Topic: 2.5.5.0 Fighter bugs  (Read 1592 times)

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TarMinyatur

  • Guest
2.5.5.0 Fighter bugs
« on: October 06, 2003, 11:23:55 pm »
Fighter firing delays are non-existant for DisF, PhoF, and HellF. Fighters can fire these weapons immediately upon launch. Additionally, the reload period is very short, about 1 or 2 seconds.

The good news is that FusF is fixed somewhat (though it still reloads infinitely). It can fire after about 1/4 turn as expected. Missiles work ok (1/2 turn delay).

Did the beta-testers get a shot at 2.5.5.0? It doesn't seem so.

EAW handles these features well. It's too bad OP doesn't.

Oh well, it's just a game.
« Last Edit: October 07, 2003, 12:02:18 am by TarMinyatur »

Toasty0

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #1 on: October 07, 2003, 06:51:40 am »
Yes, we did. I would have to go back and look, but I think our focus was narrowed a bit this time (don't quote me on that though) as there were/are other issues and possibilities at play that I cannot go into here.

As it is, enjoy.

Best,
Jerry  

TarMinyatur

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #2 on: October 07, 2003, 08:14:00 am »
Narrowed to this?

"02 Patch fixes in 2.5.5.0
--------------
1) Retaining lock on cloaking ships wrong - fixed.
2) Plasma D hitting ESGs
3) Fighters unable to fire heavies after 1/4 turn - fixed."

Seems a small list to me.

I suppose it doesn't matter. Only number-crunchers care about stuff like this. Fighters probably could use this boost anyway since fighters' phasers take too long to arm.  

The_Infiltrator

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #3 on: October 07, 2003, 03:54:24 pm »
If these are all the fighter bugs that are left I'm not going to complain.

TarMinyatur

  • Guest
2.5.5.0 Fighter bugs
« Reply #4 on: October 06, 2003, 11:23:55 pm »
Fighter firing delays are non-existant for DisF, PhoF, and HellF. Fighters can fire these weapons immediately upon launch. Additionally, the reload period is very short, about 1 or 2 seconds.

The good news is that FusF is fixed somewhat (though it still reloads infinitely). It can fire after about 1/4 turn as expected. Missiles work ok (1/2 turn delay).

Did the beta-testers get a shot at 2.5.5.0? It doesn't seem so.

EAW handles these features well. It's too bad OP doesn't.

Oh well, it's just a game.
« Last Edit: October 07, 2003, 12:02:18 am by TarMinyatur »

Toasty0

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #5 on: October 07, 2003, 06:51:40 am »
Yes, we did. I would have to go back and look, but I think our focus was narrowed a bit this time (don't quote me on that though) as there were/are other issues and possibilities at play that I cannot go into here.

As it is, enjoy.

Best,
Jerry  

TarMinyatur

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #6 on: October 07, 2003, 08:14:00 am »
Narrowed to this?

"02 Patch fixes in 2.5.5.0
--------------
1) Retaining lock on cloaking ships wrong - fixed.
2) Plasma D hitting ESGs
3) Fighters unable to fire heavies after 1/4 turn - fixed."

Seems a small list to me.

I suppose it doesn't matter. Only number-crunchers care about stuff like this. Fighters probably could use this boost anyway since fighters' phasers take too long to arm.  

The_Infiltrator

  • Guest
Re: 2.5.5.0 Fighter bugs
« Reply #7 on: October 07, 2003, 03:54:24 pm »
If these are all the fighter bugs that are left I'm not going to complain.