Topic: This may sound silly, but...  (Read 2182 times)

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Freelancer

  • Guest
This may sound silly, but...
« on: November 12, 2003, 10:18:42 am »
How on earth am I supposed to capture a hex in conquest mode? I've tried assaulting a neutral planet five times (no change), I've destroyed a bunch of enemy starbases and killed off some of their fleets (hexes still won't change). Since the beggining of the campaign, all hexes have remained the same (the stardate didn't freeze though).

Can someone explain the following paragraph to me so a n00b would understand it?

"Battles need to take place in enemy held or neutral territory in order to capture the hex for your side. Each successful battle with an enemy in the hex decreases or increases the victory points in a hex (depending on the victor)". - OK so how many times do I need to assault a neutral planet? A person tends to think that 5 times should do it?
"When the points pass the defense value of the hex it goes neutral."- where can I see this value?  "At that point, the process continues to change it to the control of the winning race. Once you have control of a hex, your empire recieves it's economy bonuses."

Thanks for your feedback
- Freelancer  

Strafer

  • Guest
Re: This may sound silly, but...
« Reply #1 on: November 12, 2003, 10:26:56 am »
You forgot to specify which game and what version.

Corbomite

  • Guest
Re: This may sound silly, but...
« Reply #2 on: November 12, 2003, 10:32:21 am »
Quote:

You forgot to specify which game and what version.  




And generally that info is obtained by right clicking on the hex in question. Some hexes have rather high Defense Values so it does take some effort to capture them.

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #3 on: November 12, 2003, 10:47:45 am »
Doh, silly me. SFC3, 1.01 beta #2 build 500.

Can someone explain the effect of defense and impedance values?
« Last Edit: December 31, 1969, 06:00:00 pm by Freelancer »

Grav

  • Guest
Re: This may sound silly, but...
« Reply #4 on: November 12, 2003, 02:28:46 pm »
The higher the impedence in a hex the slower you move through it.
To turn or "flip" a hex you must complete missions or kill ais on a specific hex till its defence value reaches 0. It will then turn a grey colour do one more mission and it should then change colour to the colour of you race (blue if you are feds for example).
So if a hax had a defence of 20, i believe you would have to do 20 missions to get it down to a defence value of 0 and then one more to turn it over to you.

(i think hexes may go neutral at a defence value of 1 i cant quite remember but i think im giving you the general picture).

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #5 on: November 12, 2003, 08:21:40 pm »
OK, I've finally figured this out. Thanks for explaining it to me. I've managed to capture a few hexes. I've got one more question: I've captured a hex with a planet in it, but the planet is still neutral, while the hex is mine. Is this normal?  

Cleaven

  • Guest
Re: This may sound silly, but...
« Reply #6 on: November 13, 2003, 01:42:22 am »
The colour of the planet icon doesn't refresh until you login again. It is yours though, and it is normal.    

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #7 on: November 13, 2003, 05:51:15 pm »
Umm what do you mean by login? I am playing singleplayer conquest, not online D3...

feargusf

  • Guest
Re: This may sound silly, but...
« Reply #8 on: November 13, 2003, 09:17:31 pm »
Same thing,  just quit SFC3 and when you start up again the planet should be your color.  

Freelancer

  • Guest
This may sound silly, but...
« Reply #9 on: November 12, 2003, 10:18:42 am »
How on earth am I supposed to capture a hex in conquest mode? I've tried assaulting a neutral planet five times (no change), I've destroyed a bunch of enemy starbases and killed off some of their fleets (hexes still won't change). Since the beggining of the campaign, all hexes have remained the same (the stardate didn't freeze though).

Can someone explain the following paragraph to me so a n00b would understand it?

"Battles need to take place in enemy held or neutral territory in order to capture the hex for your side. Each successful battle with an enemy in the hex decreases or increases the victory points in a hex (depending on the victor)". - OK so how many times do I need to assault a neutral planet? A person tends to think that 5 times should do it?
"When the points pass the defense value of the hex it goes neutral."- where can I see this value?  "At that point, the process continues to change it to the control of the winning race. Once you have control of a hex, your empire recieves it's economy bonuses."

Thanks for your feedback
- Freelancer  

Strafer

  • Guest
Re: This may sound silly, but...
« Reply #10 on: November 12, 2003, 10:26:56 am »
You forgot to specify which game and what version.

Corbomite

  • Guest
Re: This may sound silly, but...
« Reply #11 on: November 12, 2003, 10:32:21 am »
Quote:

You forgot to specify which game and what version.  




And generally that info is obtained by right clicking on the hex in question. Some hexes have rather high Defense Values so it does take some effort to capture them.

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #12 on: November 12, 2003, 10:47:45 am »
Doh, silly me. SFC3, 1.01 beta #2 build 500.

Can someone explain the effect of defense and impedance values?
« Last Edit: December 31, 1969, 06:00:00 pm by Freelancer »

Grav

  • Guest
Re: This may sound silly, but...
« Reply #13 on: November 12, 2003, 02:28:46 pm »
The higher the impedence in a hex the slower you move through it.
To turn or "flip" a hex you must complete missions or kill ais on a specific hex till its defence value reaches 0. It will then turn a grey colour do one more mission and it should then change colour to the colour of you race (blue if you are feds for example).
So if a hax had a defence of 20, i believe you would have to do 20 missions to get it down to a defence value of 0 and then one more to turn it over to you.

(i think hexes may go neutral at a defence value of 1 i cant quite remember but i think im giving you the general picture).

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #14 on: November 12, 2003, 08:21:40 pm »
OK, I've finally figured this out. Thanks for explaining it to me. I've managed to capture a few hexes. I've got one more question: I've captured a hex with a planet in it, but the planet is still neutral, while the hex is mine. Is this normal?  

Cleaven

  • Guest
Re: This may sound silly, but...
« Reply #15 on: November 13, 2003, 01:42:22 am »
The colour of the planet icon doesn't refresh until you login again. It is yours though, and it is normal.    

Freelancer

  • Guest
Re: This may sound silly, but...
« Reply #16 on: November 13, 2003, 05:51:15 pm »
Umm what do you mean by login? I am playing singleplayer conquest, not online D3...

feargusf

  • Guest
Re: This may sound silly, but...
« Reply #17 on: November 13, 2003, 09:17:31 pm »
Same thing,  just quit SFC3 and when you start up again the planet should be your color.