Speaking of tactics against mines... Retail version, using AMM's is an exploit on a weapon bug...
has anyone looked into the common settings folder under weapons.gf file ?
Code:
[MineItems\STANDARD MINELAYER]
Description = "STD MINELAYER"
Cost = 1000
Mass = 150
Health = 35
Energy = 1.0
Damage = 9.0
Race = "BFKR"
UnavailableForRefit = 1
[MineItems\ANTIMATTER MINELAYER]
Description = "ANTI MINELAYER"
Cost = 1500
Mass = 200
Health = 35
Energy = 1.0
Damage = 15.0
Race = "BFKR"
it lists Standard mine damage to be 9 pts and Anti-Matter mines to do 15 damage...
Guess what, mines are doing 35 damage currently, however, they are fixed to their normal damage in the upcoming patch.. this will automatically change tactics as it will take almost 2.5 times as many passes by a fast ship with the upcoming patch to do the same damage as the mines are currently in retail version...
35 damage * 4 passes * 2 mines = 280 pts damage (retail version)
15 damage * 4 passes * 2 mines = 120 damage (upcoming patch)
thats a difference of 160 damage.. which means for 2 mines per pass the player would have to make an additional 6 passes dropping mines (5 at 2 mines, 1 with 1 mine = 15 * 2 * 5 + 15 = 165 damage) in the patch version which fixes damage for AMM...
now let's look at the number of mines... let's say a ship only carries 12 mines
in the upcoming patch, player uses 8 mines in 4 passes.. thus leaving 4 mines.... and only applying 120 damage instead of the 280 damage in the current version...
the player would need an additional 11 mines in order to match the damage (actually to exceed by 5 pts damage) of the retail version, however, they only have 4 mines left.... so at most an additional 60 pts for a total of 180 points damage... then they will either have to warp out.. or get shot up.. or decide to refit their ship to be more effective and stop using high speed mine layers...
this is going to change tactics drastically for mine layers as the damage in the mines is fixed in upcoming patch.... No more bug and no more exploit or cheese in mine layers...
This is not Nerfing the mines.. it is just restoring them to the actual ammount of damage that is already listed in the weapons.gf file... basically putting them back to the way they were intended to be... a support weapon, not a cheese weapon to be exploited...
Also, turn ratio is adjusted on all ships and weapons that were bugged were fixed.. everyone will have a new learning curve as what you know in the retail version will be quite different.
These were confirmed in the recalled public beta patch (not available for DL per Activision, so don't ask for it)... however, even the changes in the public beta version have been revised several times and is quite a different animal.
just letting you know...