Topic: Who thinks the L and R arcs in SFC2/OP should be made to work?  (Read 5917 times)

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Atrahasis

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Who thinks the L and R arcs in SFC2/OP should be made to work?
« on: October 11, 2003, 11:22:55 pm »
The L and R arcs are respectively original SFB 60-degree arcs that fire straight to the port and staright to the starboard. However, these arcs do not exist in SFC....if you try to use them they turn out to be 360-degree arcs in game.

Having these arcs implemented would solve a lot of philopshical problems and we would finally be able to implement true-to-life specs for Federation ships, for those of us who like to fiddle with the shiplists. For example, a TMP-era Enterprise-class starship has 12 saucer phasers: 4 port, 4 fwd, 4 starboard. This is easily verified by visual inspection of the actual studio model. However, the problem is this: the side phasers, if they are assigned the FLL and FRR arcs like they usually are, can fire directly fwd, which means all 12 saucer phasers can fire directly fwd, which makes the ship hideously strong. Also, there are an additional 4 phasers under the secondary hull that if assigned a 360 arc can also fire fwd, and so you have a total of 16 Phaser-I's or Phaser-X's (depending on what kind of specs you use) able to fire directly fwd. This in a nutshell unbalances the game, and so speccing a true TMP Fed becomes problematic, because for some TMP Fed ship designs, even Frigates such as the Knox and Daran have those 12 saucer phasers. However, if we have the L and the R arcs, then those side phasers can no longer fire directly fwd, and for ships that have 12 saucer phasers, only 4 of them can fire directly fwd, which preserves the balance more. You would also be able to properly spec the Miranda as well, which should have only the roll-bar mounted Heavy Phasers and the 4 fwd saucer phasers able to fire directly fwd, (along with the fwd torps), but with the present arcs if you give it its true-to-life 12 saucer phasers all 12 of them can fire directly fwd.....which makes it atrociously strong.

So how about it? Can we get the L and R arcs in an upcoming patch for OP? truth to tell, this is the one factor that has discouraged me from making a complete TMP true-to-life mod package for the game.  

ActiveX

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #1 on: October 11, 2003, 11:25:56 pm »
I'd like to see 60 degree arcs in SFC3...

EmeraldEdge

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #2 on: October 12, 2003, 02:41:12 am »
I'd very much like to see this. I was working on a mod for a short bit that would have required these arcs.  When I found that they didn't actually work, I dropped it.  It would sure be nice to get back to it.  I was hoping maybe it would be in the last patch, but no such luck.  I wonder how hard it would be to put them in?  

Captain Ron

  • Guest
Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #3 on: October 12, 2003, 02:54:09 am »
I am for fixing anything in the game that doesn't work properly so I can support this one. The arguement to me really doesn't have merit as the game is meant to mimic a board game to some degree and the 12 phasers would not really happen in the the game. If the arcs do not work properly then that is still a bug in the code that I would like to see fixed.

As for the arcs in SFC 3 those if I remember right can be edited.

ActiveX

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #4 on: October 12, 2003, 03:19:50 am »
Actually i meant 120 arcs in SFC3, already have 60s...

Klingon Fanatic

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #5 on: October 12, 2003, 07:48:08 am »
One more patch please

I'd love to see Atrahasis' TMP project come to life!

KF

atheorhaven

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #6 on: October 12, 2003, 01:46:02 pm »
Well, there's certainly visual evidence to support this.. in TWOK itself, there's a good scene with the Big E spinning (slowly) on it's vertical axis and her phaser fire swivelling from forward-left type arc to straight out from the left side of the ship.  So there's certainly canon evidence of this, plus tactically, it simply makes sense (and creates a weapons blind spot if it's not present).

jimmi7769

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #7 on: October 12, 2003, 02:51:37 pm »
Does the term Pi$$ing iton the wind mean anything to you??

what exactly doesn't work about the Left and right arcs??  Are you wanting the L+R arcs??  as in shoot out both sides of the ship but not front or back??  I think the L+R arcs were used in SFC on maybe 2 ships and they were both fire support ships intended to orbit a stationary target and pound it with broadsides.  

And who's to say that just because there are 4 ports there that there are more than 2 actual phaser units??  Maybe there are just to ports for each one to allow for a broader field  of fire.  Also, who says the side phasers couldn't fire forwad as well.  What if the ship angled a bit on it's Z axis nose down a bitthey'd easily be able to access the front arc as well.  Don't restrict yourself to much by saying they never did it in the shows or movies.  They didn't do a lot of things on the shows, like taking a crap. But I'm guessing thats something they can do as well Canon or not.

As for no ship like the Enterprise class not having 16 phasers in SFB, I guess no one remembers the original CCX from Expansion #1  YIKES!!!  

FireSoul

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #8 on: October 12, 2003, 03:10:08 pm »
When the LR arc was asked, I didn't realize the L or R arcs, separate, were not in the game. Sorry about that.

Atrahasis

  • Guest
Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #9 on: October 12, 2003, 04:43:03 pm »
Yeah, the L and R arcs do not work in the game. If they did though, they'd be instrumental in making the most accurate ship specs ever.  

Grim Reaper

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #10 on: October 13, 2003, 08:53:59 am »
You've got my vote A

JayMoles

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #11 on: October 13, 2003, 04:09:46 pm »
I vote YES as well... I was wondering about this very item, but hadn't looked into it.

Thanks Atra!!  

Atrahasis

  • Guest
Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #12 on: October 13, 2003, 05:41:35 pm »
Let's have a camp-out and sing songs, they may take notice.

Atrahasis

  • Guest
Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #13 on: October 13, 2003, 05:44:41 pm »

Discussion on the inclusion of the L and R arcs in SFC
Will the game be greatly improved and allow for more glorious MOD permutations unlike any other tweak before, if the L and R arcs are implemented?
It won't change or matter much if they are implemented.


 

Tumulorum Fossor

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #14 on: October 13, 2003, 05:56:38 pm »
Man, you sure have got some cajones to be requesting ANOTHER patch...
...not that I wouldn't mind seeing some firing arc tweaks.  Yeah, I'd love to see it.

But I wouldn't hold my breathe.

I have, however, been proven wrong in these things before.  For instance, I NEVER thought cloak would be fixed to the state it has been.  So I suppose it COULD happen.  Can't hurt to ask, I guess, so long as we make it clear that this is above-and-beyond-the-call of duty type stuff.

Man, I love this game!

-TF

nx_adam_1701

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #15 on: October 13, 2003, 06:11:09 pm »
I agree, I love to see them implemented,

adam out

Dogmatix!

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #16 on: October 14, 2003, 10:24:31 am »
Hey, if it gives them and excuse/chance to change the drone release dates back to what they used to be, I'd love to see these arcs added.  



 

Atrahasis

  • Guest
Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #17 on: October 14, 2003, 11:21:42 pm »

Rod O'neal

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #18 on: October 14, 2003, 11:45:47 pm »
Not only would they help for the Feds saucer phasers, but they'd be good for heavies as well. It would allow for some more sensible bombardment designs.

As was stated earlier though, this would no doubt be WAY "above and beyond" anything that we'd have a right to expect from Taldren. It would be nice though.    

Atrahasis

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Re: Who thinks the L and R arcs in SFC2/OP should be made to work?
« Reply #19 on: October 14, 2003, 11:45:47 pm »