Don't multiplayer D2 missions allow capture? Are there a lot of premature mission endings? I imagine that some strange things might happen if Player A captures one of Player B's ships who in turn captures Player A's ship which is captured by Player C, etc. However, a simple 1v1 should be stable. If this script can be done then that's better than nothing.
Jakle's point about unified starting locations is a great time-saver and is logical.
I think we need to send some emails to active OP script writers.