: January 08, 2005, 06:00:55 pm »
I know. *shrug* But seeing as I can't find any downloads of any models or any drawings at the moment for it... I guess I must look harder.

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Offline stewiedude

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Re: TOS Excelsior
« Reply #77 on: January 08, 2005, 06:55:39 pm »
All image links are dead? Show Plz  :)

And a download link would be gr8 if its done  :)

Offline Azel

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Re: TOS Excelsior
« Reply #78 on: January 08, 2005, 07:55:11 pm »
LOL...sorry mates the DL is dead....I have the mesh and it is textured...but it needs the following:
windows
Lightmaps
Possible saucer retexture(I explained why in the earlier post)
registry and signage
BRKmod
and hardpoints

lets see if this works:
« Last Edit: January 09, 2005, 11:25:13 am by Azel »
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Offline stewiedude

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Re: TOS Excelsior
« Reply #79 on: January 08, 2005, 08:02:25 pm »
Thats a cool model..... as you have pointed out though.... needs a serious work over  :-\

Like the tan colour scheme, and the addition of the saucer dish, looks gr8

Good job  :)